Alright, so my group is pretty motley and extremely hungry for action and adventure. They have recently acquired a base of operations at a secluded space station, where they uprooted a corrupt security captain and have become employed by a politician seeking to take hold of the station's leadership positions. My next session is going to be a wild chase after a spy that is leaking information out to an incoming pirate/slaving crew. The party will be tasked with finding the mole and exposing him or eliminating them. This will be followed with the new security captain that they have put into power asking their assistance.
The captain will request their aid in ramping up fortification and defensive measures against an attack. This will require things such as the mechanic fixing up shield generators and turret systems. The pilots getting a couple of fighters ready and the muscles of the group "recruiting" some help from people around the station. The session will come to a climatic battle when the pirate/slaving fleet exits hyperspace in the immediate vicinity of the station. I am looking at guiding it into a manner that some of the PC's stay on the station operating the defensive systems they installed and repaired, as well as combating any enemies that manage to board onto the station. Other PC's will be given options to get in their party's ship or some fighters on the station in order to take the fight to the enemy fleet and possibly board their command ship.
Any pointers on how to task such a daunting space combat scenario? Or suggestions on ships and systems to use? I am working on drafting up some nemeses and adversarial NPC's as well as skill checks. I.e. the mechanic will make computers checks to use the turret system and combat enemy ships. Pilots will make a very difficult piloting check to dock and board the enemy command ship. Etc. Would greatly appreciate any advice and ideas to help me mold this better.