Also Krassis with Pilot Skill 5 is a big advantage over the 3PS BH, with so many 1-4PS Pilots hitting the field these days.
Combining the Firespray and Shuttle in the same squad
im still lookn fwd to trying this version using Kath Scarlet...
99pts
Kath Scarlet + Expert Handling + Rebel Captive (43)
Omicron Group Pilot + FCS + Gunner + Engine Upgrade (32)
Academy Pilot (12)
Academy Pilot (12)
I'm going to try this one myself next.
lmk how it goes SableG - u r getting in more games than me at the mo. i wonder if this loadout on kath will cause enemies to make the decision to just go for ur shuttle and leave Kath Scarlet for last? thats a good thing right?
Haven't jumped in in a while. YES if your ship with twice the firing arc, 3 attack dice, and hyper mobility is your last ship left it's not a bad thing...
unless they have a lot of ships left.
Edited by KelvanI've been hyping the shuttle for weeks now and I feel wrong not flying it at my store championship coming up in less than 2 weeks. There's gonna be a lot of good players from out of state coming in. I need to win it for my city.
I was gonna fly 2a3b because it's stronk as hell but I'm a surgeon with the shuttle.
I've been hyping the shuttle for weeks now and I feel wrong not flying it at my store championship coming up in less than 2 weeks. There's gonna be a lot of good players from out of state coming in. I need to win it for my city.
I was gonna fly 2a3b because it's stronk as hell but I'm a surgeon with the shuttle.
- shuttle for the win! lots of good choices. doomshutttle or buzzsaw or both. SableG has an omicron/omicron/capt yorr sqaud that would be good in the hands of a surgeon. i think it uses 3x buzzsaw loadout (32pts, 32pts, 36pts - Yorr has intell agent as well).
- if ur pairing shuttle with firespray u have a choice of double BH or single BH or single name pilot - if u know ur meta u can probably make an informed decision about what mix will do best.
- im personally a lil nervous about running 3 big-base ships unless ur a pro with moving them.
- BH + recon specialist or name pilot + expert handling is the way id go with 2 cheap tie-fighters.
- another option u have is going with doomshuttle paired with lots tie-fighters
- ive even heard good results with a mix of intercepters and ties paired with the shuttle eg. buzzsaw + Turr/PTL + backstabber + 2 academy pilots (see battle reports)
- if ur not worried about running low PS u could load up a HLC on a BH or Krassis - its not very subtle and will require mad hit and move piloting but why not?
I've been hyping the shuttle for weeks now and I feel wrong not flying it at my store championship coming up in less than 2 weeks. There's gonna be a lot of good players from out of state coming in. I need to win it for my city.
I was gonna fly 2a3b because it's stronk as hell but I'm a surgeon with the shuttle.
- shuttle for the win! lots of good choices. doomshutttle or buzzsaw or both. SableG has an omicron/omicron/capt yorr sqaud that would be good in the hands of a surgeon. i think it uses 3x buzzsaw loadout (32pts, 32pts, 36pts - Yorr has intell agent as well).
- if ur pairing shuttle with firespray u have a choice of double BH or single BH or single name pilot - if u know ur meta u can probably make an informed decision about what mix will do best.
- im personally a lil nervous about running 3 big-base ships unless ur a pro with moving them.
- BH + recon specialist or name pilot + expert handling is the way id go with 2 cheap tie-fighters.
- another option u have is going with doomshuttle paired with lots tie-fighters
- ive even heard good results with a mix of intercepters and ties paired with the shuttle eg. buzzsaw + Turr/PTL + backstabber + 2 academy pilots (see battle reports)
- if ur not worried about running low PS u could load up a HLC on a BH or Krassis - its not very subtle and will require mad hit and move piloting but why not?
For starters... Ignore the meta. It's a silly term and has been since i heard it being said about RPG's. The meta game is part of the game. Play what you're comfortable with and go from there.
What am i comfortable with:
#1 9-3 (Originally I thought i was taking this to worlds)
Doomshuttle
Jonus w/ PTL, Concussion
Gamma w/ Assault
Saber w/ PTL
#2 2-0
Dogfighter Shuttle (OGP w/ Sensors, Engine, Rebel Captive, HLC)
5x Academies
#3 13-1
Doomshuttle
Howlrunner w/ PTL
Backstabber
Obsidian
x2 Academies
Things I want to practice because they look really fun:
Fun #1
Jendon w/ FCS, Gunner, Engine, Weapons Engineer (normally known as a buzzsaw, I like WE on mine even without Jendon.)
