Choose either Captain Yorr, Col. Jendon or Captain Kagi and come up with a competitive 100pts squad.
Feel free to post up multiple squads for each pilot.
Choose either Captain Yorr, Col. Jendon or Captain Kagi and come up with a competitive 100pts squad.
Feel free to post up multiple squads for each pilot.
Squad#1 100pts
Col. Jendon + FCS + Gunner + ST-321 title + Engine Upgrade (40)
Avenger Squadron Pilot (20)
Avenger Squadron Pilot (20)
Avenger Squadron Pilot (20)
Squad #2 99pts
Col. Jendon + FCS + Gunner + ST-321 title + Engine Upgrade (40)
Soontir Fel + Stealth Device (30)
Turr Phennir + VI + Stealth Device (29)
Well, there is always:
Omicron Group Pilot (21)
Fire-Control System (2)
Gunner (5)
Engine Upgrade (4)
Captain Yorr (24)
Fire-Control System (2)
Gunner (5)
Intelligence Agent (1)
Engine Upgrade (4)
Omicron Group Pilot (21)
Fire-Control System (2)
Gunner (5)
Engine Upgrade (4)
Total: 100
Otherwise, I would go with the one we were just talking about with something like:
Captain Yorr (24)
Fire-Control System (2)
Gunner (5)
Intelligence Agent (1)
Engine Upgrade (4)
Academy Pilot (12)
Academy Pilot (12)
Kath Scarlet (38)
Expert Handling (2)
Total: 100
High PS Escort Squad
18 points
Mauler Mithel
Veteran Instincts
29 points
Carnor Jax
Push the Limit
16 points
Backstabber
37 points
Colonel Jendon
Fire-Control System, Gunner, Engine Upgrade
I am trying out this combo:
Captain Yorr (24)
Gunner (5)
Advanced Sensors (3)
Engine Upgrade
Major Rhymer (26)
Push the Limit (3)
Proximity Mine (3)
Adv. Proton Torp (6)
Omicron Group Pilot (21)
Darth Vader (3)
Total = 100
The idea being is you get Yorr up there in their faces, and when he has to eventually turn around to save some grace, get that proximity mine out there hopefully in your pursuits way. The advanced torps help to shred shields hopefully, and you use a Vadar to pop another crit on a small fighter possibly. The advanced sensors on Yorr allows him to absorb stress tokens from either Omicron or Rhymer and still get his action, which is pretty handy.
I've only tested it out once, and I liked how it flowed. What are people's thoughts?
I've been meaning to try:
Captain Yorr + Advanced sensors + Gunner + Engine Upgrade
Darth Vader + Engine Upgrade + Daredevil
Turr Phennir + PTL
and also:
Colonel Jendon + FCS + Gunner + Weapons Engineer + ST-321 + Engine Upgrade
2x Gamma Squadron Bomber + Assault Missiles + Proton Bombs
Also considering taking the gunner off of Jendon to add a second missile or torp to one of the bombers. Also, once Imperial Aces drops, I'm going to be looking to work Lt Lorrir with Yorr.
Edited by Audio WeaselMy Favorite?
Yorr w/ Sensors, Engine, HLC
5x academy pilots.
Think of of the ties as a wall and it starts to work...
----
the Yorr + Howl + Elusiveness makes Howl's chances of survival much higher. And Captive on the Shuttle makes it annoying to shoot at. Jammer for more survivability. or FCS + Ion for more Pestering.
I see a lot of builds with yorr and some with jendon, even though I'm not a huge jendon fan. I think Yorr is the best of the named pilots for the shuttle for cost to usability. I think most of the ships I'd want to run with jendon for his ability are better on their own. ( Interceptors and such ) though I can see where bombers would work well with him but he costs a lot tooled for doing his cards job of handging out the target locks.
Is the high cost of Kagi what keeps him so un touched ? Any really good Kagi lists out there ?
Kagi + sensor and carnor jax.
Is the high cost of Kagi what keeps him so un touched ? Any really good Kagi lists out there ?
Kagi doesn't have the utility of the other two....yet.
Pairing him with Carnor Jax looks like it will be fun.
Regardless of with whom you fly him, make sure that he gets the Rebel Captive.
If you can find a good Kagi-list, let us know! I really want to see that done as well.
I see a lot of builds with yorr and some with jendon, even though I'm not a huge jendon fan. I think Yorr is the best of the named pilots for the shuttle for cost to usability. I think most of the ships I'd want to run with jendon for his ability are better on their own. ( Interceptors and such ) though I can see where bombers would work well with him but he costs a lot tooled for doing his cards job of handging out the target locks.
Is the high cost of Kagi what keeps him so un touched ? Any really good Kagi lists out there ?
It's largely cost, but Kagi and Carnor are going to BFFs. Here's my initial take:
Captain Kagi (27)
Fire-Control System (2)
Gunner (5)
Engine Upgrade (4)
Carnor Jax (26)
Opportunist (4)
Stealth Device (3)
Gamma Squadron Pilot (18)
Advanced Proton Torpedoes (6)
Assault Missiles (5)
Total: 100
Kagi absorbs target locks, Carnor Jax shuts down Focus and Evade, and they desperately want to kill the Gamma pilot before he gets off his ordinance.
I do like BFF's, I'm going to brainstorm some Kagi builds and be sure and place a few here, as I can't allow the Kagster to languish away, without the love the other pilots can enjoy. Stay tunned for some Kagtastic action.
