I like "pure squads" that resemble realistic formations so I am tinkering with some Saber Squadron builds:
Soontir's Little Helpers I
Soontir + Elusiveness 29
Saber + Elusiveness 23
Saber + Elusiveness 23
Saber + Elusiveness 23
Sorry sir we ran out of stealth devices....
Soontir's Little Helpers II
Soontir + Elusiveness 29
Turr + Expose 29
Sabre 21
Sabre 21
Turr's "get out of the way" ability could help him after making an exposed attack.
Soontir's Little Helpers III
Soontir + PtL 30
Turr + VI 26
Saber + VI 22
Saber + VI 22
Everyone gets a promotion...
Soontir's Little Helpers IV
Soontir + PtL 30
Fel's Wrath 23
Sabre + PtL 24
Sabre + Elusiveness 23
Just had to include a squad with Fel's Wrath (sigh)
So the idea is to give the Interceptors some protection with Elusiveness as a cheap form of Sensor Jammer. Any stress is pretty easy to get rid of and it should last longer than a Stealth Device.
This brings up an interesting question: If Soontir has Elusiveness and is targeted by an attack does his special ability kick in?
When defending Soontir would get to take a stress token to reroll one attacker's die. Would this then also give him a focus token as well?
If I am reading the rules correctly the order is to roll Attack dice and modify these first, so does this allow Elusiveness to force a reroll before any defense dice are rolled? If so then Soontir could get a stress AND a focus token to use when rolling his defense dice, is this correct?