A friend and I were wondering how the mechanics of infighting played out. He was trying to justify that we could use the card to get two kills from Legolas' attack and gain 4x progress tokens. I wasn't totally convinced. Here's his logic:
Legolas has some attachments that beef his attack up to 5. Two Creatures are revealed from the Encounter deck: Monster 1 with Armor 1, Health 2, the Monster 2 with Armor 2, Health 3. Thalin is questing, reducing their health to 1 and 2 respectively.
After the monsters attack, Legolas attacks and places 3 damage on Monster 1. Infighting is then immediately played, and the overflow damage currently assigned to that creature is moved off of it and onto Monster 2, killing him as well. Thus the damage has been sourced from Legolas and moved to kill a second opponent.
My thoughts on this are once the enemy exceeds it's health it is immediately removed from the board, so there wouldn't be any enemy to play infighting on. Not to mention the fact that the second monster died as a result of the infighting card being played. Even if this were to work, the source of the damage would then be irrelevant, and we would only get 2 progress tokens.
The way I see it, if there's something that you're inferring to be correct and in your favor in LOTR:LCG, you're wrong. If there's ever any sort of muddied water, take the worst approach, because that's likely how it was intended. Nothing in this game is supposed to break your way... and that's precisely why it's so fun! ![]()




