Hi all,
I plan to start running an Age of Rebellion game. I understand this isn't the AoR forum, but they don't have a GM subforum yet, so I figured I would post it here as it relates to an EotE module.
I have been thinking about how to start my AoR game and considered beginning with Beyond the Rim. I figure the PCs would be relatively-new Rebel agents and the Rebellion can't afford to ignore rumors of a treasure ship discovery, being strapped for cash. It won't cost much to divert a nearby Rebel cell to test the waters, at any rate, and the Wheel provides a location for alien Rebel members to help out without standing out overly much. References to the PCs' starship can easily be adjusted to be the PCs' Lambda-class shuttle or star fighters, as needed.
I'm trying to think of other ways to convert the in-game motivations from Edge to Age of Rebellion. For example, maybe another Rodian clan will provide support to the Rebellion once they learned that Rebel agents did such a number on the Yiyar, and that itself could have repercussions inside the Rebellion for going beyond the missions scope. IsoTech could become supportive of the Rebellion, which could have great effects once they get back into business.
Any other suggestions for changes y'all would make? Or reasons why you think this isn't as great an idea as I'm thinking?