How do you feel about this build?

By cubby09, in X-Wing

Ibtisam +HLC+ Elusive=37

Gold Squad + ion turret=23

2X Rebel operative + blaster turret=40

Ib will take the stress to reroll opponent's attack die. that activates his ability to then reroll the defense as well as the attack. that attack reroll will be nasty with the HLC

Or

Ibtisam +PTL+ HLC+ AS=41

2X rebel operative + BT=40

Green Squad pilot

Not as much hull in this build but can do two actions before moving to cause a stress. then i have the option of doing a green manuver to remove the stress or keep it for Ib's ability

imo it needs more firepower. id be nervous playing a squad that has less than 2 ships that have 3 dice attacking with their primary waepon. im also iffy about running a HWK-290 and Y-Wing in the same squad as in my mind they do similar things.

XX??

BB??

XB??

Start there and then add 1-2 ships, go easy on the name pilots and u should be able to construct urself a 4 ship squad.

Ask urself if it would be competitive against XXXX, XXBB or BBBB which are all popular rebel squads.

Edited by The_Brown_Bomber

imo it needs more firepower. id be nervous playing a squad that has less than 2 ships that have 3 dice attacking with their primary waepon. im also iffy about running a HWK-290 and Y-Wing in the same squad as in my mind they do similar things.

XX??

BB??

XB??

Start there and then add 1-2 ships, go easy on the name pilots and u should be able to construct urself a 4 ship squad.

Ask urself if it would be competitive against XXXX, XXBB or BBBB which are all popular rebel squads.

Hmm good point...ill start with ibitsam and a rookie and see where that takes me...

Really what about this way more simple!

Ibitsam + HLC + Elusiveness (37)

Rookie Pilot (21)

Rookie Pilot (21)

Rookie Pilot (21)

= 100

What about that if you like the Ibitsam setup, if not, i would go for Ten Numb for 3 extra points.

Really what about this way more simple!

Ibitsam + HLC + Elusiveness (37)

Rookie Pilot (21)

Rookie Pilot (21)

Rookie Pilot (21)

= 100

What about that if you like the Ibitsam setup, if not, i would go for Ten Numb for 3 extra points.

thats not bad. loads of firepower. that B will be the prime target early so elusiveness will help vs the 1st attacker and then u get a reroll vs more attackers that rnd.

more options...

BBXX

Ibitsam + HLC + Elusiveness + PTL (31)

Dagger Squadron Pilot + Advanced Sensors (27)

Rookie Pilot (21)

Rookie Pilot (21)

or

BBXX

Ibitsam + HLC + Elusiveness + PTL (31)

Blue Squadron Pilot + Advanced Sensors (25)

Rookie Pilot + R2 Atromech (22)

Rookie Pilot + R2 Atromech (22)

or

BBBX

Ibitsam + HLC + Elusiveness + PTL (31)

Biggs (25)

Blue Squadron Pilot (22)

Blue Squadron Pilot (22)

Edited by The_Brown_Bomber

im still fairly green to the game. can you help me understand why advanced sensors are such a good thing. i get that you could 1. roll out of the way of an asteroid before moving

2. get a target lock befor emoving out of the range of said target lock

3. combine it with PTL to do an extra manuver then pull a green to de-stress

other than those options what am i missing?

4. End up in a position your opponent was not expecting.

5. Do a Focus/TL/Barrel Roll before a red manoeuver to allow more shooty shooty.

hmmm good point....action before a red manuever is nice

These kind of threads topics always end up with more Rookies, Bwings, Biggs etc.

Yes they are stronger. but bit more creativity can be good too.

im still fairly green to the game. can you help me understand why advanced sensors are such a good thing. i get that you could 1. roll out of the way of an asteroid before moving

2. get a target lock befor emoving out of the range of said target lock

3. combine it with PTL to do an extra manuver then pull a green to de-stress

other than those options what am i missing?

Because actions are extremely important in this game. Without a focus or a target lock you double your misschance per die while attacking. It's similar with focus in defense. So would you like to hit your enemy with a 75% chance per die or a 50% chance per die? Makes a huge difference and that's also why Adv. Sensors is so good. You will always get your action.

Also you can use ship collisions to your advantage to position yourself better, while still getting your action.

Edited by Weidekuh

im still fairly green to the game. can you help me understand why advanced sensors are such a good thing. i get that you could 1. roll out of the way of an asteroid before moving

2. get a target lock befor emoving out of the range of said target lock

3. combine it with PTL to do an extra manuver then pull a green to de-stress

other than those options what am i missing?

Because actions are extremely important in this game. Without a focus or a target lock you double your misschance per die while attacking. It's similar with focus in defense. So would you like to hit your enemy with a 75% chance per die or a 50% chance per die? Makes a huge difference and that's also why Adv. Sensors is so good. You will always get your action.

Also you can use ship collisions to your advantage to position yourself better, while still getting your action.

To state it more succinctly, you NEVER lose your actions unless you keep a stress token all turn. It's brilliant.

Moreover, try it out with an Engine Upgrade at some point. That suddenly gives you the only Angled Koiogran in the game, by boosting to the left or right right before your 2oiogran.

I think the rebel operatives with blaster turrets will lead you to take up swearing. (if you don't already)

Shooting it takes your action every turn. That means that if you don't get an action you are stuck with your 1 attack dice front arc. Since the HWK 290 has such a crappy dial you are likely to have quite a few turns without actions.

If they are supposed to simply be turret platforms I recommend Ion Turrets. They cost more and you will lost some damage against agility 1 ships, but you will gain the ion tokens which are never a bad thing to have.

Ok ive been playing around with AS a little bit

Which build do you like better folks?

1. 2X blue squad + AS=50

Roark+ ion turret=24

Garven=26

100

Idea being high damage output and decent PS

2. 2X blue squad+AS=50

Roark+ ion turret=24

Green squad piolt+shield upgrade+Swarm tactics=25

99

Idea being the (( pt values gives initiative. the swarm tactics causes two people to be at PS12 for combat I lose a little bit of punch but gain manuverability and agility while keeping same total shield + hull

I like the idea of 99 points for init if you're running lots of ps2 and ps4 pilots. I like the composition of the first squad more though. Though I don't mind the GSP itself, I don't think you'd get much use out of ST on it and still use it effectively. It's much to fast to stay with the B wings.

I like the idea of 99 points for init if you're running lots of ps2 and ps4 pilots. I like the composition of the first squad more though. Though I don't mind the GSP itself, I don't think you'd get much use out of ST on it and still use it effectively. It's much to fast to stay with the B wings.

Was thinking of bouncing Roarks PS 12 off of the GSP and his Swarm tactics but youre right it may be difficult to get his swarm tactics within range 1 for its use