5x Academies
Fun #2 (my earlier suggested firespray combo)
Backstabber
Saber w/ PTL
BH w/ Recon (although I'd consider rebel captive...)
Doomshuttle (nice because every other ship fires first for pulling shields of ships)
Fun #3 (Because I love Expert Handling like I love bacon...)
Kath Scarlett w/ EH, and (Seismic or Merc CoPilot, Thoughts? Seismic is more damage but EH would let you barrel Roll to range 3 for copilot)
Saber w/ PTL
Dogfighter Shuttle OGP w/ Sensors, Engine, HLC, Rebel Captive
As far as Firesprays, I can't play Krassis. He almost has to have HLC and HLC does not jive with how i fly my Firesprays. I'd say I spend 60%+ of my time firing from my rear arc attempting to draw enemies into chasing me.
Looks like Doug Kinney (Hothie) and Aaron Bonar (Kinetic Operator) are going to come in from Iowa and Nebraska along with a bunch of other good Nebraska players. Gotta defend Kansas City!
i like...
#3 13-1 [imo this is ur strongest doomshuttle version]
Doomshuttle
Howlrunner w/ PTL
Backstabber
Obsidian
x2 Academies
Fun #2 [nice but it looks harder to comeback if u loose a ship early]
Backstabber
Saber w/ PTL
BH w/ Recon (although I'd consider rebel captive... in this version i like Recon Spec better )
Doomshuttle (nice because every other ship fires first for pulling shields of ships)
Lets look at the Kath squad:
Kath Scarlett w/ EH, and (Seismic or Merc CoPilot, Thoughts? Seismic is more damage but EH would let you barrel Roll to range 3 for copilot)
Saber w/ PTL
Dogfighter Shuttle OGP w/ Sensors, Engine, HLC, Rebel Captive
i think copilot could be really good as u can use it from ur rear arc as well - which is most likely when it will shine. against slower ships this would be a problem for them id say as u could fend them off with ur other ships and bomb away at range 3 if u knew how to fly the firespray and u clearly do.
Consider switching Rebel Captive onto Kath and maybe the Merc Copilot onto the shuttle too - it still triggers after HLC changes crits to hits - u get to change one back
I would even be tempted to drop the sabre and go with two straight Academy Pilots - they can be used as blockers in a pinch plus are gr8 flankers in paired with a firespray + shuttle because they get left alone early on and chip away often punching above their weight. Put another way 2 ships gives you MORE options than 1 ship, even if that ship has boost/3 attack dice/2 actions!
my preferred loadout on shuttle is standard Buzzsaw - FCS/Gunner/Boost but id be interested to see how this does. HLC on there will certainly make it a primary target for enemy ships and invites them to flank it asap perhaps creating opportunities for ur other ships eh? ur playing a dangerous game with that many pts in the shuttle but i think u understand that.
Edited by The_Brown_BomberMy Shuttle Swarm from Worlds is probably my most comfortable list. I've been flying it a lot. Maybe I'm getting bored...
In retrospect I put in too many points in the kath squad. The list would more accurately be
Kath or Boba w/ EH (99or 100 point versions)
Shuttle w/ engine, sensors, HLC
2 academies
I had WAAAY too many points in there. not sure how that happened. I also agree on the academies. Having three ships that can arc dodge seems like too many flankers and not enough tanks. Academies act like tanks on accident. You don't mind if they get shot. do we like Init with Kath or high PS for better information with boba?
I'm not sure I like this. rebel captive adds a lot to the shuttle if you get 1on1, losing it hurts, but in the end I think we'd want Kath to be the last 1v1 ship anyway.
I would absolutely suggest the Dogfighter Shuttle as a viable alternative to the Buzzsaw. It's possible that it does more damage while being more maneuverable. This is for 6 more points so only upgrade if you have the points free. Theorist took a loaded Dogfighter (he chose yorr to get the same PS as daggers and sabers) to the top 8 in the last Vassal tourney. He only lost once. The key is flying with the mind of an interceptor pilot.
Kath with Expert Handling seems solid. if u went Fett u could also go BUzzsaw over Dogfighter and give Fett Navigator?
do u know the full squad that made top8 on vassal with shuttle?
Yup,
it was dogfighter yorr (sensors, engine, hlc, rebel captive, st321)
2xsaber w/ ptl and shield.
Great fun to watch those game logs.
Yup,
it was dogfighter yorr (sensors, engine, hlc, rebel captive, st321)
2xsaber w/ ptl and shield.
Great fun to watch those game logs.
cool. shield upgrade on sabres is nice. 44pts into that shuttle is scary - that would have surely been their primary target early.
iv taken a similar direction with this variant that doesnt use a Firespray either.
