I played in a tourney last night, and took top spot with a list I posted yesterday in one of the general forum threads:
Jan Ors (25)
-Ion Cannon Turret (5)
-Chewbacca (4)
Ibitsam (28)
-Heavy Laser Cannon (7)
-Advanced Sensors (3)
-Elusiveness (2)
Garven Dreis (26)
The idea was for Garven to lead the way, taking the heat early on and giving his focus to Ibit. Jan would move alongside at first, then fly lazy speed-1 circles to keep her stress-free for Ibit's attack each round. ibitsam would always roll 5 dice, normally focused and sometimes target-locked or stress-rerollable. This would result in (hopefully) 4+ hits per round.
Round 1: Mixed Imperial Swarm
I can't remember the exact squad, but it had the PS2 Advanced with a Cluster Missile, the PS4 Bomber with 2x Assault Missile and a Seismic Charge, Night Beast and a couple Academy Pilots.
I set up in the bottom right corner after he made a skirmish line across his back line. Moving up slowly, I ended up getting centered on by his entire squad, but it quickly turned to my favor. I aced one of the TIE's right away, and took a tiny bit of splash damage one assault missile shot. The HLC range 3 shot with 5 dice was devestating all game. After a rounds 3-7 cluster of crashes, I had Jan and Ibit left to chase down one academy and the bomber. Jan got down to a final hit point before I had to Chewbacca her, and she survived to finish the fighter while Ibitsam deald 5 damage to a 5 health bomber that rolled no evades for the game.
Round 2: Firespray Fire Team
Bounty Hunter w/ HLC and Stealth
Soontir w/ PTL
Turr w/ Expert Handling
I set up in a corner again, and he set up in the opposite corner. We both flew straight at the opposing edge of the board the first few turns, except for Jan, who angled toward the center to attract attention and get in turret range. Turn 3 saw Turr and Soontir get R3 shots at Jan, stripping her to 2 hull left, but turn 4 saw the death of Soontir to 5 dice of HLC stupidity and Turr take an ion shot that left him pointing the wrong way. The BH was still out of range at that point, but the following turn it swung in and shot at Garven, after Jan plinked the stealth device off and gave him an ion token and the others finished Turr. The next round, the BH bumped Jan, moving him back and sticking him on a rock. Garven bumped the BH, but Ibitsam got a R1 5dice shot off and Jan ion'd the BH again. The next turn his straight 1 put him on another rock, where Jan, a K-turned Garven, and a K-turned Ibitsam put him down. No losses on my side.
Round 3: Stealthy Interceptors
Soontir w/ PTL and Stealth
2x Avenger w/ Stealth
Alpha w/ Stealth
I moved up in my slow brick again, angling for the first shots at round 3. Soontir flew way faster than I thought he would, out-stripping his wingmates and going for a t2 shot instead (just out of range.) He then flew down out of Garven and Ibit's firing arcs, so he and Jan had a shootout where Jan lost her shield and a hull and dealt no damage in return. Ibit's 5 dice stripped 2 hull off the Alpha after Garven whiffed against him, and the Int's dealt some damage to Garven. Next round saw the Alpha hit a rock, Garven fly over an Avenger and end up point blank with the next one, and Soontir swing around for a shot on Ibit while Jan turned toward where the other TIEs were earlier. Soontir slammed ibit for 3 shields, Jan missed against Soontir again, Garven plinked the stealth off of his target, and Ibit aced the other Avenger. Garven died to the remaining Avenger. Next turn, the Alpha nearly bumped Soontir, Ibit 2k'd after a barrel roll to dodge a rock, Ibit continued her circuit, and Soontir bumped Ibit. Soontir dealt another damage to Jan, who finally plinked the stealth off Soontir, while Ibit cleaned up the Alpha and the Avenger dealt another shield of damage to Ibit. The Avenger swung around to face Ibit, who bumped Soontir, while Jan finished her circle and was now pointed at the others and Soontir bumped again (I think... details got hazy here as it was late.) Soontir whiffed, Jan whiffed, but Ibit finished off Soontir and the Avenger dealt another damage to Ibit. The Avenger got tricky next round, moving around so that it was right in front of Ibit but off to the side, facing where Ibit had to move toward. Ibit barrel rolled behind the Avenger, then K-turned and ended up nearly nose to nose with him, before blasting him with 5 dice and ending the game.
All told, I had NO IDEA that this squad would do so well against these match ups. Each squad had at least one interceptor, which I figured would be the death of me, but the 5 dice, normally focused and often target locked resulted in 5 hits close to 10 times (at least 7 times for sure.) I only lost one ship in two of my three games (Garven, who was designed to take the heat so the brunt of the combo continues to work into the late game) and skunked the third.