The Gunner/FCS interaction means you can boost and still be largely assured of doing a least so damage every round.
Wow, I hadn't thought of that. Hey, would that work with Cluster Missiles? As in you'd get a target lock after the first attack, which you could use on the second, and then again get it back after the second?
Yes, that would work, but no craft currently has both Missile and Systems upgrade slots. It's a really mean combo with Gunner, since you get the target lock for use with the second attack. And there's no reason not to spend it, since you are getting it right back anyway. ![]()