100pts
Captain Yorr + FCS + Gunner + Rebel Captive + Engine Upgrade (38)
Soontir Fel + Push the Limit + Stealth Device (33)
Turr Phennir + Veteran Instincts + Stealth Device (29)
3 ships. each with 3 attack dice. PS 9,9,4. Two hard to hit ninjas with a buzzsaw shuttle that takes stress from them
rebel captive makes it annoying to go at the shuttle = easiest target.
seems similar in concept actually. his intercepters r more durable. mine are harder to hit - esp with that high PS to let them pick what actions they want after most ships have moved already.
Edited by The_Brown_BomberI ran this squad the other night and was very impressed
99pts
Boba Fett — Firespray-31 39
Expert Handling 2
Seismic Charges 2
Navigator 3
Omicron Group Pilot — Lambda-Class Shuttle 21
Darth Vader 3
Gunner 5
Academy Pilot — TIE Fighter 12
Academy Pilot — TIE Fighter 12
Only one change I would possibly make that would be to take off the seismic charge and upgrade one of the AP's to NB
Edited by SlimjimI ran this squad the other night and was very impressed
99pts
Boba Fett — Firespray-31 39
Expert Handling 2
Seismic Charges 2
Navigator 3
Omicron Group Pilot — Lambda-Class Shuttle 21
Darth Vader 3
Gunner 5
Academy Pilot — TIE Fighter 12
Academy Pilot — TIE Fighter 12
Only one change I would possibly make that would be to take off the seismic charge and upgrade one of the AP's to NB
nice. howd the shuttle go? did it do lots of crits? how did u find gunner? what squad did u play against?
Edited by The_Brown_BomberI flew against a bomber /w howl runner mini swarm (5 total tie fighters)
My shuttle was the real winner scoring 3 tie kills including howl runner, and I never had to turn around once gunner was a huge help I scored the 3 kills on turn 2,3, and 4. I made an awesome move with the fettigator to get completely out I the bombers arc/removing his TL and getting a range 1 hit with my rear arc on him to leave in with no shot and 1 hull killing him next turn still with 2 or 3 ordinance left on the bomber.
I flew against a bomber /w howl runner mini swarm (5 total tie fighters)
My shuttle was the real winner scoring 3 tie kills including howl runner, and I never had to turn around once gunner was a huge help I scored the 3 kills on turn 2,3, and 4. I made an awesome move with the fettigator to get completely out I the bombers arc/removing his TL and getting a range 1 hit with my rear arc on him to leave in with no shot and 1 hull killing him next turn still with 2 or 3 ordinance left on the bomber.
gr8. ive been thinking about gunner + vader crew together - it obviously accelerates the damage dealing that vader can do as u can potentially use it twice - if the 1st attack misses
in a timed tournament game this is significant as u might only be playing 4-5 turns esp if they are controlling lots of ships - this tends to slow the game and reduce the amount of rounds u can get through in that round. when u look at it like this gunner is an nice replacement for engine upgrade because EU is really there to give ur shuttle the ability to escape furballs and swing back for a second attack. gunner gives u that 2nd attack right away (unless u hit with the 1st attack)
Krassis + HLC
Omicron + AdvSen+HLC+EngUp
Jonus
I am not a huge fan of the HLC by itself, but if you can upgrade it a bit it is awesome.
latest incarnation...
[100pts]
Bounty Hunter + Recon Specialist + HLC (43)
Omicron Group Pilot + Fire Control System + Gunner + Engine Upgrade (32)
Academy Pilot (12)
Academy Pilot (12)
i know HLC may seem out of place to some here but i actually like it. i could have upped to a name pilot with those points like kath or fett but other that the boost in PS im not getn a gr8 deal for those points. another reason why HLC should work well here is it is pared with Recon Specialist which improves its potential damage - with double focus im happy to use up one focus on offense to boost damage from the HLC. I kinda wish i could use both gunner and recon specialist but alas only the shuttle has 2 crew slots
thoughts?
Edited by The_Brown_Bomber
So, last night I ran the most recent incarnation of my list:
Kath Scarlet (38)
Expert Handling (2)
Rebel Captive (3)
Academy Pilot (12)
Academy Pilot (12)
Omicron Group Pilot (21)
Fire-Control System (2)
Gunner (5)
Intelligence Agent (1)
Engine Upgrade (4)
Total: 100
I went 4-0 last night. Expert handling was the star of one of my games, placing me reliably at range 1 to various ships, or escaping their firing arcs. The stressful properties of Kath made her the last target, which worked to my advantage as, near the end, I had a fully healthy firespray even if they managed to destroy the other three ships.
