I've hit a snag with the plans my players are making for the next game, and I wanted to get some feedback before I houseruled something and realized that I was WAY off kilter.
First, the situation:
The party is going to attempt to "remove" a neimoidian from his seat of power, whether by death or capture, during the next game session.
They've been pretty smart with everything so far; causing a small riot to distract his droids, capturing a droid to learn the basic programming and how to slice into the security system, getting to know the sewer systems to bypass the guards at the gates, brokered a deal with the human crew of the cruiser to give them supplies in exchange to "removing a problem," and setting up a sniper position.
It's that last one that caused this topic to come to pass.
The target has thick transparisteel windows. They may not be panes from a Star Destroyer, but they are meant to stop most small arms.
As things like this tend to be abstract, I'm not certain which of the following would work for a situation like this, or for hiding behind any form of "destructible" cover:
1) Offer a setback die like we already use for deflector shields or basic cover
2) Give a bonus to soak (not sure how much)
3) Give the target an "armor" rating based on thickness, material, etc. (especially true for small arms hitting a bigger thing, like shooting through a rock, or the above transparisteel).
My gut wants to go with the Armor rating/soak bonus, as the attack has to go THROUGH the object first. I don't think the "cover" rules really work as you can SEE the target, but it's a matter of the blaster bolt actually hitting the target through the obstruction.
Yes, I know you can argue that deflectors work in a similar fashion in that you can see the target and still get a setback, but we don't see much precedence of a blaster rifle getting through the shields of a YT-1300, so there's not much to work with here.
Has anyone else dealt with this at their table and, if so, how did you go about resolving it?