Child of the Goat

By AVEC2, in Arkham Horror Second Edition

Just played with the Black Goat Herald for the first time (and lost). This was the first time I fought a Child of the Goat. I noticed that it doesn't do damage, but it delays you. So if you miss the combat roll and become delayed, can you just keep swinging at it without penalty until you roll a success? That's how I played it, but now I'm wondering if there is something about becoming "delayed" that ends the combat. In other words, are you guaranteed a victory against Child of the Goat in most circumstances,* with the only question being whether it will delay you?

Also, combining the Black Goat with the King in Yellow herald? Yikes. I had 10 blighted characters.

*exceptions being, e.g., environments that lower fight scores.

The rules don't say anything about delayed investigators ending their turn... but it somehow feels like it could have been intended to end the fight this way until the next turn...

Like I said in another thread, I'm pretty sure you get delayed because you're busy making out with her. Not sure whether she would die from this though.

Ithaqua as GOO + that environment (?) that adds +1 to Cultist toughness and you got 4 toughness Child of the Goats. Put them on the streets and add the Tattering King Rumour and things start to look dicey partido_risa.gif .

So if I'm already delayed when fighting the Child, and I have any chance of killing her, I can pretty much just remove the monster tile and claim it as a trophy without bothering to make any more combat rolls. Is that correct?

avec said:

So if I'm already delayed when fighting the Child, and I have any chance of killing her, I can pretty much just remove the monster tile and claim it as a trophy without bothering to make any more combat rolls. Is that correct?

Correct. It's the same scenario if you have Micheal Mclagen, a Shotgun, one die to roll and the monster has a toughness of 2 and stamina damage of 1. No point of rolling, as eventually it'll die, and it can never kill you.

You are just delayed. Which means you can't move next turn. You can keep trying to defeat her as the combat isn't over.

Dam said:

Ithaqua as GOO + that environment (?) that adds +1 to Cultist toughness and you got 4 toughness Child of the Goats. Put them on the streets and add the Tattering King Rumour and things start to look dicey partido_risa.gif .

A narrative based on that scenario would make for a very interesting read.

If it's not doing any damage to you, and it's impossible to kill or to flee from for whatever reason, then combat ends with no further effect. Perhaps next turn you can change your sliders to be better prepared to deal with her again, you know?

Sothis said:

Like I said in another thread, I'm pretty sure you get delayed because you're busy making out with her. Not sure whether she would die from this though.

I don't cavort with cultists. She's getting handcuffed.

No, not like that.

**** straight. That ain't how Tony Morgan rolls, baby.

thecorinthian said:

**** straight. That ain't how Tony Morgan rolls, baby.

He don't roll far. Average sneak? Un-impressive fight? No weapons? Some bounty hunter.

Tibs said:

He don't roll far. Average sneak? Un-impressive fight? No weapons? Some bounty hunter.

(going off-topic a bit, but...)

I thought Tony Morgan was rubbish too, but actually I'm starting to come around to him. The 'additional toughness on trophies' thing is amazing. Basically, he lives or dies depending on whether you get hold of a decent weapon early in the game. If you get a good gun (a Yithian Rifle or a Tommy Gun or anything really) he's a superb monster-hunter. I amassed 40 toughness of trophies in a single game, bought four Allies with it, and stomped all over Atlach-Nacha.

I can see how Tony could be seen as bad next to the other 3/7 characters, as he doesn't start with a good weapon. However, I feel like I could enjoy playing him. I don't own KH, so this is speculation, but his will is higher than that of the others, so in combat, he's much more capable of protecting his low sanity. His high luck is compelling, and 3 clues to start is great. He seems like a very versatile character, capable of filling many roles. He really wants a weapon to use his ability, but he can do just fine without it. In theory, at least, he could even use his ability to finance a weapon, after he beating a couple of cultists or something to death.

I don't think I'd like him as much as Mark "Love 'em and leave 'em" Harrigan, who makes out with the Child of the Goat, breaks her neck and goes along whistling a jaunty tune. But he's interesting.