Discribe Your Team.

By Drop Bear, in Dark Heresy

In Grand Action Movie style Discribe your Team either as they Stride down the Street or decend a Landing Ramp.

The One I'm GMing ATM concists of

Lexa, a Hive World Arbites, Svelt Female with short croped Black hair with a Fringe that just brushes the top of one of her Blue eyes, Her age is indetermnate but she beleives somewhere betwean 17 & 19 Standrd Years. She wheres a Snug Fitting Black Leather Arbites Uniform (With Steel Caped Combat Boots) that conceals a Mesh Vest, a Weapon/Utility Belt hangs lazily on her waist and she carries a Combat Shotgun. She has a Cowl for when she "Goes Tactical" also she has a Resperator (Looks like the ones the Ninja wore in Batman Begins) and a Photo Visor that conects to the top.

Aleata, Noble Assassin, Slender Female with Long Black hair and Blue eyes, age 20, when working she wheres a Skin Tight Black Leather Bodysuit (with Cowl) over a Mesh Vest and a light weight Battle Harness a Slim line Resperator and Photo Contacts, she Whelds a Mono Sword and Knife.

Harlan, Worworld Guardsman, Well built Male not long past 20 with Dark Blond hair and Grey eyes, Carries a Guard Patern Laz Rifle (with Overcharge Packs, Red-Dot sight & detachable Combat Accesary ), a Mechety/Sword and wheres Blue/Gray, Grey/Green and Gray Chamo Guard Flack Armor that (like its owner) looks like it's bean around the block a few times but is well maintained.

Zii, Void Born Psyker, almost Imposabaly Slender Female Hairless Female with Porcelain Skin and Iridesent Violet Eyes. She wheres a Black Body Glove over that she wheres a Black and Deep Violet Robe with a Deep Hood and and Sleaves, although she apears unarmed concealed in her Robe are a Laz Pistol with Overcharge Pack and Knife.

There was a Tech Preist, But He's Dead now.

Opps! Forgot the Psykers Robes also conceal a Mesh Vest.

Their also is

Dion, Feudal World Adept, Tubby Male Pasty skin with Brown hair and Mottled Green & Gray eyes, he dresses in a Grey Leather Cassock, He carries a large holowed out Tome that conceals a Data Slate and Hand Canon loaded with Manstopers, also his Ceremonial looking Knife is in truth a Mono-Blade.

I have two different groups I GM, both have five people in them and both have managed to have similar team compositions.

Slot one:
Original group has an Arbitrator reluctantly leading the team, he is from an agri-world, ebony skinned, well built and discretely handsome. He dyes his hair red usually, but changes the color when they want to operate on more rural planets. His weapons of choice is his mono-sword which he uses to defend his comrades, he's also been known to use a flamer against xenos or daemons, but dislikes using it on humans and doesn't usually carry it with him unless he knows there will be heavy combat.
Second group has an Arbitrator, however this group very much functions by democratic process and discussion, this one is of the Nobility of a Shrine world, tall and well built as well, he is usually dressed in fine but practical clothes. His cloak is known to store all manner of gadgets that he loans to other members. His favorite weapon is his power-sword, and he has a tendency to charge the enemy and create chaos behind enemy lines, he's recently bought a flamer as well but hasn't had a chance to use it yet.


Slot two:
Original group has a Mind Cleansed Assassin given to them by their Inquisitor, nothing is known by him or other members of the group of his background, he does have however a rebellious nature, even if he is clearly loyal to their lord and master, is caucasian and bleaches his hair white. His weapon of choice is either a good quality Armageddon rifle that he uses to snipe at the opposition, or two hecuters that he uses gunslinger style if things get close and personal. He has a cyberlung since the original was destroyed in combat.
Second group has an Assassin from Gunmetal City, even if the man has free will he still manages to be more reliable and professional. A very quiet and discrete man, he avoids speaking unless he has something important to say or the groups course of action is being planned. Clearly extremely reliable, and the second groups most deadly and efficient party member, with nonchalant ease he's killed both Xenos and Daemons with his Longlas, his secondary weapon is an Orthlak Mark IV loaded with manstopper bullets.


