The more I read these two bicker, the more I want to "Harsol myself"...
Captain Harsol R.I.P.
Cpt.Asshol in our story. Almost managed to punch him with my fist, stupid stubborn S.O.B. Anyway we saved most of the folks and let him rot there! ![]()
My group just met the good captain, and they had the good fortune of the Yiyar clan flying overhead at just that moment. "I think they're Imperial spies, they've been following us since we left the wheel," our mechanic said.
I've pretty much made BtR my own, since my players are much more experienced and have a year's worth of back story and connections. It's great to see others doing the same.
Edited by themenschI stole this, We tried to talk him down but then the imps arrived and he freaked
My players managed to get Harsol, Cratala, and the survivors off planet alive. It helped that, when the Imps came by the camp, the Hired Gun/Mercenary Soldier assassin droid rolled THREE Triumph on his opening attack roll, essentially causing the ISB agent to wipe out while a good chunk of the biker scout team died in a horrific chain reaction of crashes.
Same thing happened to me, actually. The yiyar never followed the party to the planet, but as soon as the imps arrived, spontaneous despair on the charm check to try and coax him into believing the party meant no harm. -Choom- bleeeh...
Edited by thecabletonWe got Harsol out of there despite some of freaking out. We never really had much of a chance to find out why he did though. Shortly after us arriving at the camp the imperial ship flew overhead and then within minutes of that an APC burst through the gate and scouts on speeder bikes came zooming in. A squad of stormtroopers and in inquisitor popped out of the APC. We managed to take out the storm troopers with a lucky grenade but the GM made it pretty clear to us that there was no way that we could beat the inquisitor. Fortunately our droid flew our ship right into camp and we loaded the people on board to escape. I always did wonder what people were talking about when they mentioned the ISB agent. Apparently our GM heavily modified the adventure.
In our run through this, things went very differently.
First, we captured the member of the Yiyar clan that we noticed spying on us near the Isotech offices on The Wheel, and took him back to our ship. I, being a Caamasi Jedi, managed to convince/hold back the rest of the crew to spare the Rodian's life.
As for IT-3PO, we were all rather suspicious of the thing, and after our Bothan tech guy, and scavenging-obsessed Squib tried and failed to fully hack his programming, they shut him down and removed his arms and legs as a precautionary measure (I think they felt he might be something of a wolf in sheep's clothing, like an HK assassin droid or something).
When the Yiyar group came down and started attacking outside the downed ship, I spectacularly failed an Athletics check, fell two decks, and spent the entire fight unconscious. Meanwhile, a couple of my fellow crew members set up for sniping at the approaching Rodians while our Wookie with some Enhance Force power charged them with his ax out (as he approaches every situation), and two of our other crewers busied themselves trying to break into the vault in the nexu pit. I regained consciousness and emerged from the ship just after Captain Harsol showed up, and managed to talk him down, with the help of IT-3PO convincing him that we were, in fact, contracted by Isotech and there to, ostensibly, rescue the survivors (I neglected to mention that no one had expected any, and that we were actually there to recover data and technology) and managed to convince everyone to not kill the Rodians, who were then taken prisoner. Part of my convincing the Rodians to stand down was by bringing out our captive, the brother of the leader of the Yiyar attack group and whom had been presumed dead, and reuniting them. While I was busy with the diplomacy, our bounty hunter got a baby nexu he had captured earlier onto our ship and locked it in a section of crew quarters with some food and water, with the intent to train it later.
Later, when the Imperials showed up, I failed to talk the Captain down, but netted a triumph and some advantage, which I used to have one of the colonists he was close with restrain him, and then we managed to talk some sense into him. After rebuffing the initial Imperial attack, thanks largely to our bounty hunter giving some quick directions on how to best defend the camp (though still a very close thing, especially since our doctor got his leg blown off), we all agreed that it was time to get the hell out of there, with the stranded technicians, but realized our ship couldn't transport all of them, so a couple members of my group went to try and break into the Rodians' ship, but failed. While everyone else was off busy with the evacuations, I grabbed a couple of armed colonists and went to the Yiyar group and made them an offer--give us the codes for their ship, and I'd take them with us when we made our escape, ensure their survival, and turn them loose once we reached a reasonably civilized locale. They agreed, grudgingly, and I employed Captain Harsol and the couple armed colonists to help me escort the Rodians back to our ship (I didn't want them on their own, for fear of their having some tricks up their sleeves). Cortala and our critically injured doctor were loaded onto our ship as well, so she could immediately get to trying to treat his wound, while the rest of the crew of the Centurion Hawk gathered up the remaining technicians (and as much salvaged technology as they could load onto a repulsor sled) and headed for the Rodian ship.
