The problem I have is when the Bounty Hunter with this ability is with a group of people fighting a battle designed for that group. It's a plot killer, or better a potential plot killer, because it removes the tension from the scene by letting one PC, one who is already a combat monster by this point in their career, completely eliminate a good portion of the threat without any chance of failure or setback.
Combat Monsters shine in combat. Starship Pilot Monsters will shine in starfighter battles. Senator Monsters will shine verbally destroying people on the floor of the House. Gambler Monsters will shine during Baccarat Tournaments. Of course that specialized PC will dominate their chosen field. I fail to see why this is a big deal.
Besides - the Hired Gun (assuming that the text maintains parity with what we've already seen with the other specializations) can only do it once. "Great, you've cleared out the hanger of Stormtroopers and you guys can get off the ship without incident. Now, about the Stormtroopers next door in the Data Center you guys need to capture. . . ."
Edited by Desslok