Small storyline for becoming force-sensitive?

By Morridini, in Game Masters

Hi all.

One of my players is planning on becoming force sensitive, and with the exp from the last session he has enough to become force sensitive (and get some training), and I am trying to come up with a small storyline for him that will take place alongside the main story of next session.

Do anyone have any ideas, I've kinda hit a mind block here for some reason.

Cheers

If you plan on him finding a teacher that can instruct him in the ways of the Force, that would of course be an adventure in itself. Other than that I don't quite understand what sort of storyline you're thinking about.

Well, first off, why is the character Force Sensitive mechanically? For my character Talley, I will never let him become Jedi, his Force Sensitivity manifests through his tactical genius. While mechanically, there may be no reason to be Force Sensitive, but I wanted to give him an almost superhuman sense of tactics, but not strong enough to emerge as a Jedi in training.

With your Career and Specialization(s), what is your character's background. If he's Joe Schmo who's drifted through life working one meaningless job after another then he wouldn't be. If he's good at something, is there a connecting feature of the Specialization that you're going for? What about the character's career and first specialization? Why did you pick those two? Come up with some ideas as to why the character has the ability to become FS, then why did it finally manifest, then talk with your GM, see what your GM has to say as to what's going on and what will happen in the future, barring metagaming information, and work with them as to why the character is Force Sensitive.

Remember, Anakin and Luke were good pilots and Leia was a good diplomat and leader. The Force manifested itself through those traits.

If you want to go with a kind of common EU trope, you can always have him develop visions that lead to a Holocron or something. It works pretty well imo.

A macguffin such as a teacher or relic is always good. The glow stick (lightsaber) will light a fire under most force sensitive's behinds.

Talk to your player more. See where the player wants to go with his character's force sensitivity. Is it just going to be a thing he or she calls upon in their time of need. Or will this character pursue it at the expense of everything else?

I think getting that answer will tell you what you should do.

Edited by kaosoe

I like to use the "awakening" for initial force sensitivity. Ask the player what they think the force is and how they think it manifests. Not too surprisingly, everyone has differing views on this matter which make it easy to personalize. For me, I see the force as pressure. Like water pressure from being over ten feet down. Then the motion of the Force is like the ebb and flow of tidal force.

The Meraluka in our game saw the force as musical notes. For her "awakening" she heard the structure of a shipyard sing as she darted through it trying to avoid cloak shape fighters.

Yey, lot's of good answers here.

If you plan on him finding a teacher that can instruct him in the ways of the Force, that would of course be an adventure in itself. Other than that I don't quite understand what sort of storyline you're thinking about.

I don't want him to meet a mentor quite yet, what I was more thinking of is to find a narrative way of explaining how he yesterday was just an ordinary guy and today he can suddenly move stuff with his mind. I feel that I need some kind of mini-story to explain that.

Well, first off, why is the character Force Sensitive mechanically? For my character Talley, I will never let him become Jedi, his Force Sensitivity manifests through his tactical genius. While mechanically, there may be no reason to be Force Sensitive, but I wanted to give him an almost superhuman sense of tactics, but not strong enough to emerge as a Jedi in training.

With your Career and Specialization(s), what is your character's background. If he's Joe Schmo who's drifted through life working one meaningless job after another then he wouldn't be. If he's good at something, is there a connecting feature of the Specialization that you're going for? What about the character's career and first specialization? Why did you pick those two? Come up with some ideas as to why the character has the ability to become FS, then why did it finally manifest, then talk with your GM, see what your GM has to say as to what's going on and what will happen in the future, barring metagaming information, and work with them as to why the character is Force Sensitive.

Remember, Anakin and Luke were good pilots and Leia was a good diplomat and leader. The Force manifested itself through those traits.

Ok that's some good questions, I'll have my player answer those and see if that inspires me to something. As of now he is a Kamino medic whose obligation is to right the wrongs (in a sense) that the Kaminoans wrought upon the galaxy by their cloning deal with the Emperor.

If you want to go with a kind of common EU trope, you can always have him develop visions that lead to a Holocron or something. It works pretty well imo.

That might work further down the line, as of now I just want something small to showcase his new senses, but I'll keep that in mind, thanks.

A macguffin such as a teacher or relic is always good. The glow stick (lightsaber) will light a fire under most force sensitive's behinds.

Talk to your player more. See where the player wants to go with his character's force sensitivity. Is it just going to be a thing he or she calls upon in their time of need. Or will this character pursue it at the expense of everything else?

I think getting that answer will tell you what you should do.

Thanks for the help.

I like to use the "awakening" for initial force sensitivity. Ask the player what they think the force is and how they think it manifests. Not too surprisingly, everyone has differing views on this matter which make it easy to personalize. For me, I see the force as pressure. Like water pressure from being over ten feet down. Then the motion of the Force is like the ebb and flow of tidal force.

The Meraluka in our game saw the force as musical notes. For her "awakening" she heard the structure of a shipyard sing as she darted through it trying to avoid cloak shape fighters.

Yes this "awakening" might be more of what I am thinking of, I'll ask my player questions like that. Thanks mate!

Anytime! The Force is a spiritual aspect so I like to make it a spiritual journey.