I'm looking to create a large battle, 10 player max ( i don't want a ton of players because there will be a lot of down time during turns.) I was thinking of just doing a free for all, but i wanted some strategies. So my idea is to create faction specific objectives that when completed, it will give a small boost. I want the objectives to be unknown to the opposing team, the Empire wont know the Rebels and Rebel wont know the Empire.
A little about the event.
Played on 3 mats, 2 space and on Trench run.
Players divided at the event between Empire and Rebels.
Once divided into teams, the point limit is given, the team then decides how they want to divide the points, meaning, if one player builds a squad of less the 100 pts, he can give them to another player. The players will be given the objectives before the build time so they can decide who will try to complete what objective.
The game will start, we will keep track of points,
1 pt for each pt of damage you cause and an extra pt for each ship destroyed.
I'm keeping objectives as optional, no points awarded, just the bonuses.
I'm going to bu using capital ships, the Hasbro Blockade Runner and i hope a small Empire ship, still looking for one.
What im looking for now is more objectives.What do you guys thing can be used as objectives. I have a few, like for the Empire, destroy the Blockade Runner, and for the Rebels, Destroy Space station ( Complete the Death Star Mission.)
Thoughts?