Any sign of Suns of Fortune yet?

By Desslok, in Star Wars: Edge of the Empire RPG

Times like this...PDF would be good.

This!!! I'm biased, though...

Edited by PrettyHaley

Oh yeah, I can call off the hit men on all you people who got books. I had to drive and call all over town, but I'm in the elite crowd now!

suns_of_fortune__by_dessslok1138-d74bjt9

Oh yeah, I can call off the hit men on all you people who got books. I had to drive and call all over town, but I'm in the elite crowd now!

May the flees of a thousand camels infest your armpits.

I want you to know that I mean that in the kindest possible way...

Managed to grab my copy of this last night (Local Copenhagen game shop) - and it's fantastic, arguably one of the best sourcebooks for a game I've seen in some time. My only complaint is the lack of PDFs...but alas those are the kicks when dealing with licenses.

Muskoka, Ontario, Canada has SoF!!! We got our copies on Tuesday. My FLGS said that if they had stuck to their original January 23rd release, I could have had it that day. As it is, I had to wait until Tuesday because he is closed Sun/Monday.

This book (so far), is fantastic. Their is so much story gold here, I can't squee enough. Even the weapons (duelling pistols and cutlass) seem to have RP built right into them!

The Selonians are cool, and the space weasels are in truth, a very rich and fertile species to draw story from. I'm not a big EU guy, so I am really seeing them for the first time.

As planets and vehicles go, there is as much in this book as there is in the CB, and that makes me happy. Holy atmosphere (mood)!

Still reading, but as an initial review; If they make every setting sourcebook as good as these, I'm stoked!

It's Arrived. Not read it yet as I am at work and it is at home. Now I just have to wait till I get home tonight...It's like Christmas all over again :D

Mine arrived yesterday (in munich, germany) - and it´s better than expected ^^

I don't get mine until next week :(

I don't get mine till kriffing dangerous covenants comes in. Stupid being frugal and saving on shipping.

Wow, mine finally arrived....everything a sourcebook should be. Awesome. Every single piece of the book is useful. Please implement this awesomeness in the career books.

I got mine today. I think I like it more than Enter the Unknown. I'm a GM though, and this is definitely more of a GM book than a player book.

I haven't been keeping tabs on this thread for awhile, I know right when the book was released there was some controversy over a lack of people of color. I don't know if it's been brought up, but Catrinna on page 117 has relatively dark skin. I mean, she's an awful thief, so not the best representation, but it is something!

i just dont see the point of corellian humans other than to limit your starting skills to something you already wanted to take and have the ability to go to rank 3 at creation isnt a great boon for some reason YOU MUST HAVE pilot 3 at start.

I should have mine tomorrow. I am stoked. :D

i just dont see the point of corellian humans other than to limit your starting skills to something you already wanted to take and have the ability to go to rank 3 at creation isnt a great boon for some reason YOU MUST HAVE pilot 3 at start.

I mean, you can use this to be pretty crazy good at piloting right off the bat. I think that's the point.

And the human's free ranks are normally non-career skills. So if you were taking the Pilot specialization anyway you can get up to 3 on pilot space without spending any XP.

Edited by Revanchist7

very true but to have another skill or even have 2 free skills at start is a bigger boon imo it just doesnt make anything long term worthwhile because i would rather pick a normal human and say im coreillia than choose this version.

Tass, I'm pretty sure you can still do that. This is for Corellians that fit the stereotype, really. If you are a Corellian diplomat, for example, taking the standard human and saying you are Corellian is probably the better option. GM's shouldn't feel they have to FORCE players to use this template if they are Corellian. It is a character OPTION.

While I agree that the longer-term your campaign goes, the less going to 3 at character creation matters, you can argue that this is true of any skill rank bonus to any species, and even, to a lesser extent, their attribute load out. The longer you play, the more you can get the skills and attributes where you want them regardless of the starting spread.

In my opinion, there are two things that truly "matter" in terms of selecting a species for Star Wars RPG in this system.

1.) the species culture/appearance. This really is more of a choice about who your character is, as opposed to what they can do. This selection really should be more about personality and personal tastes and campaign flavor. You should be picking a species because of how it speaks to you as a player in terms of story and role playing opportunities, and how you can tie it to your background or your obligation or duty.

2.) The permanent special qualities. If you are going to try and munchkin the system, (not recommended) pay more attention to abilities that allow you to manipulate the rolls beyond, or make rolls others can't. These are the abilities that can still come in handy deep into a long term campaign, long after that extra skill rank in something that wasn't a class skill, or that extra rank of pilot or pip of Brawn is forgotten.

