B-Wings and Slave 1

By Taalon Roagh, in X-Wing

I've a feeling I may have hit my head recently. For some reason I find myself being drawn to the B-Wing and Slave 1....they're just really cool models.

Bearing in mind I haven't picked up expansions for them yet I ask:

How GOOD are they individually?

and

How GOOD would they be together in whatever numbers?

my thinking being more B-Wings than Slave 1

Please don't get into heated "they suck" debates. I'm a realistic guy, recognizing they will have downsides, but I want to hear sensible assessments of their capabilities.

I have really liked my Bs. you can field 4 of them with points to spare. or 3 of them with heavy laser cannons, which are expensive, but work very well. I have tried to go away from them, and I always come back. They are slower and the dials not great, ?but they can barrel roll, have 5 shield and 3 hull, so they can take a beating, but only have 1 def. So they ARE going to take a beating. they work well mixed as well. Ran a couple Bs and some As, As on rush and Bs to corral the guys in. worked pretty well.

FireSpray - in mixed I have had good results. Tryed to fly 2 of them and got rocked. Once you figure out the flying I think they are fun as you force the opp player to get on your sides to not get shot.

Over all, both are solid choices

B-Wings: Great individually. They are tougher than Y-Wings (same hitpoints, but more of them are shields reducing possible crits). Heavy primary weapon attack. Low evade dice is countered by the high hitpoints. Sensor slot allows them three incredible options (FCS, Advanced Sensors, Sensor Jammer). A good, close-in, knife fighter of a craft.

Good in groups. They don't fly well in formation, as they excel at independant movement. You can move them into combat in formation, but once there, they break apart for best application. Especially with Advanced Sensors.

Firespray: Solid individually. Tough, agile craft with front and rear arcs. Some good unique pilots with interesting abilities. Lots of different possible upgrades. Definitely a potent craft. A little expensive, but often worth it.

Good in groups: Twin Firespray lists can be a serious threat, especially if you can bait your enemy into chasing you. That rear firing arc can chew them apart. Three firespray lists can be daunting. 30 HP to chew through on maneuverable craft is scary. Two agility dice with the evade action means they can survive a LONG time, all while delivering punishing damage to your enemies.

Both are solid craft and well worth having.

Love both!

Dual Firesprays (Boba in his Slave-1) decked out with all their trinkets are so fun to play. Gotta love those rear arcs. Not a fan of Bounty Hunters and Impi's together!

I love the B-wings too and they can be easily adjusted to have different angles. Not a fan of them being straight up... Trick them out or fly them naked, both are good. Although I find that they need wingmen, X-wing or HWK's to make them survivable. Ten Numb with Autoblasters, Push the limit, Advanced Protons (or normal) and Advanced sensors rock...

Both are solid choices/Both are solid craft is the impression I've got from reading what others have said.

4 B-Wings and 2 Firesprays were what I was thinking of.

Blue Squadron's are my new go-to ship. Shields/hull are more reliable than evade dice.

I find the basic B-Wings to be solid but a bit boring. I like running Ibti with her friends Jan Ors and Wedge, where she really shines.

Firesprays are my A1 favorite ship. I fly them in 2 named, 3 standard, with Interceptors etc.

They are tough, agile and pack serious punch. The options and pilots make them useful in pretty much all lists.

This season's tourney's are going to see me rolling out the Firespray a great deal.

I like B-Wings because canons trump torpedos/missiles all day long. HLC with Target lock and focus is always gonna land some damage. Plus you get to use them over and over. My B-Wings ALWAYS roll 4 dice to attack. I rolled 2 b wings with HLCs and 2 rookie pilot X-Wings in my last tournament and did very well.

In the immortal words of Mr Burns: "excellent"

Both are great ships.

I'm not a huge fan of the B-wing, but that probably has more to do with the my first few games, some bad builds and even worse luck. My biggest complaints are the a agility and the bad dial. Like the Y-Wings, having a lot of hits doesn't mean as much if everyone who shoots at you hits. But some people just love it and use it as their go-to ship for Rebel Builds.