Our pilot took the Hawk into the air to keep the TIE fighters away from the people still on the ground and the vulnerable ship being loaded up. Captain Harsol took up a spot as copilot to help out, while another colonist and myself manned the guns. We got a couple of TIEs down, but were taking quite a pounding, so our pilot decided to try some fancy flying, ducking under the jungle canopy and flying through the trees, then into the clear space over the nearby waterways. That took care of the TIEs on our tail...after a fashion, but also seriously damaged our ship (in part thanks to a mid-air collision with one of the TIEs). The group on the other ship got loaded up in the midst of our dogfight, but were instructed to get to hyperspace ASAP as we were just trying to buy them time. As soon as we knew they were away, we made our escape as well, with both groups set to meet up at Raxus Prime.
We've just about wrapped up the next part of the adventure (what happens once we reached Raxus), but since I haven't seen comments about that, I'll just leave it here.
hehe
"Harsol"
Very juvenile I know but I've just headed over here from X-Wing to find "Captain Harsol R.I.P." and was not expecting it to be an actual named character. Poor guy must have had a rough childhood.
On a serious note I like the sound of Edge of the Empire from reading here. I've got to get this game too!
hehe
"Harsol"
Very juvenile I know but I've just headed over here from X-Wing to find "Captain Harsol R.I.P." and was not expecting it to be an actual named character. Poor guy must have had a rough childhood.
On a serious note I like the sound of Edge of the Empire from reading here. I've got to get this game too!
I'll say that as someone who had really only played d20 style RPGs up to this point (D&D 3.0, 3.5, and 4E, Pathfinder--current primary system, Star Wars Saga Edition, Mutants and Masterminds, d20 Modern), I'm really enjoying the EotE game. It is much more focused on narrative and degrees of success/failure than the often binary d20 system, and it's a very different style of character development; it feels more open and organic. I'd say it's worth checking out.
The only things I've really disliked about the game are how atrociously the core rulebook is laid out (it boggles the mind that a company could do such a poor job of it with so many better examples at hand), that some individual abilities aren't explained very well, and a few things are left too nebulous or open-ended. The first point is really the only one that bothers me on anything close to a regular basis, and if you do try the game out, I strongly recommend checking the additional materials thread in this forum and printing up combat and skill reference sheets.
hehe
"Harsol"
Very juvenile I know but I've just headed over here from X-Wing to find "Captain Harsol R.I.P." and was not expecting it to be an actual named character. Poor guy must have had a rough childhood.
On a serious note I like the sound of Edge of the Empire from reading here. I've got to get this game too!
I'll say that as someone who had really only played d20 style RPGs up to this point (D&D 3.0, 3.5, and 4E, Pathfinder--current primary system, Star Wars Saga Edition, Mutants and Masterminds, d20 Modern), I'm really enjoying the EotE game. It is much more focused on narrative and degrees of success/failure than the often binary d20 system, and it's a very different style of character development; it feels more open and organic. I'd say it's worth checking out.
The only things I've really disliked about the game are how atrociously the core rulebook is laid out (it boggles the mind that a company could do such a poor job of it with so many better examples at hand), that some individual abilities aren't explained very well, and a few things are left too nebulous or open-ended. The first point is really the only one that bothers me on anything close to a regular basis, and if you do try the game out, I strongly recommend checking the additional materials thread in this forum and printing up combat and skill reference sheets.
Thank you for that. Will be sure to take your advice on the additional materials.
So tonight saw my heroes get the Yiyars captured as Imperial spies, captured the Nightflyer, recovered Yiyars' heavy salvage equipment sufficient to get to the fat loots of the Sa Nalaor, and plan to escort the survivors "beyond Imperial space." The final act is going to be very interesting.
My Harsol was killed by the Imperials. He was so terrified of that possibility for 20 years that it seemed fitting to make it a reality.
The crew did adopt one of the camp members, though. About 15 game sessions later and they see him as family. He was an accountant during the Clone Wars. He brings some of the comic relief.