Now, if you are doing a one-shot, or a short campaign, this can change how important these things are. While FFG is building 3 separate game lines that can be strung together to create an epic campaign, I think players are more likely to want to re-roll in the new game lines as often as continue existing campaigns. If you are doing a short campaign that is only 1-5 sessions long, starting at 3 ranks is HUGE. H-U-G-E Huge. That's 3 yellows and a green. That's 3 chances for a Triumph every pilot check. Its huge.

It really just depends on the campaign length favored by your play group.

Well you take a wookiees and make it a marauder/doctor there is some long term impact there creation wise. My point is why make a subset and Imo an inferior version of a species for flavor. I wouldn't force a player to that species if he said he was coreillia nor do I play a coreillian character but it just seems strange to separate a small section of humans and just give a early 1 session boost to a character where wookiees and gands have life long special abilities that are useful. I love the game either way but I don't want to see multi flavors of each species because it just means we get less of them in the future. Does this mean I'll get my slave subsection of twi'lek for example? I would prefer keeping to more content than variations of current species otherwise we could end up with 5 different humans and 1 kind of wookie which I know people would want their mandalorian human but where do we put a line in the sand or has ffg decided to no longer add official species which would make me sad.

its actually not to bad guys.....but it does need something else

its not 1 point vs 2 skill points

humans give +1 point in 2 non-class skills

so they cost 10xp each normally.

so a human gets 20xp worth of skill points.

a correlian can increase piloting by 1, this can take a class with 1 rank option to rank 2 (10xp), or make the following classes get a rank 3: bodyguard (planetary rank 3), Pilot (space rank 3).

which would normally cost 15xp.

so a corellian who is a bodyguard or pilot has 15xp in skills compared to a normal human who has 20xp

in my oppinion to fix this problem and make a corellion less of a handicap corellions should be allowed to take 1 extra skill from their class or specialisation list (5xp worth)

this would mean they too get 20xp to spend and only get 15xp to spend if not a pilot or bodyguard.

i would also give them a rule that piloting planetary and piloting space always counts as a class skill.

so in conclusion to fix the corellion human race, home rule it that corellions always count piloting skills as class skills, and that they also get 1 extra point to spend on their class/specialisation skills on top of what is presented in the book.

they will still be under powered for the most part compared to a normal human, unless they are a pilot or bodyguard in which case they will be equal.

And math proves my point

And math proves my point

alternatively give a correlion player 20xp - the cost of buying their piloting skill, so a pilot or bodyguard has 115xp to spend and any other type of corellion gets 120xp to spend.

which homerule do you think is best?

and do you think you will homerule it your self or play rules as written?

Personally I'm just going to ignore the fact that coreillian humans exist and not start delving into subsections of a species because there's no point to. If a player wants to handicap himself with it go ahead but I won't do any house rules for it or I'm going to end up with a million subsets of every species.

Like my naboo human starts with pacifist trait that increases his negotiation skill by 1 and can raise negotiation max 3 at start.

I think we can expand to our mandalorian human exactly the same way and make the human species the catch all species for every career if we are going to start with coreillians. It's just my take on FFG'S decision to make a subset after the fact of core rule book humans which were your standard fit any class choice to begin with.

A idea however is to make a trait chart that allows a player to pick certain traits based on species instead of what we have here that way it allows character personalization and let's a player make a unique character for his/her background. So I can at least offer a fix rather than sound like a whiney little bantha.

Edited by Tassedar

Quick note: Corellian Human Ace Pilot. Wedge Antilles is go with 3 Pilot to start. That just sounds cool. This game makes me a kid again...

they will still be under powered for the most part compared to a normal human, unless they are a pilot or bodyguard in which case they will be equal.

I'm sorry, I don't mean to be rude but the notion of "under powered" strikes me as fairly ridiculous in this context. It's not like we're comparing Corellians to Bartokk or something.

Considering that 3 skill ranks won't make you that much of a better pilot than two (you need a slew of talents) I don't think its so bad. I prefer the two non career ranks myself.

I expect we will get correllian and mandalorian human culture types. And they'll be in sector books, which are, I feel, more GM focused.

I think the biggest problem is the lack of art depicting items and ships.

Considering that 3 skill ranks won't make you that much of a better pilot than two (you need a slew of talents) I don't think its so bad. I prefer the two non career ranks myself.

I expect we will get correllian and mandalorian human culture types. And they'll be in sector books, which are, I feel, more GM focused.

I think the biggest problem is the lack of art depicting items and ships.

we are saying the opposite, that even if you get 3 ranks you are still worse off then playing a standard human.