Any sign of Suns of Fortune yet?

By Desslok, in Star Wars: Edge of the Empire RPG

What a terrible way of looking at such a background...

background can be great, but if your handicapped then why would you play it?

we shouldn't have to suffer to play what we want, ffg should present us with a reasonably even choice mechanically.

our decisions should be based on background, but having a mechanical handicap distracts us from it.

i hope they FAQ a fix to this species, it wasn't thought through at all.

I agree, there really isn't much of a point having variations on the same species, especially when that species is already meant to be a jack-of-all-trades. Not much to be done about it now, I just hope we don't see any more ____-born humans in the future.

I think it was thought trough. I mean, that 3rd rank in Pilot [insert type] is pretty cool for a starting character to get for free. Given the trend is to spend most of the starting XP in characteristics I think this is pretty cool. Going for a Pilot it means you have even better odds to use some of those nice pilot talents you can start with, like Full Throttle (a hard check). You have increased chances for a Triumph... I don't really see why this is such a "bad" thing.

I wouldn't see it as a handicap, or I guess one could, but to me it's beside the point, its basically nay-saying and silly. Starting with two non-career skills is cool, but some of my players just didn't know what to choose, so they picked randomly... this human variant allows humans some specialisation too, like other species. I think it's pretty cool for the right character concept at least. It's another option. No one is forcing you to use it, and the option is nice.

Come to think of it, considering this is the route they went - which is cooler than just making the human variants "new" species in the same vein as other species - Mandalorians, Alderaanians and other human variants can be pretty awesome in a similar specialised way. So, obviously it would be options for specialised human characters.

handicapped

suffer

mechanical handicap

Overreact much do you?

...some of my players just didn't know what to choose, so they picked randomly...

The human in my party had this as well. I am pretty sure she would have jumped at the chance to have a character based on the Corallian Human. Now she basically chose one skill she liked and then just picked one that "sounded nice" but had nothing to do with the concept she had in mind.

I never said correllians were handicapped I don't think they are. The skill rank is useful, just not for me. I play more diversified jack of all trade types rather than a focused. But, in terms of chase scenes and racing, the pilot ranks do help.

Just to make this clear this subset species is only a boost to piloting for the first session you play where the normal human has a boost through its entire life of the character. Remember being this coreillian subset only a name not a true variant of the human species. You gain nothing that 1 session of plat can't fix to be a coreillian human which makes having this as a choice of character redundant.

Don't like Corellian as written, just change it. You could give him 15 skill ranks of awesome if you want and a sweet vest with matching socks. You could reduce all the skill ranks of all species to bring him in line. You could rip that page out and pretend it never happened. You could get them to FAQ and make it "official". You could read and think man I can't wait to play a Corellian!..and not even look at the stats...because that is your character!! A healthy game matches the skill set of characters and doesn't pit player vs GM. If you have more skills, I'm going to challenge you appropriately...if you have less skills I'm going to challenge you again....appropriately. You can't WIN. You can't...you cannot win. I don't care if your skill is 2 or 3 or 4 or 5..you can't win. But you can have fun and develop a character over time who has purpose. After 40 sessions you look down at your dorito stained character sheet and say dang..we been through a lot. Tuck him into a folder, close it and start the framework on that next character.

Edited by Yivrael

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Just to make this clear this subset species is only a boost to piloting for the first session you play where the normal human has a boost through its entire life of the character. Remember being this coreillian subset only a name not a true variant of the human species. You gain nothing that 1 session of plat can't fix to be a coreillian human which makes having this as a choice of character redundant.

IME unless you're playing in a very long-term campaign most players won't raise skills beyond 3. Our last campaign went into the 400 XP range, and I don't think a single player had any rank 4 skills (MAYBE the mechanic during the last session or two), though most PCs had several skills at rank 3.

A Pilot starting at Rank 2 can spend 15 XP after the first session to "catch up" to the Corellian. You claim that this only gives the Corellian an advantage in the first session. But the Corellian is probably going to use that 15 XP to buy some piloting Talents, and considering that Piloting is a very Talent-driven area of focus the Corellian still has an edge within their sphere of expertise.

Essentially, the tradeoff is 5 fewer XP than a standard Human (assuming you start with Piloting 3) to get a "head start" in Piloting. Is 5 XP really a big deal? Does is horribly imbalance the game when one player elects to gain more XP from Obligation?

