iv been mulling over these two 'refined' versions:
Squad#1 Doom Shuttle and Bounty Hunter [100pts]
Bounty Hunter + Recon Specialist (36)
Omicron Group Pilot + Vader Crew (24)
Backstabber (16)
Academy Pilot (12)
Academy Pilot (12)
Squad#2 Buzzsaw Shuttle and Bounty Hunter [100pts]
Bounty Hunter + Recon Specialist + Gunner (41)
Captain Yorr + Fire Control System + Gunner + Engine Upgrade (35)
Academy Pilot (12)
Academy Pilot (12)
- Is backstabber in the first squad worth the points? Maybe - need to test that.
- i actually prefer the Academy Pilots to other slightly higher PS tie-fighters like obsidians, imo they make better blockers and tend to stay 'invisible' and get ignored by enemy ships early in the game.
- Double gunners (one on each large ship) seems solid - dropping a second Bounty Hunter ship from early builds freed up points to beef up my existing BH and still retain cheap Academy Pilots as support.
- In squad#2 upgrading Omicron to Captain Yorr gives me a stress sink and a ship that shoots before most low PS ships. Still not 100% sure on this but even a small PS boost like this might be worth it.
- Capt. Yorr might be worth working into the squad as he can allow combat tricks like K-Turn focus with my BH or K-Turn Barrel roll/focus with the tie-fighters which is essentially a recurring adrenaline rush effect.
- Alternatively those 3 pts used to upgrade Omicon to Yorr could be something else on the shuttle (merc copilot? rebel captive?).