Okay first of all, I have used him in conjuction with Soontir Fel. More to play around than anything. PS5 and costs 23 points. His ability is iffy at best I admit but sometimes it has come in handy. Question is, is he really worth taking for the points? To me it seems situational. Staying alive after being destroyed until the end of the combat phase doesn't really help unless in that very rare situation you can destroy a ship with you. I used him after reading he was Soontir's wingman for a time. He usually stayed back while Soontir did his thing. So has anyone used him and had any luck or is he just another pilot we all just set aside forever?
" Fel's Wrath" Worth it or not?
I dare say that he is a pilot that I won't use often. His ability is only of benefit when he actually dies in a battle, so you're essentially paying points for an ability that you can't use if he survives, or may not be able to use when the situation occurs as you may not have any targets. Also the only time it will come into play is when he is killed by a high PS pilot which further reduces the chances of being able to use it. Essentially you're paying 2 points for PS5 over PS4.
Edit: On further consideration he may see use a bit more after all. A TIE/IN works best when you get to see where your enemy has moved so that you can barrel roll or boost into and out of fire arcs. Since he is above PS4 which is what most ships will have or lower, you can position him better to avoid fire. So yes he is useful and that probably is worth it on a TIE/IN but probably wouldn't be worth it for other ships.
Edited by Eltnothe's the Arvel Crynyd of the Empire.
nope. for 25pts you can get a lot more for ur money.
- omicron group pilot + vader crew with a point to spare anyone?
- two academy pilots?
- sabre squadron pilot with PTL or stealth device with a point to spare?
- howlrunner + stealth device + PTL with 1pt left over?
- sign me up. lots more examples.
id actually rather go with an alpha squadron pilot or backstabber and spend the saved points on upgrades.
in summary. nope.
Edited by The_Brown_Bombernope. for 25pts you can get a lot more for ur money.
- omicron group pilot + vader crew with a point to spare anyone?
- two academy pilots?
- sabre squadron pilot with PTL or stealth device with a point to spare?
- howlrunner + stealth device + PTL with 1pt left over?
sign me up. lots more examples.
in summary. nope.
I agree with you. There are a lot of other ships that you can use that are way better for the points and have room for upgrades. So Fel's Wrath will sit in the " only play for fun" pile next to all the TIE Advanced pilots and Arvel Crynyd. Not really a loss tbh.
nope. for 25pts you can get a lot more for ur money.
- omicron group pilot + vader crew with a point to spare anyone?
- two academy pilots?
- sabre squadron pilot with PTL or stealth device with a point to spare?
- howlrunner + stealth device + PTL with 1pt left over?
sign me up. lots more examples.
in summary. nope.
I agree with you. There are a lot of other ships that you can use that are way better for the points and have room for upgrades. So Fel's Wrath will sit in the " only play for fun" pile next to all the TIE Advanced pilots and Arvel Crynyd. Not really a loss tbh.
yeah for sure. the thing that hurts more than Fel's lackluster ability are the tie-advanced pilots (Vader is the obvious exception - but even he is saddled with a 'too defensive ship' imho. it seems FF priced all the tie-advanced ships out of the market, similar to Fel's Wrath those 21, 23, and 27pts you MIGHT spend on a tie advanced... there are WAY BETTER choices out there for those points.
Edited by The_Brown_BomberIf you we're running a mostly interceptor list he's the one you fly most directly at the enemy ace. Make sure the pilot with the higher PS is shooting at him and you get an extra round of firing.
No, Fel's Wrath is not worth it, unless you want to play a 'themed' game, which is fun all by itself.
I find 'Fel's Wrath' lacking, Saber Pilots have more versatility due to the Sabers having an elite talent, "Fel's Wrath" does not
However, if it is for someone like me, whom the "dice gods" hate, the ghost of "Fel's Wrath" having the opportunity for a last shot is pretty good.
Fell's Wrath is not a great pilot but he is decent as Soontir fell's wingman. Soontir is often flown with PTL which means he is usually going to have a least a focus, if not a focus, focus, evade, on him. A tanky, turtled up target you'd be best to save for later. If the only other option in range is fell's wrath though... well he's going to get to fire no matter what right? Might as well take the riskyshot on Soontir and hope for the best.
It's not amazing put it does force the opponent to choose between several not great targets, especially if they have high pilot skill.
However, if it is for someone like me, whom the "dice gods" hate, the ghost of "Fel's Wrath" having the opportunity for a last shot is pretty good.
I've killed Wedge like this once or twice. I felt the trade was a good one. It at least gives you one last shot, this can be especially important near the end of the game if things aren't going so well for you and you're facing high skill pilots.
Fell's Wrath is not a great pilot but he is decent as Soontir fell's wingman. Soontir is often flown with PTL which means he is usually going to have a least a focus, if not a focus, focus, evade, on him. A tanky, turtled up target you'd be best to save for later. If the only other option in range is fell's wrath though... well he's going to get to fire no matter what right? Might as well take the riskyshot on Soontir and hope for the best.
