So I was looking at the Star Wars rules last night and I am wondering if some of them can be adopted into WFRP3ed.
Would it be unbalancing if the yellow skill die replaced a stat die (just like stance dice do) instead of add an extra die to the pool?
I like that you can use a manoeuvre to go defensive, adding a black die to your defense. Now that I think about it, you would think being in conservative stance would do something like that. Like being in conservative adds a black die to defense, and being in reckless stance adds a white die to offense.
I also wish wfrp had cover rules, star wars simply states that if you say you take cover, it adds a black die, that may be a lot in that game, but seems weak in wfrp.
I like that some melee weapons add defense and have other interesting stats like breach, and sunder. I think these are triggered by dice symbols, so it would be nice to have certain weapon characteristics trigger on boons. 2 boons triggers pierce 2 for example.
Edited by Romus