Come on every player/GM has one. What's your story for an awesome moment of Roleplay with EotE?
Those moments of AWESOME!
Watching another player go Rancor on 3 enemies in a brawl.
No armor, no weapons, just fists.
And it wasn't the GM being nice to him.
He killed the enemies way too fast for the GM to have a chance to make it easier.
Watching another player go Rancor on 3 enemies in a brawl.No armor, no weapons, just fists.And it wasn't the GM being nice to him.He killed the enemies way too fast for the GM to have a chance to make it easier.
That reminds me of my force sensitive in a banquet with an imperial delegation. Things went bad (go figure) and because my character was playing by the rules he didn't have his weapons on him. When the imperial officers jumped up and drew Blasters, my character having higher initiative grabbed an empty wooden chair and went in swinging.
His attack downed three of the four minions, disarming the last of them with a chair leg to the wrist! Good times ![]()
My player, a young Jedi Master, was looking for his friend: The ex-senator of Selonia. We are in a few months after the Senate dissolution and destruction of the Death Star.
He lost his starfighter and wanted to ask for help with the senator, but when one of the workers came to pick up him the car exploded. He saved the driver jumping from the car at the last moment.
His Sixth sense (the one from the player XD) make him think that the one beyond this are a few berserk droids from an ancient tyranic civilization that still believes that their masters are still alive.
He decided to travel to the Senator mansion to see whats happening because he had there an ancient relic droid working as bibliotecary, probably on of those berserks droids.
After scouting the masion he saw that the droid its replicating himself using raw an the other service/family droid from the senator. He called from some aid from a pair of rebels agents that helped him before to evade a blockade.
They get a pair of construction vehicles (lack of recources there yes XD) and went to confront those REALLY dangerous droids.
A fierce battle began there. One of the most EDGEfull moments was when the main droid fired the rebels and my players and hit them BUT also diced a Despair. Kcnocked down th two rebels and harmed him severely but also destroyed a part of the ceiling/roof causing a collapse that destroyed the other small droids.
In its last breath the droid tried to engulf the player with a thermal fusion. My player didn't know it and jumped to the droid to hit him with his lighsaber. He evaded at the last moment but due to all the Disavantages that he get, he lost almost his front equipment getting naked or almost.
He also loose there an important item that will bring a lot of consequences.
It was AWESOME! ![]()
Failure with Advantages... Succes with Desesperation... Thanks EDGE! ![]()
From the beginner game:
I'm hiding in the Imperial building in Mos Shutta. The GM calls for a Stealth roll and I pass but generate some Threat. The GM tells me I haven't been seen yet but one of the custodial staff is coming into the office I'm using. I hide behind the door, close it after he enters and knock him out with the butt of my rifle. Unfortunately I generate even more Threat - someone hears the guy hit the floor.
"Jenkins, are you okay? Looks like you had another fall."
"Whu... wha?"
As Jenkins' vision clears he looks past the secretary to see a Twi'lek woman braced against the ceiling by her legs and lekku. With a murderous look in her eye she brings a finger to her lips and mimes, "shush".
"Gah!"
Jenkins passed out.
Edited by Col. OrangeFrom yesterday:
GM: “[Description of the lavish office of a corporate executive who has gotten himself into trouble with the sector’s Moff] …he sits behind a heavy, ancient-looking desk. A hologram of an exotic dancer – a human female – is projected above the corner.”
Pash: “We-”
Oskara: “We are not taking the desk.”
We negotiate a price to get the executive to freedom as Imperial Stormtroopers enter the lobby of the building. We do not fancy fighting our way out (there is a Stardestroyer in orbit, so we know there won’t be just a few of them). There are no vehicles on the roof but we can see that the hospital next door has an air-ambulance and the buildings are connected by some covered bridges – they’re just seventeen floors below us.
Oskara: “CC-2N8*, hold this cable.”
CC-2N8 complied. At which point we booted it out of the window.
Manny** (looking out of the now broken window): “Is that cable going to be long enough?”
Oskara (checking Wookieepedia): “…yeah it can dispense- wow, 200m of cable.”
Manny (still looking out of the window): “All the same, best secure the line to something, yes?”
CC-2N8 runs across the top of the bridge, climbs up, drags the pilot out of the ambulance and brings it up to us.
