Well, our group finished Beyond the Rim this week and I sat them down for a conversation about what the group's goal would be. I shot out a few basic ideas to get them started and they seemed to like them all. So, the consensus was to eventually set up a criminal organization for smuggling. They want to build up a fleet of ships under their control and move goods around illegally while they have fun doing odd jobs.
I figure for the startup process they are going to have to make alliances with other organizations and set up trade routes while they build up enough capital to purchase ships. They also did well enough to stay on with ISO Tech which should give them something to do immediately.
I set up rules for hiring crew members, and started constructing them a beat up BFF-1 they can purchase to start up. I can post that information for review later if anyone is interested.