Slot three:
Original group has feral world guardsman, he's big and extremely muscular, has some ritual scarring on various parts of his body, known for his thuggish behavior and yet somehow still managing to charm ladies and win the trust of various contacts. His weapon of choice that he's even named is his heavy stubber, when the party wants to keep attention low, he's been known to lug it around in a big duffel bag, his other weapon is his Lasgun with a melee attachment.
Second group also has a feral guardsman, this one from dusk in specific, tall and heavy built, however not remotely as strong as the original, he's been known to speak gruffly, out of turn and has been known to be of more use when he keeps him mouth shut. His weapon of choice is a combat shotgun with which he's been known to charge the enemy with, his other weapon of choice is a huge two handed mono-axe. His violent and thuggish behavior has earned him out of character wookie jokes.


Slot four:
Original group has a Volg scum, brown skinned and generally unassuming in his appearance, he tries to be a bit of a con man, but for all his efforts he usually messes up, still he has proven himself over and over due to his technical knowledges and his effectiveness in combat where he handles himself with bravery. Weapons of choice are shooped up Armageddon with silencer and telescopic sights and a hecuter loaded with manstoppers that has claimed many a heretic.
Second group again has a scum, this one is from a forge world, rogueish in looks with long black hair and a goatee, he is a great con man with an easy smile that makes people trust him, has slipped into various role to help the group find information very successfully, his fave seems to be the harmless drunk. In combat he handles himself well using a simple Autogun or Autopistol as needed.


Slot five:
Original group has a void born psycher, quiet and haughty in demeanor he avoids taking part in group decisions unless he objects to them, he favors robes and bulky clothes where he hides his force blade. A member of the Temple Calix, he is a deadly swordsman, more warrior then mystic in many ways, he refrains from charging into melee, but if the enemy makes the mistake of moving close he shows why he is called a blademaster.
Second group has a battlefleet void born psycher, composed and stately, he has short cropped blond hair and pale skin, he favors practical well cut clothes that give him a military look. In combat he stays at the rear and supports the group with his biomancy and using his trusty Hecuter or the larger Armageddon rifle.

I'm a player in a much smaller group than the ones presented here, but we still manage to get by.

Magnolius "Face" Cain- A nobel-born psyker from the hive world Myrdon. While in truth somehow blood-related to the great Ciaphas Cain, a true geneology has never been performed. He sees himself as truely above his companions, referring to the group's scum as, "Dirt monkey." Usually directly to her face. He's the one who is unafraid to step forward and cross words with anyone, even a known heretic. While a psyker, he's far more comfortable with a pistol in hand. He brandishes a custom Puritan-14, constantly calling upon the few psyker powers he has to strike down enemies from a distance. A family hierloom powersword is usually strapped to his back, and a solid gold psyker prayer wheel is held in his opposite hand, occasionally giving it a spin when under stress.

Gaia- a young, pink-haired, dark skinned orphan from the streets of a hive she never knew the name of. Her name comming from the word sewn into the shirt that she wears under a ragged trench coat. A pair of combat shotguns are strapped to her back and and brass knuckles around her strong left fist. She's actually quite quiet most of the time, easily blending in to any crowd, despite her outlandish hair. She has a running rivalry with the group leader, referring to him as "Moneybags" and occasionally swipping his cred sticks and throne gelt simply to wait until he notices. She wants to be able to help people, and so carries around a med pack she swipped from the back of a broken down car, though her talent in using it has been less than impressive lately.

The Undeniable Zarkov- a void-born cleric who spent his entire life not only praising the Emperor through the depths of the Warp on a rogue trader, but also acting as the head cook for the crew's destitue. He's managed to develop close to one hundred unique dishes using only proto-paste and the faith in the Emperor. His appearence would deny his passion for food, as he's nearly skeletal in appearence, tall, gaunt, and stark white in skin tone. His powerful voice and oratory ability, as well as dingy, well-worn ecclesiarchal robes mask his appearance from most on-lookers. He wields a specially made mono-filament broad sword that was gifted to him from his ship's armorers before leaving, and he keeps a simple auto pistol holstered to his side.