We zoom off and are pursued by local enforcer airspeeders. Pash takes us down – down to street level – and we begin a chase scene through the winding roads, shooting out of the ambulance to put them off, ploughing through a “Grigg City welcomes careful drivers” sign. Pash eventually ditches both those already chasing us and the reinforcements they'd warned ahead of us.
Manny: “…Did anyone sever the cable we tied to CC?”
Back at the office, the desk is yanked violently out of the building.
*Salvaged BX series droid (Marauder).
**Bothan Politico.
Edited by Col. OrangeDuring the liberation of New Meen in LAotH, Oskara snuck into the "resort devlopment" compound while the rest of the party took the landspeeder and met up with the minion group on the approach road.
Oskara set timed explosives on the fuel tanks outside the Cantina and then snuck into the equipment garage. She flipped a destiny point to have a "bobcat" like machine waiting.
As things went south on the road, the explosion of the fuel tanks blew the wall apart in the cantina, killing two more minion groups and giving the rest some Disorient, while out of the smoke and flames of the chaos, Oskara rode her bobcat into battle carbine blazing.
The exposed minion group of course, soiled themselves...
Come on every player/GM has one. What's your story for an awesome moment of Roleplay with EotE?
I'd love to. But I am to new to this game. And the most precious moment of Star Wars roleplaying was with D6 ... Would you like to learn more about?
I'd love to. But I am to new to this game. And the most precious moment of Star Wars roleplaying was with D6 ... Would you like to learn more about?
Yes please.
Come on every player/GM has one. What's your story for an awesome moment of Roleplay with EotE?
I'd love to. But I am to new to this game. And the most precious moment of Star Wars roleplaying was with D6 ... Would you like to learn more about?
Stories are stories no matter what system was used. Go ahead and regale us.
My group just had a great one.
So we have a Mandalorian family (husband the shocktrooper, wife the sniper, their daughter the medic, and the wife's sister the slicer) operating out of an assault freighter. They arrange to intercept and capture an imperial freighter so to do this they hide in a astroid field the ship has to pass through.
After grappling on to the top of the freighter they force a boarding hatch and the shocktrooper drops through, bes'kad in one hand and vibro knife in the other. He downs a few minions then the slicer dropped down to support the shocktrooper but failed and got threat so she fell flat on her back.
Next round the sniper dropped down and failed her roll but got advantages so she landed, slipped, and fell into a firing position with her left boot on her right knee and the rifle resting on the shin plate.
Finally the medic takes a shot but rather than dropping into the ship, she hooks her feet in the bulkhead and swings in upside down to take a shot. She hits but generated threat so she slips loose and falls on the slicer.
Yeah, best dynamic entry ever....
Ok. This was an adventure from the super-nova campaign in a Star Wars D6 game. I played a Duros, named: "Jensaar Keeg", navigator, gunner and pilot ...
We were in a space port at a launching platform. This platform was accessible via stairs as well as an freight elevator for heavy duty purposes. Anytime it moved up- or downwards it passed the control-room of the hangar below the launching paltform where our ship was.
I don't know anymore, why ... But we were trying to get to our ship, but for whatever reason Imperial forces gave us a hard time doing so. We tried to get to our ship with the elevator, and when it was passed the elevated control room, but not yet at the level of the launching platform it stopped and started to move downwards again. That was bad ...
I decided something hilarious - especially since my character was the major gunner of our crew ... I assumed that because the elevator was controlled from the control room within the hangar, I started to do a running jump from the elevator-platform (there was no elevator-shaft, it was just am elevator platform rising or declining with huge hydraulics) into the control room. The GM told me that this would require a rather difficult check to pass; and I did it.
And this is how the GM described it:
GM
The GM rephrased the combat into a few impressive sentences simplifying the game-mechanical events: You do your running jump with all the blaster-gunfire swirling through the air. You see that the distance between the elevator platform and the control room is wide; but you are pretty certain that you will do it. As you close in you realise that there are only simple windows around the control room. With blazing guns you dash through the windows and happen to land right between three stormtroopers. Reacting immediately you are able to take down the first one. And you imagine that under the helmet his face might has unbelievingly watched at you. The other two troopers react after the initial shock, but your skill with your blaster is exceptionally well and you take them out as well ...