All in all, this has been very successful.
So, last night I ran the most recent incarnation of my list:
Kath Scarlet (38)
Expert Handling (2)
Rebel Captive (3)
Academy Pilot (12)
Academy Pilot (12)
Omicron Group Pilot (21)
Fire-Control System (2)
Gunner (5)
Intelligence Agent (1)
Engine Upgrade (4)
Total: 100
I went 4-0 last night. Expert handling was the star of one of my games, placing me reliably at range 1 to various ships, or escaping their firing arcs. The stressful properties of Kath made her the last target, which worked to my advantage as, near the end, I had a fully healthy firespray even if they managed to destroy the other three ships.
All in all, this has been very successful.
wow, gr8 feedback. congrats SableG.
what did u play against? ur 4 wins have been against which squads?
i wish i was getting to test out my squads more than i am currently. so rebel captive was worth it? expert handling the MVP?
how many times did u actually use expert handling?
iv been thinking about using recon specialist and expert handling together even tho they r both actions which could be bad id say most of the time u would use focus as ur action and then maybe less than half the time ud barrel roll?
expert handling + gunner together would be very strong but not quite enough points to go around
wow, gr8 feedback. congrats SableG.
what did u play against? ur 4 wins have been against which squads?
i wish i was getting to test out my squads more than i am currently. so rebel captive was worth it? expert handling the MVP?
how many times did u actually use expert handling?
iv been thinking about using recon specialist and expert handling together even tho they r both actions which could be bad id say most of the time u would use focus as ur action and then maybe less than half the time ud barrel roll?
expert handling + gunner together would be very strong but not quite enough points to go around
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Ok, I'm going to try to remember the lists.
Game one was against Biggs Walks the Dogs:
Biggs Darklighter (25)
Rookie Pilot (21)
Dagger Squadron Pilot (24)
Advanced Sensors (3)
Dagger Squadron Pilot (24)
Advanced Sensors (3)
Total: 100
This game, I setup my shuttle on the right and TIEs in the middle. He setup to my left, so I setup Kath next to the shuttle. Both large craft swooped in wide and fast while the TIEs moved slowly through the asteroids. I concentrated on one B-Wing and Biggs (since only some of my craft had arc on Biggs). However, I was able to quickly dispatch the two vessels and he was left in a bad maneuvering spot. The night was young so he conceeded at this point.
Game two was against:
Another Rebel list. I blundered slightly with my shuttle here, having to take an asteroid detour. I don't recall much of this game, other than it was fairly one-sided.
Game three was against:
Colonel Jendon (26)
Fire-Control System (2)
Gunner (5)
Weapons Engineer (3)
Anti-Pursuit Lasers (2)
ST-321 (3)
Academy Pilot (12)
Black Squadron Pilot (14)
Scimitar Squadron Pilot (16)
Advanced Proton Torpedoes (6)
Cluster Missiles (4)
Cluster Missiles (4)
Proximity Mines (3)
Total: 100
I setup my TIEs in the middle and the doomcow to the left. He setup slightly left of center and put Kath slightly right of center. I recognized the danger here as my ships swooped in hard and fast, trying to close in the first round. Just out of range, I entered combat, focusing all fire on the bomber. It got a cluster missile off on one of my TIEs after it was damaged by Jendon, destroying it, but I quickly took out the bomber, killing the rest of the ordinance with it. His Academy pilot went down next. My shuttle broke hard as it flanked, following Jendon as he blundered through the asteroid field. I took an asteroid hit and a couple APL hits following it with my own cow, but without engine upgrade on my opponent, it was only a matter of time. I lost my own shuttle only after Jendon went down. This left him with an unhurt Black Squandron TIE against an injured Academy and an unhurt Kath, and I was able to take him down. I played ruthless and efficient this game. Very predatory.
Game 4 was against
Ibtisam (28)
Fire-Control System (2)
Ten Numb (31)
Fire-Control System (2)
Autoblaster (5)
Wedge Antilles (29)
Push the Limit (3)
Total: 100
I setup the TIEs in the middle facing the dense asteroid field and Lambda on the left. He setup Ibti in middle right. I setup Kath on the left as well, and Wedge and Ten went into formation with Ibti. I rushed this one with Firespray and albino solar sheep while moving slowly with the TIEs. He made a major blunder on the first turn with Ibti and she ended up facing an asteroid with only one path, back the way she came. She would turn hard backwards, causing her to be out of the fight for several turns as she recovered. Meanwhile, my forces pounced on Wedge and Ten. I evaded with the TIEs as they came into close contact with the pair, managing to avoid Wedge's shot entirely and taking a hit and a crit from the Autoblaster. However, Wedge quickly vaporized. At this time, Ibti reoriented and found herself right behind my shuttle, which was bad for me. One of my TIEs crumbled as Ten Numb died, then my shuttle collapsed. It was here than Expert Handling made itself well known. She could not escape the pounding from the Firespray and was rarely able to fire back, I lost a couple shields before the TIE was able to sneak the last hit through at long range to finish the round.
