How would you rank the heroes?

By Ozil23, in The Lord of the Rings: The Card Game

Pippin spirit is not so bad in 2 players mode. His hability is good when the player who controls him is the last player. Enemy can't engage the next player and you can avoid the enemy one round (or kill him with Dunehre, trackers with bows, etc)...

Pippin sometimes is like Brand when he kills an enemy by ranged and other player ready one character and he doesn't know what to do with his iddle character. Then Brand is usefull when he plays under first player control... Thus, Pippin is usefull when he plays under last player control ^_^

Pippin spirit is not so bad in 2 players mode. His hability is good when the player who controls him is the last player. Enemy can't engage the next player and you can avoid the enemy one round (or kill him with Dunehre, trackers with bows, etc)...

Pippin sometimes is like Brand when he kills an enemy by ranged and other player ready one character and he doesn't know what to do with his iddle character. Then Brand is usefull when he plays under first player control... Thus, Pippin is usefull when he plays under last player control ^_^

That's not true. Even if he is the last player, the first player will need to go through engagement checks again. You don't stop checking until no more enemies are able to engage. So, if the first player's threat is high enough, the enemy will still engage the first player.

Glups. True... My defense for Pippin was a mistake. Lol, it is because i haven't never played him.

I really enjoy:

Lore Glorfindel

Spirit Frodo

Beregond

Eleanor

Legolas

Hama

3 points of threat was certainly excessive. I think 1 point of threat would accomplish the same design goal, and returning enemies to the staging area has a downside built into it already.

But he is nice with Sam. You engage higher threat enemy to boost his stats and ready him. +1 DEF is sometimes difference between win and loose.

But he is nice with Sam. You engage higher threat enemy to boost his stats and ready him. +1 DEF is sometimes difference between win and loose.

Thats an interesting use of his ability, but it still begs the question of whether or not there are better choices. That ability will be rarely used in single player since there may not be enough enemies to make it worth puffing Sam if youre sending the enemy back. Also, if you use it a couple times, you'll end up not being able to find any enemies with higher engagement costs.

This might work better in multiplayer where you'll have enough enemies, some of which you want to pass off to the next player anyway. Once again, though, you still need to worry about your threat getting too high to be able to take advantage of Sam's ability. Definitely going to need some serious threat reduction.

But he is nice with Sam. You engage higher threat enemy to boost his stats and ready him. +1 DEF is sometimes difference between win and loose.

When you use this combo 2 times, your threat is raised 6. Galadrim Greetings cost 3 resource and decrease your threat level 6. So hability of Pippin is equal to 1,5 resource.

The Westfold horse-breacker cost 2 resources and ready also one character (like Pippin reading Sam), but horse can also quest.

Saw so, Pippin's hability is not too expensive... :)

Edited by Mndela

Pippin makes you want to use Hobbit Pipes, but every time I include them in a deck I end up cutting them for something else...

edit: you know, would be fun to design a deck around the Pipes and threat-lowering events. Lore/Spirit with Needful to Know and some scry to make it work, put in an elf for Elrond's Counsel, Galadhrim's Greeting, and Smoke Rings... Two hobbits and Spirit Glorfindel?

Edited by GrandSpleen

edit: you know, would be fun to design a deck around the Pipes and threat-lowering events. Lore/Spirit with Needful to Know and some scry to make it work, put in an elf for Elrond's Counsel, Galadhrim's Greeting, and Smoke Rings... Two hobbits and Spirit Glorfindel?

Yes and even better... Lore/Spirit, Pippin, another hobbit & sp Glorfindel... means there is no need for spirit Pippin at all ;P

Best hero in the game for solo player is Spirt Glorfindel, since there are many differnt types of decks that he can fit in to. In multi-player I have never found him to be incredible though.

Worst hero Spirit Pippin his ability being strickly tied to a hobbit deck pretty much kills the card with the curent card pool. There is going to have to be some more strong player card combo's for hobbits to get him in a deck, ar least for this solo player.

Yesterday I treid a mono tactics decks with a hero combo provided by -nebur-: Theoden, Thalin and Merry. Merry's ability is completely useless here, but still I managed to get awesome results. Related to spirit Pippin this means that sometimes you simply need a hero to provide a special sphere, some WP and not too much threat*. In this case, Pippin is the man of your choice.

