Opportunist overpriced?

By mazz0, in X-Wing

Does Opportunist seem slighty overpriced? I like the sound of it, especially since I generally play Empire vs rebels (or the other way around) so if I'm Empire my opponents aren't very likely to have evade tokens.

Thing is, for them to by likely to not have focus tokens then I'm quite relient on having lower pilot skill than them, plus it gives me stress when I use it. So for the the number of times you'll get to use it, plus the fact you already pay for it with stress, is 4 points a bit steep? I can picture it being handy on lower pilot skill ships, since it either comes into play or puts your opponent off using the focus on their attack, but there's only so low you can go and still get EPT. Is it much use on higher pilot skills?

Four Sabers with Opportunist could work, or five Black Squadrons with some modifications as well. What do y'all think?

It would be an intimidating kind of thing. Force the opponent to choose whether they wanna protect themselves from the higher PS, allowing this to work, or let the high PS beat them up rendering this useless for that round.

Could be very good in an action-denial kind of list, but 4 points may be steep for what seems to be a situational pilot skill.

Hard to say without using it in a real game first...

Yeah, that's true I suppose - if you can attack them with another ship first you could get rid of the focus that way.

Does Opportunist seem slighty overpriced? I like the sound of it, especially since I generally play Empire vs rebels (or the other way around) so if I'm Empire my opponents aren't very likely to have evade tokens.

Thing is, for them to by likely to not have focus tokens then I'm quite relient on having lower pilot skill than them, plus it gives me stress when I use it. So for the the number of times you'll get to use it, plus the fact you already pay for it with stress, is 4 points a bit steep? I can picture it being handy on lower pilot skill ships, since it either comes into play or puts your opponent off using the focus on their attack, but there's only so low you can go and still get EPT. Is it much use on higher pilot skills?

Four Sabers with Opportunist could work, or five Black Squadrons with some modifications as well. What do y'all think?

This card looks to be a card for low EPT carrying ships. I can see it being very effective on GSP's, Saber's, BSP's, and other low PS EPT's. It won't work on Han unless you swarm a GSP with Han to make Han a PS3.

This card looks to be a card for low EPT carrying ships. I can see it being very effective on GSP's, Saber's, BSP's, and other low PS EPT's. It won't work on Han unless you swarm a GSP with Han to make Han a PS3.

Ah yeah, Green Squadron Pilots as well, that could be cool.

I suppose an advantage is that you could use this in addition to a focus in one turn, for a potentially devestating attack. Also, it applies to secondary weapons, so could make your missiles pretty kick arse.

This card looks to be a card for low EPT carrying ships. I can see it being very effective on GSP's, Saber's, BSP's, and other low PS EPT's. It won't work on Han unless you swarm a GSP with Han to make Han a PS3.

Ah yeah, Green Squadron Pilots as well, that could be cool.

I suppose an advantage is that you could use this in addition to a focus in one turn, for a potentially devestating attack. Also, it applies to secondary weapons, so could make your missiles pretty kick arse.

I had forgot about Secondaries. Can anyone say 6-die APT?

I'm excited to use this on GSP. It puts their cost at 23, which is only 1 point "more" than the PS3 X wing would be. For that point you get a kick arse dial and a 3rd evade die (and 1 less hull). The stress is mostly irrelevant on an A wing / Interceptor since they can so easily shred it. It would force me to run Reds/Daggers/Grays to strip the tokens... or maybe just a couple prototypes to action deny.

I expect this to become the go to EPT for GSP though. Since their primary "issue" is lack of fire power, and PTL can't help this that much - they're still only rolling 2 dice (or 3 at R1). And since it doesn't cost their action, you can still use the TL/F to enhance the attack. This basically erratas Expose to be 100% useless (yes, most people already think it is 100% useless).

This card looks to be a card for low EPT carrying ships. I can see it being very effective on GSP's, Saber's, BSP's, and other low PS EPT's. It won't work on Han unless you swarm a GSP with Han to make Han a PS3.

Ah yeah, Green Squadron Pilots as well, that could be cool.

I suppose an advantage is that you could use this in addition to a focus in one turn, for a potentially devestating attack. Also, it applies to secondary weapons, so could make your missiles pretty kick arse.

I had forgot about Secondaries. Can anyone say 6-die APT?

Or 7 with Jan.

The following is pretty situational but fun to imagine:

  • Jan Ors + Squad Leader
  • Ibtisam + Opportunist + Advanced Proton Torpedo

Ibby focuses, Jan uses Squad Leader to hand a TL to Ibby. Jan takes stress to give Ibby an extra attack die. Ibby uses Opportunist to add a second extra attack die, rolling SEVEN ATTACK total with her torpedo, switching three blanks to eyeballs and then spending her focus token.

EDIT: OH and now Ibby is stressed and can reroll an attack die too :)

Edited by ManOnAWire

The following is pretty situational but fun to imagine:

  • Jan Ors + Squad Leader
  • Ibtisam + Opportunist + Advanced Proton Torpedo

Ibby focuses, Jan uses Squad Leader to hand a TL to Ibby. Jan takes stress to give Ibby an extra attack die. Ibby uses Opportunist to add a second extra attack die, rolling SEVEN ATTACK total with her torpedo, switching three blanks to eyeballs and then spending her focus token.

