Advice from experienced rebels players needed

By polmoneys, in X-Wing

We've been playing with a friend of mine, he is fielding imps and I go with rebels. We'll be going to our 1st local shop tournament (Barcelona) and as I've never played against rebels I may need to come up wih a more balanced list than the one I'm currently flying.

I expect facing lots of Bs so I was thinking either going with PS4 with max attack die or trade firepower for more 'quality' shots.

######## A ########

3X Red Sq

Dagger+HLC

######## B ########

Dutch+R2D2 (weird astromech choice?)

Dagger+AdS

2X Red Sq

I guess I could build some list with 2A Green+VI and Ions on both B and Y and try to outmaneuver Bs but feels harder. I could downgrade to Rookies and use those 4 points elsewhere. Even missiles feels worth against such low AGI ships!

Too many doubts, some advice on the squads and how to beat Bs would be helpful.

Btw, some ship constraints, only 1B and 1Y available but I do own a Lambda, HWK, 3A and YT.

Gracias!

I would go with list A personally. Move slow and keep shooting at them. Try to use your X's to destroy one target after another. Use target lock as often as possible too if they are running lower PS than you. If they are running higher, use focus instead.

I recently flew the following list and came in 2nd at a 16 person tourney:

Luke

Dutch w/ Ion

Blue

Blue

You could replace one of the blues with a rookie and run it that way. I did poorly against a list that had several ps2 ships and initiative, so I was thinking of downgrading to 99 points to win initiative.

how about...

Squad #1 99pts

Garven Dreis (26)

Biggs (25)

Rookie Pilot (21)

Dagger Squadron Pilot + Advanced Sensors (27)

Squad#2 99pts

Garven Dreis (26)

Gold Squadron Pilot + Ion Cannon (25)

Rookie Pilot (21)

Dagger Squadron Pilot + Advanced Sensors (27)

Squad#3 100pts

Garven Dreis (26)

Dutch Vander + Ion Cannon (28)

Rookie Pilot (21)

Blue Squadron Pilot + Advanced Sensors (25)

having initiative versus other rebel squads that have the same PS as ur ships might be worth staying at 99pts.

Edited by The_Brown_Bomber

I like Dutch, but I also like b-wings,

I flew this a while back and did well with it

Dutch, Ion cannon turret

Blue, advanced sensors

Blue, advanced sensors

Blue

he only has one B-Wing :(

Hmm if you've only got one B-Wing maybe drop HLC and work Ibtisam into the squad instead? She's excellent.

o yer didnt read that bit lol

XXBAA

100pts

Rookie Pilot

Rookie Pilot

Dagger Squadron Pilot

Prototype Pilot

Prototype Pilot

or

98pts

Rookie Pilot

Rookie Pilot

Blue Squadron Pilot

Prototype Pilot

Prototype Pilot

while going 98pts seems to be wasting a few pts u will have initiative verus most squads allowing ur A-Wings to be annoying as hell be effective blockers denying enemy ships of actions :)

Edited by The_Brown_Bomber

I would go with list A personally. Move slow and keep shooting at them. Try to use your X's to destroy one target after another. Use target lock as often as possible too if they are running lower PS than you. If they are running higher, use focus instead.

thanks for the TL advice, I was assigning tokens more on how hot I was rolling than on actual reasoning. If it was today I'd go with list A, hope playing few games this week and see how it goes.

o yer didnt read that bit lol

Don't feel bad. Brown_Bomber and just about everyone else has done the same thing at least once.

Now if it is B-Wings that you are worried about then Ion weapons can certainly help you avoid some of the craziness but the B-Wing can still roll and take any of its actions unless you can also stress them.

I recently flew the following list and came in 2nd at a 16 person tourney:

Luke

Dutch w/ Ion

Blue

Blue

You could replace one of the blues with a rookie and run it that way. I did poorly against a list that had several ps2 ships and initiative, so I was thinking of downgrading to 99 points to win initiative.

I'm not a fan of Ion, but I do like Luke, specially against swarms. Maybe If I buy another B (shields are wonderful) I'll run it some day.

Hmm if you've only got one B-Wing maybe drop HLC and work Ibtisam into the squad instead? She's excellent.

I had this crazy 3 ships list in mind but drop it for something easier to fly :ph34r:

######### C #########

Ibitsam + PTL+ AdS + EU (DraconPyrothayan's hypermobile)

Biggs

Luke + Draw Their Fire (DtF?) + R2-D2+ Shield

Edited by polmoneys

o yer didnt read that bit lol

Don't feel bad. Brown_Bomber and just about everyone else has done the same thing at least once.

Now if it is B-Wings that you are worried about then Ion weapons can certainly help you avoid some of the craziness but the B-Wing can still roll and take any of its actions unless you can also stress them.

In my experience against Soontir/Turr ( both with PTL ) or Krassis Ions never pay off. Against Bs they might become more useful as with low AGI hits every time but with barrel rolling may not be enough...it's hard playing rebels !

Edited by polmoneys

Ions against Soontir Fel are actually quite potent. He wants to get stressed, and you REALLY want to Ionize stressed ships, 'cause they don't get to unstress.

