Which list, Falcon or Falcon light?

By TSINI, in X-Wing

I've played a few games with a list I'm working on,

Last night I played using:

YT-1300, Outer Rim Smuggler (PS1), Millennium Falcon, Chewbacca Crew, Gunner, Shield Upgrade

A-Wing, Green Squadron Pilot (PS3),Push The Limit, Shield upgrade

B-Wing, Blue Squadron Pilot (PS2), Heavy Laser Cannon, Engine Upgrade.

Total:100

The idea is to guarantee a shot from the falcon every turn, and it can take a bit of roughing up, whilst the A-Wing darts about, and the B wing can get 4 shots off as long as there's a ship in its front arc.

The problems I found last night, very low pilot skills meant I was moving first, which meant my boosts were only good for trimming direction if I was fairly certain I knew where the enemy was going. The gunner modification is expensive and never came into play, even though it makes it almost impossible to never get a hit with the falcon, I haven't rolled all misses with the falcon yet.

Today I have been meddling with it with a few goals in mind:

-Stat boosting, get my guys shooting before lower ships.

-drop useless gear/pack more gear

I have decided upon two alternative directions.

1: Keep the falcon light, boost the A-Wing PS & abilities, recoup these points by dropping the heavy laser cannon and gunner.

YT-1300, Outer Rim Smuggler (PS1), Millennium Falcon, Chewbacca Crew, Gunner, Shield Upgrade

A-Wing, Tycho Celchu (PS8),Push The Limit, Stealth Device, Cluster Missiles

B-Wing, Blue Squadron Pilot (PS2), Engine Upgrade

Total:98

The gain here is a single faster ship, with one hard hitting attack. Still have 2 points to spend one something, maybe a crew member like nien nunb. The loss is a heavy hitting B-Wing at range, though I found it's Koiogran 2 turn quite fun for getting into the thick of the fight so could be a good close range fighter.

2: upgrade to the proper falcon

YT-1300, Chewbacca (PS5), Millennium Falcon,

A-Wing, Tycho Celchu (PS8),Push The Limit

B-Wing, Dagger Squadron Pilot (PS4), Engine Upgrade

Total:100

Here I've upped the durability of the Falcon, and increased the PS of all 3 ships, but the A-wing has lost a little durability. And there's a lot fewer frills.

What do you think? Any preferences or comments? :)

Of those two, I'd go with the 2nd one. You could further drop the EU on the B, and drop it to a Blue to save 6 points, which could be used to upgrade to Lando w/ Chewy crew, making the YT that much more durable. Without AdvSensors I don't know how much you'll get out of the EU on the B wing.

The second list, the points spent on the ORS are almost the same as what you spend on Chewie in the Falcon and he is in everyway better.

First, I have to address something with Gunner.

In order for Gunner to activate, you simply have to not hit the target, not roll all misses.

So, if you roll two crits against a TIE Fighter and the TIE rolls two evades, that's considered a miss because you didn't hit your target. You have to have done damage (even if it is cancelled by something like Chewy Crew or moved by something like Draw Their Fire) for the attack to be considered a 'hit'.

This might change your thinking.

I'll analyze the rest of your proposals soon, but I needed to point that out quickly.

Ok, so as I mentioned in my previous post, it sounds like you were using Gunner wrong. If not, I'm astounded that your played an entire game with never missing a 2 die attack (3 in range 1). I would keep gunner.

I'm thinking something like this:

Outer Rim Smuggler (27)
Gunner (5)
Chewbacca (4)
Anti-Pursuit Lasers (2)
Millennium Falcon (1)

Green Squadron Pilot (19)
Push the Limit (3)

Ibtisam (28)
Push the Limit (3)
Advanced Sensors (3)
Engine Upgrade (4)

Total: 99

This gives you a chance at initiative. Do everything you can to force them to run into the ORS. It also changes Ibti into a hypermobile beast so she can knife fight. Then the A-Wing can lend support.

It's not a tournament list, but it should be fun to play. :)

It's not a tournament list...

Master, please enlighten me.

Another fun angle to play with an ORS is to give it Anti-Pursuit Lasers, a Navigator, and an Intelligence agetn. At 33 points, you have the ultimate blocker!