The Firespray on the other hand is just awesome. I only own 1 so I can't speak to its ability in groups. I really like it with the Imperial list because even though it can be expensive you can still take lots of other ships, because Imperial ships are so cheap.

Both the B-wing and the Firespray have a lot of upgrade potential. This is both a blessing and a curse. Putting an expert handling on a Firespray is really good, so is a HLC on Krassis. I like advanced sensors or engine upgrades on B-Wings. But with so many choices it can be very tempting to over-equip both ships. I my opinion the best upgrade you can get is usually just more ships. be careful with your points.

From what I've read it is worth gaming using the B-Wing from the start. Not sure where but someone commented they found themselves trying to game X-Wing style with their B-Wing and got a serious bashing.

Truth be told, I intend having enough of both B-Wings and Firesprays to play either a numbers-heavy group or a few heavily upgraded craft. Or a list that is somewhere in the middle of the two extremes.

Feeling my planned collection will be a "solid choice" , I'm happy with it. However, I'll be picking up the Millennium Falcon just because I like the miniature. But how well will a YT-1300 or Falcon play next to the B-Wings and Firesprays?

The B-wing is a nice, adaptable ship, I would actually say it's one of the few ships that isn't an X-wing or Tie fighter that can really excel in squad that doesn't mix ship types. It can easily be built as either heavy artillery or a close in beast. It's fairly expensive to field though and a red heavy dial means it takes some practice, if you mix it with anything else though you can plug the hole in your squad easily.

Firespray is the nimblest large craft, has a lot of different ways to build it and is incredibly hard to drop. Rear fire arc makes it tough to avoid and kill. It's got a hefty price tag though and something with a turret or a very good maneuver dial can hit it's flanks enough to bring it down if it's wingman drop.

Honestly I will always advocate for a mixed force even if you heavily favor something in particular.

Just had my first game with my new Slave I the other night, and quite impressed. My opponent used a B-wing, A-wing and YT-1300. Smoked him, although the B-wing did rather well.

Either way, still very cool minis, which is why I bought them.

I'm glad you had fun and I'm glad the Firespray-31 proved its worth. :)

From what I've read it is worth gaming using the B-Wing from the start. Not sure where but someone commented they found themselves trying to game X-Wing style with their B-Wing and got a serious bashing.

Truth be told, I intend having enough of both B-Wings and Firesprays to play either a numbers-heavy group or a few heavily upgraded craft. Or a list that is somewhere in the middle of the two extremes.

Feeling my planned collection will be a "solid choice" , I'm happy with it. However, I'll be picking up the Millennium Falcon just because I like the miniature. But how well will a YT-1300 or Falcon play next to the B-Wings and Firesprays?

I've been hammered by b-wings but never had much luck with them myself. When I used them I was up against tie fighters, could be they're just not well suited to taking on things like that that can so easily out manoeuvre them, but if that's the case they'd almost always be a bad choice for rebels. I reckon it's just me beings pants.

Firesprays on the other hand are my favourite ship. Fun to play, powerful (but not in an unbalanced way). I'm planning on getting a third so I can play 3 Bounty Hunters. I think they're best got fairly cheaply as you'll be using their primary weapons a lot and I tend to use focus a lot (with recon specialist) so an engine upgrade can be a waste.

As for the YT1300, personally I think it's too powerful in named pilot form. 3 attack 360 degrees means you don't care where you land, making it super easy to fly.

Ten Numb with Autoblasters, Push the limit, Advanced Protons (or normal) and Advanced sensors rock...

My friend tried to run that. I destroyed him in a single combat round. PTLs stress tokens essentially limited his movement so much that i knew exactly where he'd be. Soontir Fel, Turr Phennir (Veteran Instincts) and Howlrunner in proximity (though it ended up not being needed. The real killer was everyone being in Range 1. And it was that severely reduced maneuverability that made it happen.

Edited by That One Guy