Now, and that is part of good storytelling, too, my attempt to jump from the control room back onto the now rising elevator was kind of tricky, because I had only little room for doing a running-jump ... And I missed the platform very closely; but the GM allowed me to at least grab the edge of the platform. But I had to hurry in order to prevent me being squished by the elevator-platform closing with the launching platform ... And that really, really was pretty close ...
Best wishes!
Mad
Edited by MaddockKrugMy group hasn`t played much either but so far this is my best awesome/hilarious moment:
One of the players, a human smuggler, wanders into a cantina looking for information about a scumbag. So we saddles on up to the bar and gives a fake name and asks the barkeep if he has any jobs. The barkeep responds "Yea, waitin on table but you ain't got the legs or the face to do it!" He then proceeds to take a booth to himself and refuses to ask anyone anything remotely related to the scumbag nevermind he has a description of the scumbag goons whom just happen to be sitting just down the bar from him.
"Aren`t you going to ask anyone about him?"
"I`m playing it cool, seeing what happens"
"What happens is the one waitress is getting tired of you nursing a single drink for an hour."
To spice things up I have the guys he's "watching" starting harrassing a rodian female. So he valiently steps up to defend her honor. He steps in a bravely tells the drunken goons:
"Look pal you don`t wanna go there with her, she's got the rodian dank."
"Really? You sure?"
"Yea (rolls two triumphs), I`m sure."
"Well thanks for the heads up!" Goon then going back to drinking with buddies and player talks to rodian for the next 20 minutes learning everything about her, even the fact she's a bounty hunter. Never once asks her about the scumbag he's looking for. Never goes to the goons whom he has an in with now.
A long and pointless time later he ends up talking to the Rodian lady again asking her about the goons when a toydarian information broker waves him over and says:
"Look pal, you don`t want to go with her, she's got the rodian dank."
A botched double assassination attempt on Cloud City that started with a Betrayal Obligation, took place over the course of a sabacc tournament, involved jousting with police speeders, was resolved in a mid-flight cockpit shootout, resulted in the arrest of Rebel gunrunners, and ended with a banquet aboard an Imperial cruiser.
And they were trying to take a vacation.
Sorry for the double post... I'm copying this from another thread... I have to say this was one of the best game sessions I've run. All the way through this session, the players kept saying "If we survive this..."
Meanwhile back on Cholgana....
The Marauder was in the Bacta tank, and had just recovered to 1HP. He was left on the ship with the doctor and the mechanic while the other half the party went to The Retreat to convince the survivors that they were being rescued. In a twist, an imperial agent and 5 troopers were taken captive and hauled along with the players.
The negotiation was a glorious victory for the Empire! (Guess what I used the Dark Side points for. Just guess.) The players mumbled through convincing the survivors that they were there to help. The crowd was unconvinced.
Then the Imperial Agent butted in; "Friends! The Empire has brought peace and prosperity to the galaxy. These supposed friends are criminals and thieves (holding up a holo display showing their faces and crimes) Murderer, Murderer, Theft, and of course Attempted Murder of me... (a clear video playback of the players taking IT3PO plays) As I was meeting IT3PO to take him to meet you I was shot in the back by that droid (pointing at the Slicer Pit Droid)." The Pit droid player (just trying to correct me), "That was Hack, the other droid." The Agent didn't miss a step, "And now (typing in a little keypad) harboring a fugitive! We turned the Wheel upside down looking for that little cretin! He shot me in the back! Unprovoked!" Turning the crowd, "The Empire is unconcerned with your supposed transgressions and is only worried for your safety. I have been authorized to bring all of you to the nearest spaceport for a fresh change of clothes and a hot shower. Now what say you?" I rolled a critical success in front of the players. The crowd went wild, and my players visibly sank.
Not much later... The party was split so I decided to run a ginormous double combat. As a GM I have to say this was very satisfying.
5 Imperial Scouts used fire gel(?) and burned their way into in the rear hold of the ship just as the other players started screaming for help from the other camp.
