To practice maneuvering by myself on my bench at work I place all my asteroids on a 18"X36" playing surface with them primarily in the middle.(leave a straight lane about 2" wide from end to end) Then I randomly place the satellite tokens by some of the asteroids. The goal is to navigate the field, with your ship and get within "Firing range 1" of the satellite to capture it. Then you fly off to the next one. On the opposite side of the asteroid field I have a TIE fighter fly straight thru the 2" wide open area. I choose his flight by rolling a six sided die. 2=2...3=3 or K3...4=4 or K4...5=5. Roll a 1 or 6=reroll. When you roll a 3 or 4 you must choose the straight or Koiogran turn depending on which moves you closer toward your ship. Once past the asteroid field the TIEs next move is a K3 bringing him back into play. The reduced width of the playing field makes gathering the satellites more difficult while avoiding the TIE. You can make it more challenging by assigning damage cards every turn that you are within range 1 or two of the TIE while in his firing arc, and or add another enemy ship with a different flight path.
Anyone else do something like this?
(Remember, you must make a green maneuver to clear your stress caused by a red maneuver before you can do another)