* admittedly Merry sticks out in tactics with his low threat

Like marrying your highschool girlfriend, I've never gotten over Leadership Aragorn.

People rave about S. Glorfindel (low threat blah blah) but I honest think Aragorn is the better card. He can do everything: quest, hit, block, and that sentinel keyword is indespenible in multiplayer.

Get Steward on him and his readying effect will work every turn. He has so many attachments that work with him specifically. The Sword is one of the most powerful cards in the game and can change your fortunes the moment it is played. The stone speaks for itself and ring is fantastic for undefended attacks and attaching Burning Brand. He has more of a claim then most to Blood of Gondor and Gondorian Fire too.

Bring on Anduril!

Edited by Kcall07

I have to disagree with you.5 thread cost for a hero like Glorfindel it is not just blah blah.it is way too good.I think we rate heroes alone not with other cards combine (i think).Having low threat plus a great quester/attacker with no other cards on him makes Glorfindel a superior hero and i think you can put him in any deck and be equally effective.

I have the same opinion about Dain.He is an awesome hero but if you don't use Dwarves in you deck i don't think someone wants to have him just for his stats.

Edited by servant of the secret fire

I'm thinking about build a deck with the 3 spirit hobbits heroes: Pippin, Frodo and Fatty..., and all the pipes cards.

I know S Glorfindel is ridiculously good, so does everyone. That's why I said blah, blah because it's so obvious. I was presenting an alternative argument as to why one of the original heroes is still the best (card number 1, no less.) And with respect I can like a character on whatever grounds I choose. When he is named specifically on more attachments then any other hero in the game I think it bears mentioning.

12 starting threat? Bring them on! Haha. It will take more then some blond ingenue to turn my head. My loyalty remains to the king of Gondor! :)

Oh, a mortal King thinks he is equal to an Elf-Lord?Ask a Balrog's opinion on this matter :P .

Seriously now i wasn't trying make you change your mind about your favorite hero in my comment,i just thought wen i read the blah blah comment you meant that 5 threat cost wasn't a big deal(my English are bad so i may misunderstand people).

As for the attachments Light of the Valinor and unexpected courage have some words to tell you :P .

Yesterday I treid a mono tactics decks with a hero combo provided by -nebur-: Theoden, Thalin and Merry. Merry's ability is completely useless here, but still I managed to get awesome results. Related to spirit Pippin this means that sometimes you simply need a hero to provide a special sphere, some WP and not too much threat*. In this case, Pippin is the man of your choice.

* admittedly Merry sticks out in tactics with his low threat

This is true and its a good example... and if Spirit didn't have a number of other (and better, IMHO) low cost heroes I would agree, however; 5pt Glorfindel, 7pt Frodo, 7pt Eleanor, 7pt Fatty Bolger, even 8pt Caldara, 8pt Dunhere... makes this a harder sell

Edited by chuckles

Pippin makes you want to use Hobbit Pipes, but every time I include them in a deck I end up cutting them for something else...

edit: you know, would be fun to design a deck around the Pipes and threat-lowering events. Lore/Spirit with Needful to Know and some scry to make it work, put in an elf for Elrond's Counsel, Galadhrim's Greeting, and Smoke Rings... Two hobbits and Spirit Glorfindel?

With Glorfindel, you can't use Pippin's ability.

Yesterday I treid a mono tactics decks with a hero combo provided by -nebur-: Theoden, Thalin and Merry. Merry's ability is completely useless here, but still I managed to get awesome results. Related to spirit Pippin this means that sometimes you simply need a hero to provide a special sphere, some WP and not too much threat*. In this case, Pippin is the man of your choice.

* admittedly Me

rry sticks out in tactics with his low threat

This is true and its a good example... and if Spirit didn't have a number of other (and better, IMHO) low cost heroes I would agree, however; 5pt Glorfindel, 7pt Frodo, 7pt Eleanor, 7pt Fatty Bolger, even 8pt Caldara, 8pt Dunhere... makes this a harder sell

In this situation i might try to take Pippin just so I don't have to worry about including 3 copies of Light of Valinor, but I would potentially take Frodo or Eleanor instead. With Eleanor, you have to choose between the cancel effect or using her for other tasks. That's not true with the hobbits.