Doesn't it seem to you guys that the deckbuilding in this game revolves mostly around the tribal theme? There's the dwarf deck, a hobbit build, the gondor or silvan deck,... I own most of the cards (2 hobbit exp, 2 regular exp. and 8 ch.p's), and often there's just not that many options. Apart from a couple of interchangables depending on location or enemy faced, there's just "the deck". Maybe I missed some cards I initially dismissed as "totally crappy". Of course you can still experiment with colour combinations, that much is true. But I'm often at a loss to freshen my decks up. So some hints are welcome, as always.
Imo there should be more universal cards, like the classic card manipulation: "draw 2, discard 1", "look at top 4 and take 1", damage on critters, mana manipulation, etc etc. The tribal theme kinda excludes it from a lot of decks.