One on one's

By Silver Crane, in X-Wing

So I've got an interesting tournament coming up, a modified furball tourney. 30 pts, 1 small base ship. Matches will be one on one. I've narrowed my possible choices to:

1. Wedge with an R2 Astromech

2. Blue Squad with Engine Upgrade and Advanced Sensors

or

3. Green Squad with PTL, Stealth Device and Homing Missles.

My preferences run in that order, with Wedge and the Blue Squadron being close to tied. Anyone care to offer their thoughts?

I'm definitely in favor of the Hypermobile Blue.

The trick to it is knowing when NOT to use your incredible maneuverability in favor of a target-lock or focus.

from those 3 choices, wedge all the way.

another consideration could be...

Rookie Pilot + Shield Upgrade + R2D2 + R2 Astromech (30pts)

  • rookies dont attract as much attention as name pilots :) ur trading a bit of firepower for a lot of durability.
  • there will be a lot of enemy pilots out there wanting to put wedge on their scoreboard.
  • your game plan with this setup is to fly through the chaos and recharge shields while slow turning back into the furball picking off wounded targets.
Edited by The_Brown_Bomber

Anything with an Ion Cannon Turret.

I'd go with a Grey Squadron Pilot with an ion cannon turret, engine upgrade, and an R2 unit.

from those 3 choices, wedge all the way.

another consideration could be...

Rookie Pilot + Shield Upgrade + R2D2 + R2 Astromech (30pts)

  • rookies dont attract as much attention as name pilots :) ur trading a bit of firepower for a lot of durability.
  • there will be a lot of enemy pilots out there wanting to put wedge on their scoreboard.
  • your game plan with this setup is to fly through the chaos and recharge shields while slow turning back into the furball picking off wounded targets.

You' can't use two Astromech droids on a single ship. A Rookie with Shield Upgrades and R2-D2 would be sufficient, methinks.

from those 3 choices, wedge all the way.

another consideration could be...

Rookie Pilot + Shield Upgrade + R2D2 + R2 Astromech (30pts)

  • rookies dont attract as much attention as name pilots :) ur trading a bit of firepower for a lot of durability.
  • there will be a lot of enemy pilots out there wanting to put wedge on their scoreboard.
  • your game plan with this setup is to fly through the chaos and recharge shields while slow turning back into the furball picking off wounded targets.

You' can't use two Astromech droids on a single ship. A Rookie with Shield Upgrades and R2-D2 would be sufficient, methinks.

****, i have been getting away with 2 astromechs per ship in my playgroup for a while now. ;)

R2D2 gets the nod.

Edited by The_Brown_Bomber

from those 3 choices, wedge all the way.

another consideration could be...

Rookie Pilot + Shield Upgrade + R2D2 + R2 Astromech (30pts)

  • rookies dont attract as much attention as name pilots :) ur trading a bit of firepower for a lot of durability.
  • there will be a lot of enemy pilots out there wanting to put wedge on their scoreboard.
  • your game plan with this setup is to fly through the chaos and recharge shields while slow turning back into the furball picking off wounded targets.

You' can't use two Astromech droids on a single ship. A Rookie with Shield Upgrades and R2-D2 would be sufficient, methinks.

****, i have been getting away with 2 astromechs per ship in my playgroup for a while now. ;)

R2D2 gets the nod.

If you COULD, I'd do R2 Astromech + R2-D2 as well, and add in Daredevil to get 2 shields per turn!

Well, I'm not too worried about drawing attention since I'll only have to worry about one opponent at a time, the match up I dread in this format is the Ion Turreted Y-Wing, so I'm leaning toward the Blue Squad. The tourney format is basically a normal tournament but with the same squad building restrictions as a furball.

Edited by Silver Crane

ok i get it now. turret weapons would be the best. even 1-1 against an intercepter u should have them.

Gold Squadron Pilot + R2 Atromech + Ion Cannon + Adv. Proton Torpedo

or

Horton Salm + Ion Cannon

  • reroll ur blank dice at range 2-3! once he is ionized u can keep them at med range and chip away with them getting no return firing ;)

I just feel the turret is the easy way out in this scenario.

It's too bad that Imperial Aces isn't out yet. I'd do Lorrir with Royal Guard Tie title, Stealth Device, and Shield Upgrade.

Turr + PtL + Targeting Computer (if Aces were out)

Almost suggested this before I saw the "Small" ship not:

OGP + FCS + Rebel Captive + Engine Upgrade

A potentially scary one could be:

Gamma + APT + Homing (29) or Gamma + APT + Concussion + Seismic Charges

So many potentials while leaving some of the toughest pilots just over contention.