Soontir Fel with PTL & Stealth is one tough SOB

By markcsoul, in X-Wing

I just finished a game where it had come down to my opponent with Soontir Fel with PTL & Stealth versus a Rookie XW with full health, a Blue BW with full health, and Wedge with 1 hull point.

My opponent tended to go defensive with his actions so usually Fel had 2 Focus tokens, 1 Evade token, and a minimum of 4 defensive dice for his stealth! I finally caught a break when he did his move, boosted to get out of wedge's fire arc but didn't take ptl as he thought he was out of my other ship's arcs as well (and he was finally in a good spot to kturn next round). Well it turns out my bwing just barely had a range 3 shot. I got 2 crits and he rolled 3 blanks and a focus. He resigned at that point as the crits were pretty bad ones.

Definitely a very hard to kill combo, though pretty expensive at 32 points. And still at the end of the day it's just a harder to kill glass cannon. One bad roll against a good opponent roll and you're done.

such is life as an interceptor pilot

Yes he is! I've seen it go both ways though. I had him with a similar set up. When he got attacked, he still had a focus and an evade token. Then, 5 blanks in one roll, and a target locked two hits and a crit, killed fel at the end of the first turn.

On the flipside, i've seen and had games where Soontir singlehandedly wiped the opponent's squad, with minimal or no assistance from his teammates

I had similar success tonight in a Furball with Darth Vader + Elusiveness, usually going with a Focus + Evade + Elusiveness the first guy who threatened to get through my defensive actions.

I had similar success tonight in a Furball with Darth Vader + Elusiveness, usually going with a Focus + Evade + Elusiveness the first guy who threatened to get through my defensive actions.

Ouch. You, as they say, cannot touch this.

There is a reason why, for all people have issues with the Advanced x1, no-one ever seems to complain about Vader himself....

I had similar success tonight in a Furball with Darth Vader + Elusiveness, usually going with a Focus + Evade + Elusiveness the first guy who threatened to get through my defensive actions.

Ouch. You, as they say, cannot touch this.

There is a reason why, for all people have issues with the Advanced x1, no-one ever seems to complain about Vader himself....

He also had an Engine Upgrade, for added untouchability. He was ninja-ing all over the place!

I run a 4 ship rebel build with 3 B-wings and interceptor aces tear it apart. Someone who knows how to boost+barrel roll for really good shots is horrible to play against.

He also had an Engine Upgrade, for added untouchability. He was ninja-ing all over the place!

I've seen similar; Vader with Expose and Engine Upgrade - if his move puts him somewhere you can shoot at him, Boost & Barrel Roll later...he usually isn't.

If he's in a blind spot...Expose + Target Lock is a nasty thing to get shot in the back by.

I play Soontir a lot and he either walks away unscathed with an impressive kill tally or goes down in a blaze of glory having achieved sweet all. If you let him get in close he is beyond lethal :-)

Welcome to flying Interceptors :-)

Yeah where your friend messed up was not taking the PTL on that last move. That setup with Soontir is one of the best in the game for any single ship. Other than just getting crappy rolls, it is very hard to counter, especially when you arent' facing any turrets. But you have to have to have to take the PTL every time there is even the slightest chance that someone could attack you. If you don't, it is just a regular interceptor with a stealth, which is much easier to land a hit on. And once that first hit lands and your stealth is gone, his survivorbility drops dramatically. I learned this the hard way. I was absolutely sure that my friend would take that range 1 shot on my lambda which only had 2 hull left instead of the range 3 shot on my Soontir, so i decided to skip the PTL to avoid the stress and give me a better dial option on the next move. And of course he shoots at Soontir and lands 2 hits. Stealth is gone, strategy is ruined, game is over

The awesome part about Fel is that if he would have survived that shot, he could have absolutely taken the other 3 ships in that list, by himself (if he got to Wedge first or stayed out of his arc at least). My best friend hates seeing Fel, Vader with upgrades, or Turr on the other side of the table as he knows he's in an uphill battle already.

There is no reason for Fel not to PTL almost ever. I think the only time I can remember not doing it is on an opening move against a no large ship opponent. I usually open with Bank 3 to the middle, Barrel roll long, Bank boost the other way... longer than a straight 5 and if your opponent doesn't know about it and goes more than 1-2 forward on his opening move you're in range 3, probably out of arc, and have a free focus shot on the opening round. Green 2, bank or turn, either way (and straight) + 3 boost options+ barrel roll R/L means he can get a shot or make sure you don't. Fly him aggressive but not gun-ho! and he'll get the job done.

A lot of people are loathe to give up a round of shooting with Fel; if a Bwing or xwing makes an unexpected move and you see yourself looking at 2 ships firing at you, Boost and Barrel roll farther away. Getting that extra dice vs. one shot and likely out of one or both arcs, even if you don't have a shot, is going to make their life miserable, especially against Bwings- You at range 3= 5 green dice + evade + double focus against their 3 dice, probably unmodified. In return they get 2 green dice, likely unmodified, vs. your 3 with focus. You will win that fight.

Everyone has a time when they one shott'd Fel, with PTL, Stealth, through an asteroid... it just happens. But it's easy to forget the time that you only lost 1-2 ties and he did EVERYTHING else that game and the times that your opponent spent the entire game trying to hit him to no avail. You do remember the times he takes out 2-3 enemy ships at the end of a game by himself (Turr can too depending on what it is, but it's grindy)... there have been many more of those than one shots...

Fel, Vader, Turr is one of my favorite lists, soon to be Fel, Jax, Turr, move and fire, move and fire. Hit and run, hit and run.

Soontir Fel laughs at Rebel Captives and Stunned Pilot crits slightly harder than Tycho Celchu.
The latter made me wonder if you can use Saboteur on your own ships (You can't, unfortunately)

Fel, Vader, Turr is one of my favorite lists, soon to be Fel, Jax, Turr, move and fire, move and fire. Hit and run, hit and run.

Honestly I'm thinking of losing the stealth device from Soontir. It never seems to work anymore. My friend seems to just be rolling insanely well in the last 4 games or so, and he always hits Soontir the first time he fires on him no matter the range. Last game he fired against 5 evade dice and still hit. He only got one hit (and it was a crit of course) and i rolled 5 blanks.

to hell with that.

Next game i'm throwing in Vader with Marksmanship and Concussion Missiles. Let's see how well that works. My friend has been killing me with Wedge a lot, so my next squad (titled F-k Wedge) Will consist of Soontir Fel, Darth Vader as tricked out above, and Mauler Mithel with Veteran Instincts. Their sole goal will be to kill Wedge in the first round that combat occurs before the chump can fire a single shot.

Oh, and more info on how lucky that shot was:

1. it was the first round of combat.

2. the crit it dealt was the one that completely nullifies your action bar

Edited by That One Guy

I love that build on Fel, but playing around the other day to test things Wedge blew him away in one round.

Although Wedge did get 4 die at range 1, with 3 crits and 1 focus. And Fel (with it being Wedge) got 3 die and rolled 3 blanks :P And unfortunatley had rolled and boosted and so had no way to defend.

If Wedge is going to fire 4 attack dice at you, you need to boost + barrel-roll away. Fell K-turns better than Wedge.