EDIT: OH and now Ibby is stressed and can reroll an attack die too :)

Ibty's pilot skill is a bit high for that though, chances are they'll have a focus or evade token.

EDIT: Guess you'd already thought of that though. Yeah, fun to imagine :P

Edited by mazz0

Just been looking - there are no cheap, low PS pilots who can carry torpedoes. Cluster Missiles though - two attacks at attack 5...

Edited by mazz0

Something like this could be tempting:

"Dutch" Vander
Ion Cannon Turret (5)
26 points

Garven Dreis
23 points

Green Squadron Pilot #1
Cluster Missiles (4)
23 points

Green Squadron Pilot #2
Cluster Missiles (4)
23 points

EDIT: IGNORE THIS - IT's STUPID!

Edited by mazz0

It's a great upgrade, IMO, but the way I fly squints, I won't be able to use it lol. I agree that it seems better suited to lower PS pilots. Just won't work with the higher ones, unless you get lucky and have an... opportunity.. hehe.. against a ship with just a target lock.. better yet, waiting on his focus from Jan, or some such tactic.. (ain't I a stinker lol)

Edited by oneway

Something like this could be tempting:

"Dutch" Vander

Ion Cannon Turret (5)

26 points

Garven Dreis

23 points

Green Squadron Pilot #1

Cluster Missiles (4)

23 points

Green Squadron Pilot #2

Cluster Missiles (4)

23 points

Wups! Forgot to add the Opportunist! Maybe this:

"Dutch" Vander

23 points

Red Squadron Pilot

23 points

Green Squadron Pilot #1

Cluster Missiles (4)

Opportunist (4)

27 points

Green Squadron Pilot #2

Cluster Missiles (4)

Opportunist (4)

27 points

Maybe Kyle instead of the Red...

I like 2 Green Squadron Pilots with Opportunist, Garven, and Dutch with an Ion Cannon... Let the PS6 Action Stacking combo deal with the focus/evade tokens on the GSP's targets, the unload with the opportunistic GSPs

[EDIT: LOL we ninja'posted the same squad idea... oh well, I like mine (without missiles, using Opportunist) better :D ]

Edited by Eruletho

I like 2 Green Squadron Pilots with Opportunist, Garven, and Dutch with an Ion Cannon... Let the PS6 Action Stacking combo deal with the focus/evade tokens on the GSP's targets, the unload with the opportunistic GSPs

[EDIT: LOL we ninja'posted the same squad idea... oh well, I like mine (without missiles, using Opportunist) better :D ]

Yeah, I usually prefer to have an upgrade that applies to all my attacks rather than being geared mostly at improving my ordinance, but I must confess to being quite smitten with the opportunist + cluster missiles combo...

The Dutch, Garven, 2*GPS with Clusters could be quite good as well, actually. I might try that while waiting for Aces to arrive.

Just been looking - there are no cheap, low PS pilots who can carry torpedoes. Cluster Missiles though - two attacks at attack 5...

Since cluster missiles are two separate attacks I am not sure Opportunist would apply to both as written. It seems like Jan could only add a die to one, and Opportunist the same.

Edit: you could do 4 and 4 though, I would think, which is pretty good :)

Edited by ManOnAWire

Just been looking - there are no cheap, low PS pilots who can carry torpedoes. Cluster Missiles though - two attacks at attack 5...

Since cluster missiles are two separate attacks I am not sure Opportunist would apply to both as written. It seems like Jan could only add a die to one, and Opportunist the same.

I would think that it does not apply to both attacks. However, you can use the first attack to clear tokens, and then opportunist on the second attack.

Does Opportunist seem slightly overpriced?

I don't think so. It's kind of similar to Sensor Jammer in that it forces your opponent to change his action management and it's sort of like Expose but doesn't require you to spend an action.

Even if you put this upgrade on highly skilled pilots, it can still have big effects. Your opponent might have to decide, for example, if he is better of barrel rolling out of an arc if it means he won't have a Focus token to deal with a possible Opportunist strike.

Just been looking - there are no cheap, low PS pilots who can carry torpedoes. Cluster Missiles though - two attacks at attack 5...

Since cluster missiles are two separate attacks I am not sure Opportunist would apply to both as written. It seems like Jan could only add a die to one, and Opportunist the same.

I would think that it does not apply to both attacks. However, you can use the first attack to clear tokens, and then opportunist on the second attack.

Oh of course, you'd be stressed for the second attack! Oh yeah, first could strip tokens though, that makes up for it - I'm still smitten :)

This seems like a potentially fun combo:

  • Dagger Squadron B-Wing w/Advanced Sensors x2
  • Green Squadron A-Wing w/Opportunist x2

The Daggers work to mow down green tokens to clear a path for the opportunistic A-Wings (who can clear the associated stress more easily than just about any other ship).

This seems like a potentially fun combo:

  • Dagger Squadron B-Wing w/Advanced Sensors x2
  • Green Squadron A-Wing w/Opportunist x2

The Daggers work to mow down green tokens to clear a path for the opportunistic A-Wings (who can clear the associated stress more easily than just about any other ship).

Fixed, but I REALLY love this idea... I will have to try that tomorrow night...

I would like to point out that Opportunist + Adv. PT + Jan Ors/Darth Vader Crew = Potential to 1-shot a Firespray-31

Edited by DraconPyrothayan

Why not put it on han, and tell your opponent that any TIE trying to do a Uturn would be dead