The battle for the ship was hilarious. Alarms went off.. the Marauder came running out of the med bay, naked swinging his sword (the metal one) around. The doctor was badly perforated trying to hold a door, but a grenade thinned the imperial troops. Then in a fit of utter silliness, the mechanic turned off the gravity, and took the ship off in a loop da loop barrel roll hoping to confuse the troopers. Yeah... bacta and naked guy everywhere. "Put some pants on. Or something." After they won, they were able to bring the fight to the Deep Dark and chase it off.
The Deep Dark trashed The Retreat using ship board weapons... Two of characters were seriously put out of commission in one rake of the settlement. The body count was appalling, 35 dead(?), and one cyber nexu.. Sad and viscous. When the Deep Dark was chased off, Captain Harsol ran over to the Imperial Agent and gunned him down in cold blood.
On the plus side the ship now had enough life support for all of the survivors...
We were in our second session of our first real group. I'm the GM in the group, with four players present. We were doing the adventure in the GM kit, where you go to a mine that has been overthrown by droids.
They entered the cafeteria, right after seeing blood stains and blast marks in a nearby office, and found four bodies. The chef bot was steadily droning away and still making food.
Player: It's a droid rebellion. Pirates woulda shot the chef.
I had to suppress my shock until they were later attacked, but that was very surprising.
That's all I can think of off the top of my head, though.
So three wookies walk into a cantina.... "Do wookies like milkshakes" moment. EotE with the kids can be fun. Like why do all the kids roll wookies....so much wookie howling at the table...moratorium on all wookies now. Crazy, but awesome.
Edited by YivraelWe were in our second session of our first real group. I'm the GM in the group, with four players present. We were doing the adventure in the GM kit, where you go to a mine that has been overthrown by droids.
They entered the cafeteria, right after seeing blood stains and blast marks in a nearby office, and found four bodies. The chef bot was steadily droning away and still making food.
Player: It's a droid rebellion. Pirates woulda shot the chef.
I had to suppress my shock until they were later attacked, but that was very surprising.
I ran that for my players as well. Though one of them was a droid and they completely avoided the cafeteria. It made "spooky" noises so they completely ignored it. Instead they walked past the blaster marked office without investigating, found the dead transdoshan, whom they were completely convinced was going to jump up at any second and try to turn them into zombies. When they finally made it to the chief's office they were so obsessed with the safe in the floor they ignored the multiple hints to use the computer, nevermind the mechanic/slicer in the groups high ranks in computers.
"You can only barely see the safe in the floor from the glow of the chiefs computer which is still on."
"Hmmm, we tip the monitor over and have it light the safe better."
*Sigh*
They failed and rolled a despair trying to open the safe, it was priceless.
Then the rest of the players sent the droid mechanic/slicer to go look for some mining equipment they could use to defend themselves with, sending him forward into the rebelling droids areas without so much as a spanner to defend himself with. So the droid talks to the 'evil' droids and they lie and tell him that there were pirates and they have chased the miners into the tunnels. One of the players at the table says out loud, 'I knew it!'
When the droid player refuses to join the rebelling droids and turns his back to them they all grab blasters and shoot him. Plus the droid player bombed several preception and vigilance checks I gave him to notice anything out of the ordinary. Apparently blastermarks and dead bodies mean zombies, but battledroids, an administrative droid that offers a player to join the revolution, and a flimsy story about pirates attacking puts the players at ease.
Droid player was lucky the nemesis droid was a talker not a fighter, just barely missed killing him in one hit.
While the players tried to heal and discuss a plan, the evil droids built a barracade to give themselves moderate cover while they worked to load their ship to leave. The players then discussed who should stick their head out to see what the baddies were up to. They nominate the NPC 3P0 droid to do it, whom protests but they convince won`t be shot (it's a droid after all). It sticks it's head around the corner and the evil droids shout "Die flesh lover!" and begin blasting, the droid takes one to the face but manages to stay functional. The players with their usual lack luster sympathy say "See! That's why we sent him!"
The rest of the adventure went just about as well, though once they figured out that the battledroids (B1s) could be taken out by a stiff breeze they became much more gun-ho. The evil droid did manage to escape cause they took FOREVER to get back to the second landing pad. Even after they knew about the droid revolution they still almost had the doctor droid they found (whom was acting untrustworthy from the get go) do surgery on one of the players.