Master, please enlighten me.

Simply put, it doesn't have the offensive capabilities or defensive capabilities to survive all comers. A TIE Swarm would make short work of this list, for example. It simply doesn't have the offensive output to match many of the lists that you will frequently encounter.

You're quite likely to lose Ibti in the first pass and the ORS shortly thereafter. You might get a couple damage in by APL, but the ORS can't shoot at the now injured target that turn since they are touching. When the ORS goes down, and it will quickly, you're down to an A-Wing. I'm not saying that this list is forever doomed, only that it doesn't have the staying power or attack power necessary to defeat many common tourney lists.

Chewie with Draw Their Fire could solve some of ur durability issues.

Looking at the original post I'll say go with the second modification with a small change. The basic change is drop the Engine Upgrade from the B-Wing and Falcon Title to give Chewbacca a Gunner. I'd also consider dropping the B-Wing down to a Blue and adding Draw Their Fire to Chewbacca to keep crits from sinking your squad.

I like most of SableGryphon's squad in post #5. The only thing I really don't like about it is the Gunner on a 2 attack ship.

Now I hope you are using Gunner correctly. As previously mentioned it triggers when at attack "misses" because all the hits and crits are negated by evasion dice or token. If you never triggered a Gunner when using the ORS that tells me you are either EXTREMELY lucky and/or died extremely fast. Depending on what you are fighting 2 dice just should not be that accurate. In fact this inaccuracy also causes me to question using Gunner on such a ship to begin with because your odds of missing with a second attack are still very high compared to the upgrade cost. Gunner is best on moderately high attack ships shooting at hard to hit targets that can't afford to take any damage. With a 2 die primary I'm not sure spending those points is worth it.

Going back to Sable's squad I'd cut the Gunner and consider adding an Assault Missile to the A-Wing to give it some teeth and to threaten a swarm a bit more. I'd may also drop the Falcon Title as I'm not sure how often the ORS will get to take that Evade and if actions are possible then taking Focus may be as productive; it you haven't used the Focus for Defense at some point you have a good chance at using it during the ORS's attack. This brings the squad down to 98 points which you could leave (initiative is important to move the ORS into a blocking position) or you may want to at an EPS to Ibtisam.

Master, please enlighten me.

Simply put, it doesn't have ...

Thank you, oh Obi SableGryphon.

Loving the community here already, great responses!

I agree with all the points raised, English Pete and Khyros, you're both right, the real falcon is definitely the way to go, the increase in hull and shields is definitely worth the couple of points up from a kitted out ORS. I am going to have to reduce the B wing to recoup some points, it's a shame to lose the boost and PS but as you guys say there's a few options opened by that.

1: A gunner for the falcon (Cheers SableGryphon, that was a misapprehension of the rules on my part, probably a bit of 40k stuck in my teeth)

2: Shield upgrade for the A-Wing

3: Stealth Device for A-Wing

Those last two I don't have to downgrade the B-Wing pilot

And thanks for that list sablegryphon I like what you're doing there, I do love the B-Wing (my favourite ship since it hit the big screen), and boosting it's abilities would be my ideal friendly list, though I think I'm going to go with the elite across the board route with fairly durable units, there's money on the prize :) so worth going durability and praying some good luck and careful planning will pay off.

YT-1300, Chewbacca (PS5), Millennium Falcon,

A-Wing, Tycho Celchu (PS8),Push The Limit, Shield Upgrade

B-Wing, Dagger Squadron Pilot (PS4),

Total:100

Any further comments? I'll have to start reading up some tourney lists to see what is the new flavour, I've only seen a few wave 1 and 2 gamesat the high levels and they still seemed to be X-Wing royalty or TIE swarm lists.

Drop the Dagger down to a Blue and give Chewie Expert Handling. Drop the Shield Upgrade on Tycho and give him a Stealth Device and put Nien Numb on Chewie to help shed the stress from Expert Handling.

Barrel roll that big ol' Falcon

Here I'm thinking drop the Shield Upgrade and Falcon title to give Chewbacca a Gunner to make sure his attacks hit. With only three ships you want to make sure your attacks are hitting.