Been working on the "Kagi Problem" myself. I came up with:
Carnor+PTL+Shield+Hull=36
Fel+PTL+Shield+Hull=37
Kagi=27
100pts
20 HP and 3 guns. Not thrilled with it as it stands. I like the Squints survivability - a lot. I also like Kagi in there. Just naked Kagi gives me pause. And even though it'll get shots off at the squints, a Falcon with Kagi around is a lot easier than without. I agree that Kagi and Carnor are likely BFF's.
Never built a Lamba list before, but I like the idea of Jendon dishing out target locks, so:
Colonel Jendon (26)
Ion Cannon (3)
Rebel Captive (3)
Weapons Engineer (3)
ST-321 (3)
Captain Jonus (22)
Proton Torpedoes (4)
Concussion Missiles (4)
Hull Upgrade (3)
Gamma Squadron Pilot (18)
Proton Torpedoes (4)
Concussion Missiles (4)
Hull Upgrade (3)
Obviously a post Imp-Aces list, but yeah. Jendon locks any two opposing ships anywhere on the board, passing them to his bros for ordnance, Jonus helps with rerolls. The Ion cannon was a little thrown in, perhaps a stealth device would have been more appropriate? I like the longevity of the ion cannon, it would prove more useful mid-game. </ramble>
I've run this squad 4 times with minor finetuning and is currently 4W-0L with it:
Colonel Jendon (26) PS6
ST-321(3)
Weapons Engineer (3)
Darth Vader (3)
Advanced Sensors (3)
Anti Pursuit Lasers (2)
Bounty Hunter (33) PS3
Anti Pursuit Lasers (2)
Obsidian Squadron Pilot (13) PS 3
Academy Pilot PS1
Set up and first couple of rounds it's naturally a priority to have Jendon dishing out TL's to the TIE's and if the opponent is also slow playing then hopefully the BH will also get a free TL befor shooting begins
Captain Kagi w/ fcs, gunner, eu
Royal Guard Pilot w/ ptl, su, tc x2
This will have to wait until imp aces comes out, but I think it could be fun.
Captain Yorr — Lambda-Class Shuttle 24
Fire-Control System 2
Gunner 5
Colonel Jendon — Lambda-Class Shuttle 26
Advanced Sensors 3
Anti-Pursuit Lasers 2
ST-321 3
Captain Kagi — Lambda-Class Shuttle 27
Fire-Control System 2
Rebel Captive 3
Anti-Pursuit Lasers 2
-99
Edited by Keffisch
I actually want to buy a third Lambda just to run this squad....
http://xwing-builder.co.uk/view/46245/lambda-lambda-lambda
Anti-Pursuit lasers and Saboteur for everybody! My named pilot's job is to gain free target locks and Ion pesky fighters for an easy kill.
Yorr Gunna die!
Yorr + Vader
Howlrunner + elusiveness
Backstabber
Academy x3
Yorr a Daredevil Vader
Vader + engine + daredevil
Yorr+ engine + gunner
Nightbeast
Darkcurse/backstabber
I actually want to buy a third Lambda just to run this squad....
![]()
http://xwing-builder.co.uk/view/46245/lambda-lambda-lambda
Anti-Pursuit lasers and Saboteur for everybody! My named pilot's job is to gain free target locks and Ion pesky fighters for an easy kill.
You'll also need 3 HWK's which...well...yeah...that made me sad realizing this. Heh.
I actually want to buy a third Lambda just to run this squad....
![]()
http://xwing-builder.co.uk/view/46245/lambda-lambda-lambda
Anti-Pursuit lasers and Saboteur for everybody! My named pilot's job is to gain free target locks and Ion pesky fighters for an easy kill.
You'll also need 3 HWK's which...well...yeah...that made me sad realizing this. Heh.
I once saw an awesome double HWK with an X-wing build that just tore the room up! I don't even remember the last time I fielded a Reb squad without a HWK. I'll continue to sing the ship's praises, but I'm glad I don't run into it too often on the other side of the table.
I once saw an awesome double HWK with an X-wing build that just tore the room up! I don't even remember the last time I fielded a Reb squad without a HWK. I'll continue to sing the ship's praises, but I'm glad I don't run into it too often on the other side of the table.
![]()
I'm still tempted to run my 3 HWK list. It's not competitive, but it should be a lot of fun.
Roark Garnet (19)
Blaster Turret (4)
Recon Specialist (3)
Shield Upgrade (4)
Kyle Katarn (21)
Swarm Tactics (2)
Blaster Turret (4)
Recon Specialist (3)
Moldy Crow (3)
Jan Ors (25)
Swarm Tactics (2)
Ion Cannon Turret (5)
Chewbacca (4)
Total: 99
I once saw an awesome double HWK with an X-wing build that just tore the room up! I don't even remember the last time I fielded a Reb squad without a HWK. I'll continue to sing the ship's praises, but I'm glad I don't run into it too often on the other side of the table.
![]()
I'm still tempted to run my 3 HWK list. It's not competitive, but it should be a lot of fun.
Roark Garnet (19)
Blaster Turret (4)
Recon Specialist (3)
Shield Upgrade (4)
Kyle Katarn (21)
Swarm Tactics (2)
Blaster Turret (4)
Recon Specialist (3)
Moldy Crow (3)
Jan Ors (25)
Swarm Tactics (2)
Ion Cannon Turret (5)
Chewbacca (4)
Total: 99
I like this. I think it would be more successful than most would give it credit. The turrets, Ions, extra dice, and spare focus. I love it!