Wanted to try out the HWK-290. Working on testing this build out. I do like it, but would still like some input. Don't want to let a few games against myself get to my head.
Where I'm at, a local comics/game shop is slowly trying to get a bit of a kickstart on tournaments for this game, and I'm just attempting to make sure I can keep up. Though, so far there's only one guy I have any trouble with. (But against him, we usually play 200 point games. Been a minute since we've done a 100 point match, so I don't have an accurate clue as to how I'd fare against him as far as that. Last time he won, it was literally only because I forgot to use a particular action.)
Anyway, here's what I have, and what I've considered:
Biggs Darklighter (33)
- R2-D2
- Shield Upgrade
Horton Salm (33)
- R5-D8
- Ion Cannon Turret
Kyle Katarn (34)
- Moldy Crow
- Push the Limit
- Blaster Turret
- Recon Specialist
When it came down to it, the way I maneuver everything, Push the Limit wouldn't slow me down very much. I turtle this squadron (and I can see it being a problem), at a speed of 1 or 2 for the most part. Hasn't been too bad, but again, its my mind verses me.
Looking at what I consider my options as far as formations (X/Y/A/B-Wings and HWK-290's), Garvin and Wedge I've been looking at more. I could also drop the Ion Cannon Turret down for another Blaster Turret on the Y-Wing, but that's a Focus I'd have to waste on it, and I can't say I like that thought without Y-Wings able to have Co-Pilots.
But, anyway, the important thing:
The suggestions. womp womp womp