Watching your opponents face as the Falcon barrel rolls out of his fire arc is priceless. Plus, with all these missiles and torps making a resurgence breaking a target lock to deny that shot is also awesome.

A great list is

Han, Expert handling, Gunner, Nien Numb, Falcon Title (54)

2 x Blue Squadron (22 each)

Another bit of meddling led me to this:

YT-1300, Chewbacca (PS5), Gunner

A-Wing, Green Squadron Pilot (PS8),Push The Limit, Stealth Device

B-Wing, Dagger Squadron Pilot (PS4), Engine Upgrade

Total:100

Dropping Tycho freed up 7 points, and a further point from dropping the falcon upgrade. Improving the shooting of the falcon with a gunner and durability of the A-Wing with the stealth gen

I love the idea of adding the barrel roll to the falcon, that is hilarious, a tough decision on the best way to achieve that, the neatest way to gain 3 points(for expert handling & nien nunb) would be to drop push the limit. Thoughts there?

Edited by TSINI

I'd still recommend dropping the EU on the B. And drop it down to a Blue to pick up AdvSns

Chewy w/ Gunner, EH, Nien Nunb

GSP w/ PTL, Stealth

Blue w/ AdvSensors

Total 100pts

The Advanced sensors will increase the B's maneuverability more than the EU will, and it'll make sure you almost always have an action, which will make it more deadly. The PS2 vs. PS4 debate comes down to initiative. At 100 points you're going to either lose it or 50/50 flip for it. And since PS2 and PS4 are flooding the playfield these days, it's not really better to be PS4 and then lose initiative. (Well, it is marginally better since you can still shoot if you get killed, but otherwise it doesn't matter). Though you do lose the potential advantage against a 99pt PS2 squad.

GSP shouldn't be touched. That's probably the best 25 points you can spend on an A wing.

And Chewy is what you wanted him to be. I can't fly the YT to save my life (I like to engage the enemy in the asteroid field, and it never ends well for the YT)... so I can't really comment on how effective that is. I know that it can take it from R1 to R3 or vice versa, but there's rarely room in the asteroid field to do that. And you have to be lined up properly outside of the 'roid field to use it well. With good flying it could be great, but I think it's more of a lulz thing than an effective combat choice. Just think... for those 3 points, you could put PTL on Chewy and then TL+F each turn. Actually, if you're doing that... keep Nien and drop the gunner. This gives you 4 points for the rest of your squad... You could upgrade back to the Dagger, and grab the MF title again, and keep the squad at 99 points for init. Now you can also F+E on Chewy if they're focus firing him.

Chewy w/ Nien, PTL, MF

GSP w/ PTL, Stealth

Dagger w/ AdvSns

Total: 99 points

Its not just hilarious, its very effective. A big ship moves a long way when barrel rolling, you get to measure first, and you can shift fore and aft quite s bit as well. You have to keep the falcon out of as many firing arcs as possible. Fly it defensively. The turret will take care of the offense. Take the falcon instead of ORS. Starts are much better. Take gunner, or take han, which sort of tacks on gunner almost free. Take the evade action from tha falcon tile. Each turn you do this you are guaranteed to stop a point of damage. You can take numb if you want, I just barrel roll and take the stress. You'll still get to shoot (twice) even stressed and you can shed it with a green next round. My 2 cents. I would run advanced sensors on a dagger and nothing else. EU is nice but expensive, sensors are better. As for the A, put a missle on it with PTL. This will make it a target that cannot be ignored. Oh, best advice, have fun. If you have a point left over, consider intelligence agent. You'll be able to use this with barrel roll to avoid a lot of damage.

I've played a few games with a list I'm working on,

Last night I played using:

YT-1300, Outer Rim Smuggler (PS1), Millennium Falcon, Chewbacca Crew, Gunner, Shield Upgrade

A-Wing, Green Squadron Pilot (PS3),Push The Limit, Shield upgrade

B-Wing, Blue Squadron Pilot (PS2), Heavy Laser Cannon, Engine Upgrade.

Total:100

The idea is to guarantee a shot from the falcon every turn, and it can take a bit of roughing up, whilst the A-Wing darts about, and the B wing can get 4 shots off as long as there's a ship in its front arc.

