Player Bounties

By Talley Darkstar, in Game Masters

4 of my 5 players have the Bounty Obligation in addition to another Obligation.

Bounty 10/Addiction 10

Bounty 10/Betrayal 10

Bounty 10/Criminal 10

Bounty 10/Criminal 10

What would be a good starting bounty on the players? 500? 1,000?

500 for the Addiction (Gambling) and Betrayal players and 1,000 for the Criminals?

Edited by Talley Darkstar

I'd say Magnitude x 1,000, or 10-20,000 for these guys. Bounty Hunting's dangerous (and therefore expensive) work. The only time I'd think the number'd actually matter is if they're trying to fake their own death to collect, though. Which would make a pretty cool story.

I'd say Magnitude x 1,000, or 10-20,000 for these guys. Bounty Hunting's dangerous (and therefore expensive) work. The only time I'd think the number'd actually matter is if they're trying to fake their own death to collect, though. Which would make a pretty cool story.

I always enjoy making small props such as wanted posters for my players. Its relatively quick and easy, but I would need a credit amount just to make it look real.

I think that is a bit high personally, considering the buying power of credits. Perhaps Magnitude x 500 instead? Still a hefty price, but not unreasonable. After all, the Imperial Bounty on Bandin Dobah was around 10k if I remember correctly.

I disagree that you won't need to know how much. I threw some Bounty Hunters at my players and the players took the leader alive. Within moments the Coercion dice pool was in hand to try and get information from him. The first question: How much? I wasn't prepared for it.

It requires a tiny bit more math, but what about cubing (^3) the bounty value? This makes it so that the smaller values are somewhat minor, but increase quite a bit as the bounty value rises. At 100 (hey, it could happen!) the credit amount would be 1 million.

Edited by jerrypocalypse

Yeah, my players would ask how much their bounty is first as well, hence why I'm asking.

I'm not sure I'd create a hard and fast formula for it, I'd probably start with the narrative and work backwards.

  • What was the nature of the bounty? How wealthy is the "wronged" party and how badly does he want the PCs captured/hurt/killed?
  • What's the experience level of the hunters you plan to have out looking for them? Low bounties will probably be filled by wannabes and upstarts, higher bounties will attract the veterans.
  • What kind of range do the hunters have? Pursuing low-priced bounties from one end of the galaxy to another wouldn't be very cost effective. Fuel alone would burn up those profits pretty quick. With a low price, the hunters might restrict themselves to the vicinity of the planet where the bounty originated, or they might only nab the PCs if a convenient opportunity arises (i.e. a chance encounter in a cantina). With high-priced bounties, it becomes more likely that hunters will be out there actively searching the galaxy, putting out feelers, and interrogating known associates.

Bounties themselves range from local to galaxy-wide with system and sector bounties being the most common.

Unfortunatly, some members of the group aren't terribly imaginative. Especially the Bounty/Criminal players.

To provide more information on the PC's

Smuggler/Pilot - Bounty/Addiction

Smuggler/Scoundrel - Bounty/Betrayal

Smuggler/Thief - Bounty Criminal

Bounty Hunter/Gadgeteer - Bounty/Criminal

The Bounty Hunter I am just assuming, if the player hasn't come up with anything, is that he's a criminal for aiding and abetting known smugglers (the other players).

I would say 7-12k credits is a good range for magnitude 10 Bounty Obligation. Rating 10 is a significant level of Obligation, but not devastatingly high.

As an aside, the four PCs you listed alone account for 80 points worth of Obligation. Does your 5th PC have that much too? Somebody's baggage is getting triggered pretty much every session.

Four characters with a combined bounty of 30-50k credits will attract some experienced bounty hunters... and for combined 40 Obligation worth of bounty on them, it should. Your group is a major payday waiting to happen for some lucky NPCs... and an early grave for those less capable.

I just copy in my own respond from the obligation>100 thread

We need to make a difference between the various kinds of bounty (imperial, public, or illegal)


The Imperial Army and Navy do their part in law enforcement.
Since most security for the hyperlanes or in space in general comes from patrolling Imperial ships a wanted person has a decent chance of running into them.
How he gets past them is his own problem.
If he is wanted for crimes in Imperial space and they identify him than he is in for a run for his money. The damage and death he causes in his escape will influence his bounty. The more the more.
If it was only a public bounty (posted by corporations in accordance with the laws governing bounties) he could get a second Imperial bounty for murder and such.

Illegal bounties tend to get higher when you manage to evade/kill the other hunters. It is a matter of prestige (and honor) for the criminal organisation that dissenters/traitors get punished swiftly and severly.

Take Han Solo as an example: He originaly had an illegal bounty on his head (Jabba the Hutt), but after aiding the Rebells and destroying the Death Star he got another bounty on his head (Enemy of the State). So far he had evaded those by not getting caught/identified on his smuggler runs.

So stay true to the eleventh commandment: And you shall not get caught.

Considering that bounties are placed on armed and dangerous individuals they should start at 5k and go up. The obligationx1000 approach sounds fine to me. If you think that is to high remember the costs for the necessary equipment to be and STAY a Bounty Hunter. Weapons, ammo, armour and especially space ships are expensive in investment and maitenance.

Of course the above mentioned things like resisting arrest/capture and such should have an impact on it., usually driving it higher up.

Edited by segara82

Porbably the WEG supplement for bounty hunters is a good starting point to get an idea of the magnitude of the bounties.

Porbably the WEG supplement for bounty hunters is a good starting point to get an idea of the magnitude of the bounties.

And the Bounty Hunters sourcebook from WEG had this to say on the subject:

Local bounties (serious crimes where the suspect had escaped the local municipality but is still on the planet): 100 to 15,000 credits.

System bounties (serious crimes confined to a single system): 1,000 to 25,000 credits.

Sector bounties (the most common type of bounties, applies to one sector): 3,000 to 50,000 credits.

Regional bounties (applies to one region, like Outer Rim): 20,000 to 75,000 credits.

Galactic bounties (only for extremely serious crimes against the Empire): 50,000 to 100,000+ credits.

Locate and Detain (alive only) and Most Wanted (both are only issued by Moffs and higher): 200,000 credits and up.

Great thoughts and ideas and information. Makes me want to put a $10mil bounty on each of their heads for giving me such a headache and for them being them. ;)

I'm AFB, so I have a little research to do and I might have a good story later on.

Edited by Talley Darkstar

Teemo puts out a 50,000 credit bounty on an entire party in Long Arm of the Hutt for killing some of his guards, stealing a ship, and destroying one of his property developments. You could use this as a comparison to the kinds of things your players have done. In canonical reference, Jabba pays 35,000 credits for Chewbacca in Return of the Jedi.

I'm arbitrarily going to say that players with a 10ob of Bounty,should fetch about 10k, roughly 1k per point of OB.

If a suit of HBA costs 5k, 10k should be enough to make most Bounty Hunters get out of bed in the morning.