Hi,
The psyker of our group wants to take the powers Labyrinthine Conundrum and Force storm.
He has the pre-requisites for this.
Yet, i'm hesitating to allow him to get these powers as they are described in the books. To me, they are overpowered and would ruin the balance between characters (not that the balance is that much important, but i don't want one player to get all the glory and spotlights while the others are just powerless spectators).
So, i'd like to mitigate the power of those 2 powers to a more decent level. And i'd like your opinion about the how-to.
Force Storm has been debated in this topic . Someone suggested to have a damage multiplicater at 2 x Psy rating instead of 3 times. I think it's the way to go, but was considering reducing it at 1.5 time the Psy Rating. What do you think?
For the Conundrum, i don't have any idea so far. I don't like it because a stunned character is basically dead. And the save againt death is pretty hard: Intelligence (or Logic) Test with a penalty in function of the number of success achieved on the Focus Power test. That means that for the vast majority of opponents, that will be a 10 or 20% chance of saving... or die. That's way to powerful to my opinion. If i want a big bad (nice?) evil (good?) guy to be able to withstand this, i'll have to boost his Intelligence and buy levels in Logic. That might not seem very realistic, but then, if i don't, the opponent is stunned and executed in the blink of an eye.
What can i do to mitigate the power?
I considered making it a sustained power needed a half action to sustain.
I also considered suppressing the penalty to Intelligence/Logic tests.
But those solutions seems unsatisfying to me.
Any idea?
Thanks for your comments.