Expert Handling wasn't used in two of the games, used once in one more, and about 6 times in the last game. It frequently took me from not having a shot to a range 1 shot, which was not pleasant. My opponents fortuitous blunder aside, the last game was largely won by my maneuvering and keeping up the pressure.
Kath + expert handling sounds like the boost this list needed vs. Bwings. I'm sure I don't fly the shuttle as well as you but if left last instead of down first vs. Bwings it's not fun. As and Bs also have just enough moves at short range to stay behind/beside the BH but Kath moving after, forcing stress, AND having barrel roll solves that problem. Nice development. What shall we name this glorious list?
White Queen?
Pale Scarlet?
Buzzsaw Red?
Little red riding cow?
The red Bull?
Edited by Rakky WistolWell, my reservations about DoomShuttle were resolved the other night... I completely decimated my opponent's build, only lost one ship (surprisingly enough, it was the shuttle...)
Bounty Hunter (33)
-Gunner (5)
Bounty Hunter (33)
-Gunner (5)
Omicron Group Pilot (21)
-Vader (3)
He was silly enough to duel the shuttle, so the firesprays came in from the side and the shuttle finished both Biggs in turn 3 and Luke in turn 4, leaving just Wedge to finish my firesprays
Kath + expert handling sounds like the boost this list needed vs. Bwings. I'm sure I don't fly the shuttle as well as you but if left last instead of down first vs. Bwings it's not fun. As and Bs also have just enough moves at short range to stay behind/beside the BH but Kath moving after, forcing stress, AND having barrel roll solves that problem. Nice development. What shall we name this glorious list?
White Queen?
Pale Scarlet?
Buzzsaw Red?
Little red riding cow?
The red Bull?
Red Shepardess?
Scarlet Cowgirl?
Katherder?
Got Kath??
nice work Sable.
- im wondering if recon specialist AND expert handling are viable together with this list.
- as u discovered expert handling shines 'mostly' towards the end of matches where it just gets u out of trouble and allows u to 'sneaky roll' into range 1 and position Kath in great spots giving u an insurmountable advantage.
-
having
rebel captive
would likely cause them to hesitate to take her on early but imo they still should concentrate everything on her to beat you. i can see how having rebel captive on ur last ship would also be a pain in the butt too
rebel captive creates a damned if u do and damned if u dont situation so thats good too.
- with recon specialist u have the option of going with double focus OR taking that barrel roll if u feel its the best move for that situation in the game. that give u some versatility letting u adapt in different matchups right? in theory ur ship will be more durable with recon spec as u get to use it on defense as well so im a bit on the fence with which is better in ur build although i can see that what u have there is working so im reluctant to change anything.
- its worth testing out - ill do that next game i play
-
as for a name for the squad im thinking Red Crow, Crimson Crow or Crimson Cow?
Scarlet Cowgirl
is nice too
what im thinking...
rebel captive vs recon specialist on Scarlet Cowgirl.
- rebel captive more than likely makes them not attack kath until later in the game so is it passively doing the job we want it to? if kath is the last ship we have later game we should be winning.
- recon specialist gives Kath better defense but if they are not attacking u u wont need the extra defense right? so in this squad recon specialist isnt doing what it does in other squads where the firespray is the early target.
Edited by The_Brown_Bomberwhat im thinking...
rebel captive vs recon specialist on Scarlet Cowgirl.
- rebel captive more than likely makes them not attack kath until later in the game so is it passively doing the job we want it to? if kath is the last ship we have later game we should be winning.
- recon specialist gives Kath better defense but if they are not attacking u u wont need the extra defense right? so in this squad recon specialist isnt doing what it does in other squads where the firespray is the early target.
This is my thought too. Rebel captive makes Kath more likely to be the last ship on your side compared to Recon. You can still focus, you just don't get two of them. Rebel Captive doesn't matter if you get an action or not, because it doesn't take one. And Kath is the best ship to have at the end. I think Rebel Captive is the better call here.