Thanks SSand. I expect Force & Destiny will need this kind of distinction between Lightside and Darkside for Jedi and other Force users as well, and a clear understanding of the heroic setting. Plus a judicious use of carrot and stick to keep Jedi from going all Murder Hobo...
Most likely, though I honestly have little interest in them. In the adventure/campaigns envisioned with my player group, we don't even use Force Sensitives. It seemed kind of counter productive to purposely remove the Force Types and then haphazardly insert a few afterthoughts. When F&D comes out they will have had all the time that EotE and AoR was out to tinker and make sure Jedi/Sith don't destroy the game. So maybe then.
One of the big reasons I was disappointed in EotE not having a Law Enforcement career set. There are a whole host of fantastic storylines dead-ended. From the Sector Ranger to the Detective to the Private Investigator. All with skill/talent sets completely unlike any of the existing Specs.
But with the galaxy inhabited by EVIL minions, I can see they didn't want to place too much strain on people.
[Tom] Bob? What did you do? You just killed the fruit seller?
[bob] Huh? What do you mean?
[Tom] I saw you! You picked up a GumGum fruit and then just shot the shopkeeper and his 2 year old dead with no warning!
[bob] Chill Bob! We're the good guys! They were an Imperial Citizens! Imperials do all kinds of atrocities so it's OK for us to kill them all. Sheesh, don't you remember Alderaan? As soon as the Emperor took over all the trillions upon trillions of people in the Galaxy became EVIL, so it's fine to kill them now. Assassins are now considered Heroes, right?
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