Any sign of Suns of Fortune yet?

By Desslok, in Star Wars: Edge of the Empire RPG

what about earth-born human it could have Int 1 since we have no idea about such advanced technology

it cant take any Intelligence skills other then education at character creation. and can only increase intelligence stat after having put 2 training in all Knowledge skills, at which point it may buy +1 int.

It gets 130xp to spend and gets resilience and education as starting skills.

Why?

Intellect is not the same as Education or Technology Level.

It would be better to simply restrict high-tech skill purchases.

Sarcasm missed.

Still waiting for my slave subset of twi'lek to complete my life.

Yeah, I figured your life would be nearly complete judging by your other posts.

Mad bro?

Sarcasm missed.

Lawl I hope you repeat this as well.

The hard math says that 20xp worth of skills is more than 15xp, but it's difficult to quantify mathematically the value of a skill to a character's concept. The free ranks are in non-career skills, skills that in the future will be more costly to increase beyond 1. Also, and this depends heavily on character concept, a player is more likely to be using and developing their career skills versus their non-career. So it's 20xp worth of skills that might not be used and are more costly to upgrade, versus 15xp of skills central to the character concept.

If you don't expect to pilot, yeah it's not worth it, go with normal human and say you're from Corellia. But if you're piloting there is a value there.

I've often seen players of human characters elect to put their free non-career ranks into skills that quickly become career skills as soon as the character picks up the second specialization (or Well Rounded). As an example, our Hired Gun (Marauder) used the ranks on Gunnery and Ranged (Heavy) and then promptly bought into Mercenary Soldier. For characters like this, the human bonus is only valued at a total of 10xp compared to the 15xp for the Corellian human that optimizes one of the Piloting skills to rank 3. The point of this is that the numbers can be bent to favor either argument. Corellian humans are neither underpowered nor overpowered, and while I don't really think that they are needed as a distinct species choice, they don't really hurt my game by being there either.

Lawl I hope you repeat this as well.

Mad bro?

I dont even look at the stats, I just kinda know I'm going to roll a certain something. i mean everyone I personally know is the same way..I've never in person had a discussion about stat comparison, it's just so odd...but interesting.

The way I see it, if you don't want to play a Corellian Pilot, pick a standard human race who is from Corellia.

I do think it was a wasted of a Species slot though.

The way I see it, if you don't want to play a Corellian Pilot, pick a standard human race who is from Corellia.

I do think it was a wasted of a Species slot though.

Is there a species from the Corellian sector you would have preferred?

The correct answer is Frozian http://starwars.wikia.com/wiki/Frozian

Edited by Revanchist7

The way I see it, if you don't want to play a Corellian Pilot, pick a standard human race who is from Corellia.

I do think it was a wasted of a Species slot though.

Is there a species from the Corellian sector you would have preferred?

The correct answer is Frozian http://starwars.wikia.com/wiki/Frozian

That would have been fine. This would have been a great place for the Duros too if they hadn't have put them into Enter the Unknown.

The further I get into Suns of Fortune the more I like it. It is just so good. Is that a picture of the A-19 on page 106? Lot of vehicle/firepower on that thing for 12k.

Just got Suns of fortune this afternoon and I'm completely blown away. THIS is the book we have been waiting for. The quality and depth of information inside Suns of Fortune is enough for an entire campaign.

The EotE releases have all been great, but this is simply a whole new level. Im desperately hoping FFG can keep up the same level of quality in future books.

There's just so much data to digest. I really can't wait to use it in upcoming games with the Explorer source book.

Edited by Internutt

I got mine today at our local shop too, and I'm quite happy with it!

It's well-timed because my players just created characters for our campaign and one is a Duros Smuggler/Pilot who's got a family on Duros and some background involving the Corellian vs Duros political situation that is detailed in the book. Great background information!

Got mine. Why am I wasting my time telling you when I could be reading it!

Great book for flavor! I do notice some issues though.

