Last time I made one of these threads it was a defensive combo of Dark Curse and Night Beast. Well, as great combos go, eventually my opponent found a good way around them. And of course as good strategists go I found a new combo, one that is considerably more offensive, though slightly pricier.
Mauler Mithel + Marksmanship (which I imagine is widely used already) (optional shield upgrade)
Winged Gundark (optional shield upgrade)
This combo has worked very well for me in the last few games, along with various other supporting members doing their own thing. Fly them as wingmen to each other. Fire on the same targets as much as you can, obviously. Since both abilities are range 1, stay tight and close (easy for any decent imperial pilot). At range 1 with 4 attack dice and a 75% chance before evades, Mauler is great at taking shields away, leaving Gundark open to pin some crits on the hulls.
This combo is ESPECIALLY dangerous to low-evade ships like the Y-Wing and YT-1300 when it's not flown by Chewbacca (who's HP are mostly hull… sweet, tender, juicy, critable hull), ships that may take hits and crits even if they do successfully roll to evade. It's also proven effective at depleting A-wing tokens, especially that pesky Tycho (though good luck getting that squirmy little chimp in range 1).
And yes, I am aware that the PS discrepancy can make it possible for someone to break them up before both get to fire (by killing one). That is why you keep giving them evade tokens until you're quite certain you've lined up a good shot.
Edited by That One Guy