Despite having six players the best I've had at my table has bean five, but not for long as I've had a regular kill count of one character per adventure (even though I've only ran two)at some where between the Half Way and Two Thirds mark, also due to Players schedules I may face a Rotation as some players won't be able to make all games and others are waiting to finish new characters.


No DH game for me today as I triple Booked myself, though the Players are interested in going froward the problem is finding a time that most folks can make for a regular game.

Our team is consisting of 6 who are on board a rogue trader, and have a small business there. This business is owned by the nobel in our group, and this is just the center that brings all the characters together. We take turns GM'ing so at a normal session we are 4-5 playing characters.

Cantor Irabilis - noble assassin from a former pleasure world that now is classified as a mining world. The rule on this planet is matriarch and therefore the men have had to become entertainers, but occasionally they are brought up as assassins. His wife, who owned and ran the company, and is now gone so he is in fact the leader of the operation. His wife was quite ill and therefore he usually ran the business together with the women who had raised him (I'm not sure if the right word is nanny or not, but a servant hired by the noble house to teach and protect him) Sila Zarkov (described later). He carries a chainsword and bolt pistol and he has a dead stare in his eyes. Many servants have let their lives in his hands of service.

Sila Zarkov - Imperial psyker from a deadworld. She is a mature woman of 64 now, and has been with Cantor Irabilis the last 18 years. Even though she is a psyker she looks more like a noble or wealthy merchant. She is a diviner and therefore the noble house was interested in hiring her. She acts as negotiator on behalf of the noble house, and many contacts think she is a noble. She wears a flak cloak on board the ship, and carries an old mono-sword, as well as a fatebringer and a customized pistol with three clips and a red dot sight. Her face is covered in white powder and she wears white gloves to cover her dark skin. She also carries the Emperors Tarot and uses under important circumstances. Normally she just uses her soothsaying skill to get peoples attention.

Victor Kraft - Mind cleansed Imperial psyker. He wears an old uniform, the one he was found in, by the noble house, and doesn't remember anything from his past. He uses telepathy and easily scares the minds he touches. He carries a staff, that can shock on impact. Sila Zarkov has given him his divination that is: "In the darkness follow the light to Terra". The uniform he wears is fake, but he acts as though he has some military importance.

Octus Popperoy - Adept with exquisite taste. He specializes in obscure knowledge about any form of food or extravagant item, and can go on for hours about such subjects. His taste is not easily satisfied, as everything has to be perfect, and therefore some servants, especially when cooking, are dead scared of him. He has skills in surgery, and although he is hired to take care of the paper work and legal details, this skill is also put to use when answers are needed or someone has crossed his or the house path for the last time. He knows he has more power than others in the form of his knowledge and shows this when he feels like showing off. He carries a wooden cane that conceals a fencing sword, and if trouble is calling he will show up with his blunder buss. But normally everything is taking care of with paper and words.

Arl Frastus - Ex-guardsman gone arbitrator. He is hired by the house as security. He wears a tight black flak west with a golden pattern and matching pants. He is build like a feral worlder and has scars and tatoos across his body, and his face has been burned. His favorite weapon is the flame thrower, but he packs any weapon needed to get the job done. He backs his firearms up with a chainsword. He follows the Emperor and has a nasty temper if provoked. In close quarter combat he's a mean machine. He's ex-guardsman career is from our previous setting where all were guardsmen, but then we wanted to change and his character was carried over with an honorable discharge.

Ram - Tech-Priest. He has a large frame and stand 2 meters tall. To his metal frame he has 2 mechadendrites a ballistic with a bolt pistol and a utillity. He has a cybernetic arm and his face has grills and strange tubes with green oily liquid inside. He smells of strange chemicals. He is still more man than machine although his logic sense makes interactions more difficult. He maintains and customizes servitors to fit the needs of the house. He carries a gunblade, and has access to several firearms. His primary tasks are security and maintenance of the sector we are habitating on the ship. Other than that he gives a great advantages.