The Correllian Human needs to have "and one free rank in a non-career, non-piloting skill". It makes sense to force the Piloting skill on a Correllian, but in my opinion, forcing that skill choice balances out the possibility of a rank 3 at character creation. That would make choosing a Correllian an advantage over a normal human but only for the first session, and only if they use the "possible" 3rd skill rank.

Why is a Corellian Compound Bow Ranged (Heavy), but when you add a special arrow type it becomes Ranged (Light)? I think it should just be Ranged (Heavy) consistently.

I don't see textual stats for the Gravity Belt. I'm going to assume it is a combination Anti-Grav Chute/Utility Belt. (Utility Belt is normally 25 Credits, the Anti-Grav Chute is Encum 1... So it's basically buying two Utility Belts) this is balanced by price and rarity.

Edited by Gigerstreak

I don't see textual stats for the Gravity Belt. I'm going to assume it is a combination Anti-Grav Chute/Utility Belt. (Utility Belt is normally 25 Credits, the Anti-Grav Chute is Encum 1... So it's basically buying two Utility Belts) this is balanced by price and rarity.

The developers stated that including it on the chart was a mistake, it didn't make the final copy of the book.

Why did I waste my time reviewing it when I could be playing my Space Weasel??? :(

I don't see textual stats for the Gravity Belt. I'm going to assume it is a combination Anti-Grav Chute/Utility Belt. (Utility Belt is normally 25 Credits, the Anti-Grav Chute is Encum 1... So it's basically buying two Utility Belts) this is balanced by price and rarity.

The developers stated that including it on the chart was a mistake, it didn't make the final copy of the book.

Thanks. I'll probably still use it anyways with the stats I mentioned above.

Great book for flavor! I do notice some issues though.

The Correllian Human needs to have "and one free rank in a non-career, non-piloting skill". It makes sense to force the Piloting skill on a Correllian, but in my opinion, forcing that skill choice balances out the possibility of a rank 3 at character creation. That would make choosing a Correllian an advantage over a normal human but only for the first session, and only if they use the "possible" 3rd skill rank.

Bith Boffer has a new hit single, "No Body Walks on Correllia". (Sounds a lot like "Nobody Walks in LA".)

So what Corellian Humans are more natural pilots than Duros?

I wonder if Neimoidians will at least be better negotiators than humans from Naboo or Alderaan. (rhetorical question of course not...)

That kinda bums me out a little as I consider Duros the ace pilots of the Star Wars galaxy but I know they're really just better navigators not pilots.

Just sayin the human corellian variant rains on my sunny day in a different way than just the mechanics behind them.

I just hope my players will still want to make a few Duros and not just a buncha Corellians for their pilot focused charcters.

Well there is overreacting, then there is this topic and then there was this...

Duros may not be better pilots, but with an advantage free on all astrogation they are better spacers. Sure the correllian can fly through an asteroid field, but the duros will navigate around it.

Why did I waste my time reviewing it when I could be playing my Space Weasel??? :(

I like the art of them in the book a lot. Wasn't very partial till that and I thought they were really well done.

Why is a Corellian Compound Bow Ranged (Heavy), but when you add a special arrow type it becomes Ranged (Light)? I think it should just be Ranged (Heavy) consistently.

I find it hard to believe from a rules perspective that they thought it made sense to have those arrows use a different skill in the bow. I'm also hope they didn't make a blatently obvious mistake like this twice in a row, sooo.... My assumption on this is that the Ranged (Light) for the special arrow types refers to the weapon skill if you're just using the arrow (like throwing it without the bow). Still seems like a stretch. It would be nice to have some official confirmation.

There's talk on the d20Radio boards that this might have been a typo. I'll submit a query to FFG and see if I get a response on this.

I may have been the only one that cared enough to ask, but Sam emailed me that Drall are intended to be Silhouette 1 (not 0) despite being only 1 meter tall.