It's not amazing put it does force the opponent to choose between several not great targets, especially if they have high pilot skill.
I disagree, always take out Soontir early while you can focus fire him... He's a nightmare late game. Very few ships can out fly or even touch him 1 on 1.
Edited by Rodent MastermindI've only used him once, and had the satisfaction of his taking Wedge down with him. Once the Imperial Aces expansion come out in the UK, however, I think I'll be using Tetran Cowall.
IMO, not worth it. You'll get better much better results with a normal saber pilot + EPT. For starters, a saber pilot with VI is initiative 6 and costs the same.
Honestly, I don't know what exactly were FFG thinking when they designed this ability. It's the only ability usable only once per game, and on pilot's death, on top of that, which you normally try to avoid at all costs.
If you ask me, his ability should have let him to perform an additional attack, just before removing him from table.
If you ask me, his ability should have let him to perform an additional attack, just before removing him from table.
Absolutely!
Arvel Crynyd:
How about if Arvel, immediately after he lost his last hull point, he may execute a boost action. If he manage to overlap an enemy ship, this counts like a Concussion Missile hit. Afterwards remove Arvel from game, and the enemy ship too, if Arvel managed to destroy it. ^^
This would cover his performance like seen in the movie
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This would be a nice ability, and makes the boost ability of a-wings more prominent.
Fell's Wrath:
As soon as Fell's Wrath loses his last hull point make an attack. This attack cannot be affected by focus or target lock.
IMO, not worth it. You'll get better much better results with a normal saber pilot + EPT. For starters, a saber pilot with VI is initiative 6 and costs the same.
actually, a sabre with VI is 1 point less (only 22 points), so get better PS for less points :-)
Fell's Wrath:
As soon as Fell's Wrath loses his last hull point make an attack. This attack cannot be affected by focus or target lock.
This! I like the fact that you cant use focus. It's just a last twitch on the trigger ...
Completely useless pilot, you pay 2 points over a generic Saber Squad to add 1 to pilot skill and give up an elite slot. The ability is not quite useless, as you could put him right into the face of the enemy fighters and then give them the choice to either shoot the guy who will get a shot anyway with extra dice or shoot a target further away and maybe take a shot away from you this round. It's still a pretty horrible ability because it requires you to play him in a way that makes it likely for him to die to use it effectively.
Every other pilot in the game could be improved enough to be used without having to directly change them. The TIE advanced pilots can get a buff from abilities/upgrades that have synergy with secondary weapons or new missiles. Arvel is good against high PS large ships so if there's a new popular high PS pilot for a large ship he'll get a buff. I can't imagine anything that will make Fel's Wrath better than the alternative interceptor pilots.
Since you are basically paying for the pilot skill (Pilot skill matters a lot for Interceptors) I don't take him
Instead I take Saber Pilots and give them Veteran Instincts. That is 1 better PS for 1 less point.
If his ability worked more like Attack Wing's Cheat Death, that would be worth it.
In case you don't know, cheat death activates when your ship would be destroyed, you then flip all crit cards over and discard damage cards until you have 1 hull remaining.
I also think that the ability does not work against lower skilled pilots because 'Fel's wrath' shoots first, he won't be shooting again if the lower skilled pilot kills him.
*correct me if I'm wrong.
I also think that the ability does not work against lower skilled pilots because 'Fel's wrath' shoots first, he won't be shooting again if the lower skilled pilot kills him.
*correct me if I'm wrong.
You are correct. His turn of attacking would be over at that point so there would be no chance of even trying to bring anyone down with him. Useless pilot. Could have been made better.
I also think that the ability does not work against lower skilled pilots because 'Fel's wrath' shoots first, he won't be shooting again if the lower skilled pilot kills him.
*correct me if I'm wrong.
Your correct, if Fell's Wrath is killed by a PS 4 or lower ship. It is worth pointing out that he has the lowest PS of any Interceptor pilot.
Thank you all for confirming.
Arvel isn't great by any means, but i believe is playable in the right squad situation. For example if oyu have an ion turret and get something that moves after him, he can move to where you know the target will be and have his action so he's not naked and destroyed. The problem people have with him is they charge him into some academy pilot so he doesnt have an action and gets obliterated by the 5 ties behind him.
Fel's wrath i think is beyond saving.
Considering that Fel's Wrath is going up against a clearly better Interceptor Pilot with the same cost (Lieutenant Lorrir with his beautiful banking barrels), it's safe to say that he'll never get played again.
...Not that he was played before. You might as well have taken a Saber with Veteran's Instinct for a pilot with 1 more PS for 1 point CHEAPER.
Hell, now you can do it for the same cost with a Royal Guard, and have a level 8 with no EPT left an no pilot ability, vs the level 5 with arguably the worst ability in the game.