Droppiing bombs clarification:

By DurochD, in X-Wing Rules Questions

New to this forum and LOVE this game!

SIAP, but I don't see ANYWHERE in the rules or cards or on this forum where it specifically tells you whene in the turn you drop bombs.

Initial readings suggested to me that you place the bomb behind the 1 maneuver template before moviing, but I looked further and see no mention of this.

Are bombs dropped BEFORE you move, AFTER you move or ( is see nothing prohibiting this) DURING your move? Seems like none of these are prohibited, but not specifically explained/allowed in the rules.

Can someone clarify for a new player?

The bomb upgrade card itself specifies when it can be played (e.g., as an action, after revealing a maneuver dial, etc.)

Edited by Wh0isTh3D0ct0r

The "Bombs" rules are clarified on the bomb cards themselves, as well as a placard that comes with them.

Proton Bombs and Seismic Charges are both dropped when you reveal your maneuver template (Before you move), and detonate at the end of the activation phase, hitting all ships at Range 1 of the card. Seismic Charges deal 1 Damage, and Proton Bombs deal 1 Faceup Damage Card (so, a Crit that bypasses shields).

Proximity Mines, however, are dropped as an Action, and detonate when a ship's base and/or template crosses them. Roll 3 dice of damage against them, and suffer any damage dealt this way (No evade dice).

For bombs:

Reveal dial on your move then drop bomb 1 space behind. Then move and take your action.

For mines:

Reveal dial and move. Drop proximity mine as your action.

Thanks guys. Very useful!!!!!!

For bombs:

Reveal dial on your move then drop bomb 1 space behind. Then move and take your action.

For mines:

Reveal dial and move. Drop proximity mine as your action.

OK, another dumb question:

After you drop a bomb, do you DISCARD the upgrade, or can a TB keep dropping boms each turn?

OK, another dumb question:

After you drop a bomb, do you DISCARD the upgrade, or can a TB keep dropping boms each turn?

It's discarded. :) All three bombs have text indicating the discarding the upgrade is a necessary condition for the ... I don't want to say attack because that's not accurate... incident. You must discard the upgrade to initiate the bombing incident.

Just to put a broader context on that, Upgrades are never inherently discarded - if they require a discard, it will say so as part of the effect text. I believe this applies to missiles, torpedoes, bombs, and Adrenaline Rush right now.

Just to put a broader context on that, Upgrades are never inherently discarded - if they require a discard, it will say so as part of the effect text. I believe this applies to missiles, torpedoes, bombs, and Adrenaline Rush right now.

Also, conditionally, Stealth Device.

Just to put a broader context on that, Upgrades are never inherently discarded - if they require a discard, it will say so as part of the effect text. I believe this applies to missiles, torpedoes, bombs, and Adrenaline Rush right now.

Also, conditionally, Stealth Device.

Stealth Device can be discarded but not as part of its use, so I didn't list it :)

probably a stupid question, but do proximity mine go off if your own ships fly across it? also, does the mine detonate if the maneuver template barely misses the token (as in the ships base would have crossed it if it slid down the template)? thanks fo any clarifications

yes your own ships can set it off.. Proximity mines have no friends. and no your ship moves almost like a teleport across the movement guide, so it would only set off the Prox mine if the template covers it at all, or if the base of the ship was on it at the end of the move.

probably a stupid question, but do proximity mine go off if your own ships fly across it? also, does the mine detonate if the maneuver template barely misses the token (as in the ships base would have crossed it if it slid down the template)? thanks fo any clarifications

If your ship flies across a Prox Mine, then it detonates, irrespective of who placed it in the first place.

For collision rules (concerning Ships, Obstacles, and Proximity Mines), there is no ship-width cloud around the maneuver template. If your template doesn't touch the obstacle or proximity mine, you dodged it.

If you collide with a ship at the end of that path, and are forced to back up onto a Mine, on the other hand, it will detonate, so try not to get TOO close to the thing ;-).

Relatedly, if you are stuck on an asteroid (or have had a canny opponent place a proximity mine under your ship) with the front nubs of your ship forcing any maneuver you would perform to cause a collision/detonation, and are in the position to barrel-roll off the side before your maneuver (via Free Action or Advanced Sensors), you can dodge the hit, even though you were clearly in the proximity to get blown to hell.

Thanks

Another often overlooked rule with proximity mines, and I only mention this because I myself had done it wrong on a number of occasions, is that the wording on the reference card says "the ship that moved through or overlapped" this token, etc., is the one that rolls damage.

Meaning, if you drop the mine on top of one of my ships before it moves, and another ship then moves in and overlaps the bomb token, the second ship (and only the second ship) is the one that has to roll for bomb damage. It does not catch every ship touching its template in the blast; only the one who actually 'sets it off.'

That's an odd thing... if the other ship is in the 'blast radius' shouldn't it also sustain the damage.. I haven't run across this issue yet as I have yet to use a prox mine..I like the all inclusive effects of seismic and proton bombs..

Logically, you would assume - and many do. But the reference card makes no mention of splash damage. "...the ship that moved through or overlapped this token rolls 3 attack dice and suffers all damage..." It's very clearly singular, THE ship, not all ships, such as within range 1 of a seismic.

Yeah, you're right, I was trying to remember the exact wording.. makes perfect sense though. In that aspect..

I always read Prox mines as homing towards the ship that triggered them.

Well.. by nature.. proximity.. is just that in proximity, perhaps the charge turns and gives a cone like blast to the offending ship.. who knows the reasoning, but their verbiage is clear

Yeah could be they home in on whatever target 'trips' them. Could just be another abstraction of 3D space - ships not blocking line of sight or ever actually colliding with one another. Even though they're all in a little cluster on the board that's actually a fairly huge swath of empty space, and ship A is actually much closer to the mines than ship B, regardless of how it looks on the table.

I think it was summed up pretty well above - regardless of how it helps you to visualize it in your mind, their wording seems pretty cut and dry. But I did it wrong myself without a second thought until someone called my attention to it and I realized I was making a huge assumption that isn't spelled out anywhere in the rules for that card.

Better to revive an old thread than start a new one, right?

My question: can you drop a bomb directly on another ship and it detonate, or does a ship have to fly into a bomb to detonate?

Yes, you can drop a bomb directly onto another ship. And it will normally cause it to detonate immediately.

Some of these bombs don't have the "action" keyword - so does that mean they are free action to drop, essentially? You can drop and then use your action on something else?

Example:

Ion Bombs

When you reveal your manoeuvre dial, you may discard this card to drop 1 ion bomb token. This token detonates at the end of the Activation phase. When this bomb token detonates, each ship at Range 1 of the token receives 2 ion tokens. Then discard this token.
Edited by Boba Rick