I don't have an issue with the idea of generalist vs. specialist either. Just glance through all the other specializations, combat or otherwise, it's readily apparent that all of them, to include Fringer, have talents that complement their bonus skills. Any specialization could just grab skills to go with stats and be just as jack of all trades.
You're moving the goal posts, here.
If it's open season on non-career skills, then the Scout has skill ranks to match every talent in his tree.