Ions against Soontir Fel are actually quite potent. He wants to get stressed, and you REALLY want to Ionize stressed ships, 'cause they don't get to unstress.

Soontir + PTL + Stealth is the main reason (Firespray on close second) I'm not buying more rebel ships as I'm seriously considering switching to the dark side...

Ions against Soontir Fel are actually quite potent. He wants to get stressed, and you REALLY want to Ionize stressed ships, 'cause they don't get to unstress.

Soontir + PTL + Stealth is the main reason (Firespray on close second) I'm not buying more rebel ships as I'm seriously considering switching to the dark side...

I'm actually starting to prefer Turr Phennir + PTL to Fell + PTL. They both get the benefit of action economy, but Turr lets me PTL during combat to get into a more defensive position after attacking.

Luke, plus R2 D2 + Shield and DtF almost feels abusive.

Luke, plus R2 D2 + Shield and DtF almost feels abusive.

Fly it alongside Biggs for most excellent luls.

One piece of advice I can offer, being a through-and-through Imperial, is to find a good priority target that has only one evade dice. Y-Wings and B-Wings work great. Use your heavy attack ships (things with 3 attack dice) against them, like ganging up with your X-Wings. If you can finish them off with your primary weapons, then you can switch your attack to whoever has proven themselves most annoying at this point and utilize any secondary weapons you might have to kill them faster. If you're lucky and you maneuver well, you can kill off an important ship within two combat rounds, and kill a second while your opponent is still planning to have them stick around for a turn longer. Unraveling your opponents combat math can really unnerve them and make them fly poorly the rest of the match.

Luke, plus R2 D2 + Shield and DtF almost feels abusive.

Fly it alongside Biggs for most excellent luls.

Yeah, that was 2/3 of my 3 ship build, the last ship was Wedge and Biggs had R2F2 and a shield as well. He died, but he was the only one that died. Luke ended the game with full shields and had been hit many times, 6 or 7 by my count.

Ions against Soontir Fel are actually quite potent. He wants to get stressed, and you REALLY want to Ionize stressed ships, 'cause they don't get to unstress.

Although it isn't always easy if you can hit the crazy Fel+PtL combo with an Ion weapon it will usually be stressed which will make it a sitting duck the next turn. Because of the ion effect Fel doesn't get to reveal a green which means keeping the stress which it turn means no actions for him. Hitting him may be hard but it is well worth the reward.

Ions against Soontir Fel are actually quite potent. He wants to get stressed, and you REALLY want to Ionize stressed ships, 'cause they don't get to unstress.

Soontir + PTL + Stealth is the main reason (Firespray on close second) I'm not buying more rebel ships as I'm seriously considering switching to the dark side...

come on over... it's nice not having to worry about getting sun burned.

When facing Bwings: make them Kturn as often as possible (if they don't have advanced sensors). If they do have advanced sensors make sure you REALLY focus fire. I mean, you should be doing that anyway but it becomes even more important.

Also

Might try Blue Garnet list:

Roark

Dagger + ad sensor

Blue +ad sensor

Rookie

Obviously put a turret on Roark (I like Blaster +recon personally). If you go light on Roark you can also upgrade the 2nd bwing to dagger and have PS 12/4/4/4 for shooting... but then you might as well not run Roark. Since it has one PS 12 as long as Roark is around you always get a chance at killing before they get to shoot and with the already tough Bwings that means a lot.

how about...

Squad #1 99pts

Garven Dreis (26)

Biggs (25)

Rookie Pilot (21)

Dagger Squadron Pilot + Advanced Sensors (27)

Squad#2 99pts

Garven Dreis (26)

Gold Squadron Pilot + Ion Cannon (25)

Rookie Pilot (21)

Dagger Squadron Pilot + Advanced Sensors (27)

Squad#3 100pts

Garven Dreis (26)

Dutch Vander + Ion Cannon (28)

Rookie Pilot (21)

Blue Squadron Pilot + Advanced Sensors (25)

having initiative versus other rebel squads that have the same PS as ur ships might be worth staying at 99pts.

how about...

Squad #1 99pts

Garven Dreis (26)

Biggs (25)

Rookie Pilot (21)

Dagger Squadron Pilot + Advanced Sensors (27)

Squad#2 99pts

Garven Dreis (26)

Gold Squadron Pilot + Ion Cannon (25)

Rookie Pilot (21)

Dagger Squadron Pilot + Advanced Sensors (27)

Squad#3 100pts

Garven Dreis (26)

Dutch Vander + Ion Cannon (28)

Rookie Pilot (21)

Blue Squadron Pilot + Advanced Sensors (25)

having initiative versus other rebel squads that have the same PS as ur ships might be worth staying at 99pts.

Squad three looks pretty darn good. Fly the Rookie the closest to the enemy to try to draw the most fire.... also do whatever you can to make dutch your secondary tank. Y wings can take a hit. I'm not crazy on 99 points as rebels. You'll see the occasional crit mess up a simultaneous fire but for the most part you can find a more worthwhile point.

Edited by Kelvan