I think we need a place to put in popular house rules. If anyone has interesting house rules, post them in a reply.
To start off: (And if you like the idea, and have any improvements to suggest, please go ahead.)
Unexplored Systems
- To make the game more interesting at the start we play with all the star systems turned down and unexplored. This means that we have no idea whats around each home system. To explore a system you simply have to activate it, then its turned right way up, then you can move into it if you want. Native intelligences now let you look at unexplored systems as well as unseen domain counters. Domain counters are added to planets as they are revealed.
Diplomacy (secondary ability) lets you explore a system and annex any planet in it if there are any to annex.
Pros: The added randomness makes for a suspenseful start as everyone hopes for the best planets.
Strategies have to be constantly changed to fit the changing map, making for a more tense game where you have to think even faster on your feet
Leads to a less well balanced map, which actually makes things more interesting as people often gang up on guys with the nice planets to take them away
Cons: Some people can get screwed by the random map, while others are blessed.
One added rule we sometimes add is to seperate the normal systems from the hazard systems, and then randomly place the hazard systems in the map hex stack, making sure that the hazard systems aren't next to each other. This makes it much less likely someone would get two supernovas or something else nasty right next to each other, though it is still possible.