I'm running a semi sandbox game and had a chance for the players to get side tracked while looking for parts for their ship. They find an escape pod with a human replica driod agent of the Black Sun (unknown to the players). The pilot decides 'she' needed to be charmed and starts putting the moves on her. After some time and fancy flying, I allow him a charm check. 2 green, 1 yellow vs 2 purples and 2 reds. The roll is 4 successes from the positive dice and 6 threat from the negative. So they hook up, but during pillow talking he has managed to tell her all of the groups secrets and everyone knows what's going on in the escape pod. Was funny stuff with a lot of 'oh crap' once they realized who she was.
And i wasn't even planning for black sun to be much of a factor...until now.
Edited by DharusI'm running a semi sandbox game and had a chance for the players to get side tracked while looking for parts for their ship. They find an escape pod with a human replica driod agent of the Black Sun (unknown to the players). The pilot decides 'she' needed to be charmed and starts putting the moves on her. After some time and fancy flying, I allow him a charm check. 2 green, 1 yellow vs 2 purples and 2 reds. The roll is 4 successes from the positive dice and 6 threat from the negative. So they hook up, but during pillow talking he has managed to tell her all of the groups secrets and everyone knows what's going on in the escape pod. Was funny stuff with a lot of 'oh crap' once they realized who she was.
And i wasn't even planning for black sun to be much of a factor...until now.
I always love those hooks that you don`t have to artificially create, I usually let ones like this just slip under the radar for a few sessions while they forget about it, then BAM! All of a sudden the black sun is all up in their junk messing up their awesome plan to make alot of money. Then I just wait for the inevitable:
"You just had to sleep with her didn`t you?"
The funniest moment happened during the first conflict in the beginner game. The droid character hid in the storage space but as soon as the Smuggler was made by the Gamoreans she decided to help him out and toss a concussion grenade out from the storage room. She immediately rolled 2 fail and 3 threat. I told her the grenade hit the doorpost bounced back inside the storage room and went off. The next round the droid wanted to jump over the bar but rolled terrible on her acrobatics check. We decided that she was still dazed from the grenade and fell headfirst over the bar all the while mumbling, "I am coming for you Pez don't worry."
The funniest moment happened during the first conflict in the beginner game. The droid character hid in the storage space but as soon as the Smuggler was made by the Gamoreans she decided to help him out and toss a concussion grenade out from the storage room. She immediately rolled 2 fail and 3 threat. I told her the grenade hit the doorpost bounced back inside the storage room and went off. The next round the droid wanted to jump over the bar but rolled terrible on her acrobatics check. We decided that she was still dazed from the grenade and fell headfirst over the bar all the while mumbling, "I am coming for you Pez don't worry."
I like that starter group from the boxed set. We still use the droid.
It was pretty awesome considering he did it with a basic blaster pistol at long range.
Is that even possible??? I have up until now played the game in such a manner that the range of your gun is the absolute range and cannot by fired any further...
My group got into a bit of a pissing match with a rather skilled bounty hunter by the name of Gavin. They had gone back and forth a couple times, leading up to the PCs stealing Gavin's Surronian Conquerer and Gavin firebombing the pilot's Ghtroc. All side adventure stuff, generated out of obligation.
So, the players, through a long bit of charm, deceit and slicing, manage to capture an Escort Carrier. They are pretty in with the Alliance at this time, but all they really want for the carrier is cash, and there is no way the Alliance has that kind of cash on hand (and I am not giving them a few mil anyway).
So one of the players pipes up with: 'We want a vidletter from Mon Mothma personally thanking Gavin for all the help he has given the rebel alliance.'
And yes, they did plant the letter in Gavin's effects just before framing him for breaking a rebel operative out of an imperial prison. Gaving is currently a guest at the Kessel Correctional Facility
Blasters can hit beyond their optimal range, the difficulty added equaled two additional purple dice but he boosted it with a Force point to total 2 yellow/2green/1 Blue VS 4 purple. The result was as I mentioned and I lost a potential capture.It was pretty awesome considering he did it with a basic blaster pistol at long range.
Is that even possible??? I have up until now played the game in such a manner that the range of your gun is the absolute range and cannot by fired any further...
Every additional range band adds difficulty to the roll.
Where is this in the rulebook??? I have looked for it last night but had no luck finding it....