Someone at our club really wants to play some imp and rebel ships at the same time, but this would naturally be a bit too powerful.
Ok apparently, the rules are quite restricted to make any sort of strong list, so here are the new rules:
Pirate faction v2.0:
- All ships types can be used. (Example: interceptors with x-wings)
- All unique ships and upgrades are banned. (Example: no Howlrunner or Nien Nub)
Can we break this?
So I came up with a simple pirate faction:
-
All ships types can be used. (Example: interceptors with x-wings) -
All unique ships and upgrades are banned. (Example: no Howlrunner or Nien Nub) -
All regular ships become unique. (Example: An academy and obsidian tie would be fine)
Your task? Break this!
Prove me wrong by posing a list with explanation why this would be way to powerful.
Edited by PS10