But not we'll rounded like a normal human who actually gets another skill to aid in other aspects of the game. And mathematics aside a coreillian will always be 5 x behind another human.

And is this where the discussion bogs down into meaningless polarisation?

Maths and mechanics are necessary for the game sure, but too often it becomes ammunition for a meaningless deconstruction of a game, removing any and all attention from playing a game and relocating it within a context of playing a system... and while that is all well and good, if that is your cup of tea, you will not find any game that is free of such "flaws".

Edited by Jegergryte

there is only 1 way to get the most out of a corellian....

pick any class that doesnt have pilot as a skill.

use your starting xp to get rank 1 for 10 points and rank 2 for 15 points, then use the corellian racial to get rank 3 in that piloting worth a total 20 xp for free.

now you had to waste 1 ability rank 3 to get it but you maximised your racials skill advantage to be like everyone else.

You guys make me sad.

[Hugs DanteRotterdam]

Always great to see new additions to the Dunning-Kruger collective :) /welcome

I just hope we don't see any more ____-born humans in the future.

I agree.

I'm not surprised with FFG putting the Corellia born thing out. It's too ingrained into the universe fluff for it's own good.

Now that it's out of the way I'd hope they can focus on more putting in more species that aren't just flavored versions of what's already there. I really like the Selonians and Drall. They were significantly different from other species. Something I'm not sure could be said of Duros and Sullustians.

what about earth-born human it could have Int 1 since we have no idea about such advanced technology

it cant take any Intelligence skills other then education at character creation. and can only increase intelligence stat after having put 2 training in all Knowledge skills, at which point it may buy +1 int.

It gets 130xp to spend and gets resilience and education as starting skills.

Edited by Hakon

what about earth-born human it could have Int 1 since we have no idea about such advanced technology

it cant take any Intelligence skills other then education at character creation. and can only increase intelligence stat after having put 2 training in all Knowledge skills, at which point it may buy +1 int.

It gets 130xp to spend and gets resilience and education as starting skills.

Why?

Intellect is not the same as Education or Technology Level.

It would be better to simply restrict high-tech skill purchases.

ill fix it then

what about earth-born human it has 2 in all stats

it can't take any Intelligence skills other then education at character creation.

It gets 120xp to spend and gets resilience and education as starting skills.

so for loosing the ability to choose skills and take any intelligence skills at creation it gains 10 xp

Edited by Hakon

Ok see, my main problem with the Corellian-born is that it is an entire race choice built around the assumption that you pick a certain career/spec. To me, that just seems a little short-sighted and the spot could have been used on a more interesting race not already shown here. Not saying it's over or underpowered, or terrible for the game, just maybe wasn't the best choice.

what about earth-born human it could have Int 1 since we have no idea about such advanced technology

it cant take any Intelligence skills other then education at character creation. and can only increase intelligence stat after having put 2 training in all Knowledge skills, at which point it may buy +1 int.

It gets 130xp to spend and gets resilience and education as starting skills.

Why?

Intellect is not the same as Education or Technology Level.

It would be better to simply restrict high-tech skill purchases.

Sarcasm missed.

Still waiting for my slave subset of twi'lek to complete my life.

what about earth-born human it could have Int 1 since we have no idea about such advanced technology

it cant take any Intelligence skills other then education at character creation. and can only increase intelligence stat after having put 2 training in all Knowledge skills, at which point it may buy +1 int.

It gets 130xp to spend and gets resilience and education as starting skills.

Why?

Intellect is not the same as Education or Technology Level.

It would be better to simply restrict high-tech skill purchases.

Sarcasm missed.

Still waiting for my slave subset of twi'lek to complete my life.

Yeah, I figured your life would be nearly complete judging by your other posts.

what about earth-born human it could have Int 1 since we have no idea about such advanced technology

it cant take any Intelligence skills other then education at character creation. and can only increase intelligence stat after having put 2 training in all Knowledge skills, at which point it may buy +1 int.

It gets 130xp to spend and gets resilience and education as starting skills.

Why?

Intellect is not the same as Education or Technology Level.

It would be better to simply restrict high-tech skill purchases.

Sarcasm missed.

Still waiting for my slave subset of twi'lek to complete my life.

Yeah, I figured your life would be nearly complete judging by your other posts.

Mad bro?