On page 25 of "Enter the Unknown", in the Archaeologist specialization, is the "Pin" talent:
"Take Pin action; make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend Triumph to extend duration one round."
It's on the bottom row so it's quite expensive and requires a good amount of training to reach.
What if somebody wants to immobilize an engaged opponent but they don't have the Pin talent?
In an early adventure with my group, the Wookiee character wanted to grab somebody during a fight and hold them in place.
I figured that sounded like a job for an opposed check--I think I used Athletics, though it may have been Brawl.
I'm just confused by how you'd handle this if you *didn't* have the Pin talent, because to me the description of the Pin talent just sounds like how you'd handle this for any character who wanted to grab another character.
What am I missing?