Why I like this dicing-system of SW EotE ...

By MaddockKrug, in Star Wars: Edge of the Empire RPG

I said it in another post but: Edge have a special MAGIC.

Developers have created an almost perfect balanced dices with the correct proportion. Of course all this can be effective because Edge is a Cinematic instead a Precise Simulator game but, who cares about if my char jumps 9 feets/3 meters or 10,5 feets/3,5 meters... I'm a Hero and I rolled a Luke-lightsaber poster dice, I want to do something EPIC! XD

The first days I was learning about Edge mechanics it didn't liked so much in some aspects. So many "bugs" there but ther reason was I haven't focused on the game idea and the true power of the game, the dices systems!

Desesperation in Success. Triumph in failure! OMG Nintendo 64... its just awesome!

I made only a few sessions with an advanced character and, and NEVER enjoyed a system so much.

System has become a part of the game fun. Before that, it was just only "the way to reach the fun" not the fun itself (excluding the fact of reading criticals from the d100 Lotro... was cool in that era XD).

Everytime that in our games we have to do a roll, my player and myself look with a lot of illusion to the dice awating that they give us a piece of a Dream.

Its a Dream Forge system :D

Sincerelly, I doubt that designers from FFG ever read this, but, just a simple THANKS.

PS: If there is a FFG developer here... Bloody Hell! Make some spoilers about Force & Destiny! XDD

Edited by Josep Maria

I'm blind...

Since playing EotE, my brother calls me a nerf herder...

I'm a 2nd degree blackbelt in tae kwon do... though I don't do more than forms any more (and I fall a lot.. Real life isn't like the movies) but if I'm ever mugged by sheets of wood, those guys are going DOWN!!!

I have a lot of fun! I can recommend that character!!!

Aww, now I know I'm never gonna be able to make a character cooler than the real-life Haley! :)

Aww, now I know I'm never gonna be able to make a character cooler than the real-life Haley! :)

That's such a cool thing to say, Maelora.

Only thing better was reading it :)

Of course, I'd trade in my vicious board breaking skills for a proper circadian rhythm...

Maelora, for this one shining moment, you are the queen / king of the interwebs. Lovely post.

Now, back to being semi-on-topic.

One thing I have learned in my 29 years of running games with min-maxing buggers of players is that you keep the encounters varied. Give the war-droid the chance to shine soaking damage, and then give the slicer the chance to shine with his/her 1337 skillz. Hit them in the dump-stats as well, such as making that slicer fight or the war-droid slice a computer. So long as EVERY player has his turn to shine and its even across all players, and every player has his chance to suck and it's even across all players, everyone has a good time.

There is nothing wrong with encounters that are a pure face roll for specialised PC's, so long as that is not all that they encounter in a session.

Oh yeah, this dice system does rock my boat a hell of a lot. I love the power that it gives to the players to help tell the story.

I have been enjoying Leverage, it is a nice family show and one which my wife and children enjoy.

The group of characters consists of a Mastermind, Hitter, Hacker, Thief and Grifter. Each quite good at what they do, and each significantly Un-challenged in their own specialty. However, the shows great fun comes when each is taken on a ride by circumstances and is rendered as a fish-out-of-water.

I thoroughly recommended as a source of inspiration.

Yes a very fun show. Too bad it got cancelled. Loved it when they teamed up with their dopplegangers.

I discovered the dice system with Warhammer 3. By that time, it was in my opinion a big revolution. Albeit a bad one, since the dice pools were too large and the dice balance was overall bad, but there was a great idea out there, floating somewhere.

In SW EotE they have corrected many issues happening in the dice system of Warhammer 3 and in my opinion they have done a good job. My only but is that it is still a slower resolution system than in many rpgs, but in EotE is not as accentuated as in Warhammer 3

In general I am happy with the dice system of EotE and its purpose. Nevertheless, being an old-school rpg guy, I am still struggling with the fact that PCs are very capable from the very beginning of their "lives". When I have the itching of scaling up difficulties and making PC progression slower, I have to tell myself that with the new dice system is not a matter of succeeding or failing on a task, but a matter on how do you succeed (eventually in which way you fail).

Cheers,

Yepes

Edited by Yepesnopes

Its [the dicing-system] a Dream Forge system :D

Says it all, I think.