The problems I found last night, very low pilot skills meant I was moving first, which meant my boosts were only good for trimming direction if I was fairly certain I knew where the enemy was going. The gunner modification is expensive and never came into play, even though it makes it almost impossible to never get a hit with the falcon, I haven't rolled all misses with the falcon yet.

Today I have been meddling with it with a few goals in mind:

-Stat boosting, get my guys shooting before lower ships.

-drop useless gear/pack more gear

I have decided upon two alternative directions.

1: Keep the falcon light, boost the A-Wing PS & abilities, recoup these points by dropping the heavy laser cannon and gunner.

YT-1300, Outer Rim Smuggler (PS1), Millennium Falcon, Chewbacca Crew, Gunner, Shield Upgrade

A-Wing, Tycho Celchu (PS8),Push The Limit, Stealth Device, Cluster Missiles

B-Wing, Blue Squadron Pilot (PS2), Engine Upgrade

Total:98

The gain here is a single faster ship, with one hard hitting attack. Still have 2 points to spend one something, maybe a crew member like nien nunb. The loss is a heavy hitting B-Wing at range, though I found it's Koiogran 2 turn quite fun for getting into the thick of the fight so could be a good close range fighter.

2: upgrade to the proper falcon

YT-1300, Chewbacca (PS5), Millennium Falcon,

A-Wing, Tycho Celchu (PS8),Push The Limit

B-Wing, Dagger Squadron Pilot (PS4), Engine Upgrade

Total:100

Here I've upped the durability of the Falcon, and increased the PS of all 3 ships, but the A-wing has lost a little durability. And there's a lot fewer frills.

What do you think? Any preferences or comments? :)

Of the two lists, I'd say go with #2. List #1 just lacks firepower, especially with the generic falcon. I've only found one list where the generic falcon works for me. It's a list I put together just to throw as much HP on the board as I can in a 100pt list, no upgrades or anything, just low PS high HP ships where my YT acts as a disruptor to the movements of my opponent.

Of the two lists, I'd say go with #2. List #1 just lacks firepower, especially with the generic falcon. I've only found one list where the generic falcon works for me. It's a list I put together just to throw as much HP on the board as I can in a 100pt list, no upgrades or anything, just low PS high HP ships where my YT acts as a disruptor to the movements of my opponent.

My favorite ORS list is totally a troll list that I put together a while back. The whole goal is to mess with your opponent.

Outer Rim Smuggler (27)

Navigator (3)

Intelligence Agent (1)

Anti-Pursuit Lasers (2)

Outer Rim Smuggler (27)

Navigator (3)

Intelligence Agent (1)

Anti-Pursuit Lasers (2)

Outer Rim Smuggler (27)

Navigator (3)

Intelligence Agent (1)

Anti-Pursuit Lasers (2)

Total: 99

Of the two lists, I'd say go with #2. List #1 just lacks firepower, especially with the generic falcon. I've only found one list where the generic falcon works for me. It's a list I put together just to throw as much HP on the board as I can in a 100pt list, no upgrades or anything, just low PS high HP ships where my YT acts as a disruptor to the movements of my opponent.

My favorite ORS list is totally a troll list that I put together a while back. The whole goal is to mess with your opponent.

Outer Rim Smuggler (27)

Navigator (3)

Intelligence Agent (1)

Anti-Pursuit Lasers (2)

Outer Rim Smuggler (27)

Navigator (3)

Intelligence Agent (1)

Anti-Pursuit Lasers (2)

Outer Rim Smuggler (27)

Navigator (3)

Intelligence Agent (1)

Anti-Pursuit Lasers (2)

Total: 99

You can sub one ORS out for Salm. (but you'll total 100pts)
Horton Salm (38)
Y-Wing (25), R2-D2 (4), Ion Cannon Turret (5), Shield Upgrade (4)
Sure R2D2 is less useful with the Y's Dial. But Salm + Ion is almost a guaranteed Ion stun. But with good enough blocking shield regen should be done easily enough.

Running Jan in a HWK works well with the ORS, the extra dice making it a cheap full falcon. Throw in the Chewie crew card and you're almost on par with the hull/shields for ten points less.