We've had quite an interesting progression of characters through our acolyte cell. We started with four players, one dropped out after the first session to be replaced in the second by a guy who has since stopped coming (although as we've heard nothing assume he still wants to play...). One of the other original four had to drop out due to work commitments but was replaced the following session by one of the girlfriend of one of the guys.

The current cell consists of:

Electro Priest Vansire - devoted tech priest and longest serving member of the cell. Swaddled in red, flak lined, robes he has yet to be graced with the blessings of mechadendrites or major bionic replacement. He hopes to one day train as a Secutor and is already well versed in the arts of warfare. He carries a lascarbine (often with a hot-shot power pack), laspistol, slug revolver and a stout metal staff. He is regularly accompanied by the cell's augury servo-skull.

Malicia - A female Moritat death cult assassin from Sepheris Secundus. In rebellion against her heritage she has died her skin red (the colour of royalty on her homeworld), symbolic of her devotion to her cult and that she considerds herself above the feudal society she was raised in. She wears a black body suit and weilds a combination of hand weapons (including a mono-sword, her father's ancestral sabre (which she took from his corpse after killing him) a selection of knives and a hand axe), throwing knives and a hand bow in battle. Currently teh designated driver of the cell's armoured transport; a Calxian Tithe Collector.

Warden "Cleanly" Callaghan - Latest recruit to the cell after the recent demise of the teams resident scum, "Cleanly" Callaghan is an Adeptus Arbites and a member of the Divisio Immoralis. He proudly wears his arbitrator uniform and flak vest at all times, and has yet to be seen without his full helm and respirator on. His fire arm of choice is the "Edict Issuer" a Carnodon pattern Hand Cannon with shot selector, silencer and red dot laser sight.

Trooper Zaddion Zaddion - An Imperial Guardsman originbally assigned to support the Acolytes but after the deaths of the rest of his unit during the cell's first mission he was recruited to the cell as a permanent member. He wears standard Guard uniform flak armour in the red and black livery of the group's Inquisitor. Quite the sharpshooter his weapon of preferance is a guard issue lasgun with red-dot laser sight. He also carries a shotgun, paired las pistols, a stub revolver, knife and sword.

We also have a player who drops in and out when he can...he plays an acolyte in the service of the same Inquisitor as the others, but a rival cell:

Justinian Severus - A zealous priest and Redemptionist cultist. Severus is a tall gaunt man wearing sombre black robes. In combat he favours a guard issue flamer, autopistol or sword. He is as likely to preach damnation on the other acolytes as he is their foes...

OK Team 2 is made up of Adepta Sororitas, and a Psyker who is the Twin of one of them.

Dominique & Lilith: Both Sisters have fair Skin, Grey Eyes and Black Hair in Sisterhood Regulation cuts and where normal Habits most of the time, when entering Battle they Don "Battle Habbts" that cover their legs and arms but alow a wide degree of movment, over this they place a Carapace Chest Plate and a Mesh Cowl. Both carry Armageddon Pattern Autoguns with Extended Clips that have bean mocked up to look like Bolt Guns and Hand Canons also modified to look like Bolt Pistols.

Gabrielle: With Lightly Taned Skin, Long Rich Albuan Hair and Eyes of Cold Blue Fire Gabrielle sports a Black Body glove with Red Collar Piping and a Flamer Pin beneath her Habit or Battle Habit and Armor, she also carries aHand Canon and Armageddon Pattern Autogun only her Rifle is fitted with an Exterminator Cartrage, also from time to time she carries a Folding Stock Pump Action Shotgun with the tell-tail Carborn Scoring on it's Mussle of a weapon that regulary firers Inferno & Blaser Shells.

Michelle: Atheletic with Fair skin, Brown eyes and medium length Blond hair, she prefers Minimilst Military Uniforms to Habits when not dressed for battle in a manner the same as her Sistors. In Battle she Carries an Armageddon Pattern SAW made to look like a Storm Bolter.

Their are two other Characters but they are on a side adventuere ATM where they are UC and not developing their own style.