Bobba Fett Squad with 2 Shuttles?

By The_Brown_Bomber, in X-Wing

Here is a squad I was thinking of running:

  • Squad#1 = 100pts

Bobba Fett + Expert Handling (41)

Captain Yorr + FCS + Gunner + Engine Upgrade (35)

Omicron Group Pilot + Darth Vader (24)

Although expert handling is solid I like the idea of swarm tactics on Bobba Fett to really give the squad some early punching power.

This lead me to this variant:

  • Squad#2 = 100pts

Bobba Fett + Swarm Tactics (41)

Captain Yorr + FCS + Gunner + Engine Upgrade (35)

Omicron Group Pilot + Darth Vader (24)

Now with swarm tactics on Fett i could downgrade Yorr to Omicron without hurting my pilot skills too much leaving me with a base squad of:

97pts

Bobba Fett + Swarm Tactics (41)

Omicron Group Pilot + FCS + Gunner + Engine Upgrade (35)

Omicron Group Pilot + Darth Vader (24)

97pts? what to do with the 3pts remaining?

Put Rebel Captive on Bobba Fett?

  • Squad #3 = 100pts

Bobba Fett + Swarm Tactics + Rebel Captive (44)

Omicon Group Pilot + FCS + Gunner + Engine Upgrade (32)

Omicron Group Pilot + Darth Vader (24)

OR put Recon Specialist on Bobba Fett?

  • Squad #4 = 100pts

Bobba Fett + Swarm Tactics + Recon Specialist (44)

Omicon Group Pilot + FCS + Gunner + Engine Upgrade (32)

Omicron Group Pilot + Darth Vader (24)

Which squad do u like most? im leaning towards #1 or #3

thoughts?

Edited by The_Brown_Bomber

essentially my dilemma is:

1) expert handling or swarm tactics in Fett?

2) Double Omicron or Omicron + Yorr?

3) Rebel Captive or Recon Specialist on Fett

I prefer Expert Handling on Fett. It's just so good, especially with his ability. Though I am curious why you didn't consider Navigator for Fett.

Now, without Swarm Tactics, you don't get that nice little jump in PS for shooting, but all your large craft are hardy, so it doesn't matter quite as much. I would still go with double Omicron.

Of those two, I would go with Rebel Captive. Your enemy will want to focus on Fett even if the shuttles are the bigger threats. So, punish them for that.

Leaving my suggested squad:

Boba Fett (39)
Expert Handling (2)
Rebel Captive (3)

Omicron Group Pilot (21)
Fire-Control System (2)
Gunner (5)
Engine Upgrade (4)

Omicron Group Pilot (21)
Darth Vader (3)

Total: 100

Hard to argue with Sables list. Normally I would use the Recon Spec on Boba, but as sable says, in this instance Rebel Captive will serve you better to make shooting Fett annoying.

Agreed. You don't really need Yorr so much because it's easier to get rid of stress on Fett than on a fighter - with your rear arc, between bank manouvres you can lay your guns on pretty much anywhere without needing a hard turn, so you can get away with green manouvres most of the time.

Plus, it's Fett. Gotta have a carbonite-coated ornament aboard.

SableG - expert handling is that good eh? its ability to shrug off target locks is probably underrated too. i guess they will just focus fire on you all day and shy away from target locking eh?

i totally overlooked navigator in my thinking - its not a card ive had a lot of experience with but i know it will make Fett even more elusive to attack and help him potentially get more free shots where he doesnt get fired back on so i will put it in my bag of tricks for testing for sure.

i agree Fett will likely be their primary target early on because there plan will be to just have shuttles left which is easier to deal with with their poor movement dial and lack of K-Turning.

I am loving how the Snowyshuttlepotamus has opened up a wide range of new squads to play - i really like coming up with different support ships for this support ship :)

SableG - expert handling is that good eh? its ability to shrug off target locks is probably underrated too. i guess they will just focus fire on you all day and shy away from target locking eh?

i totally overlooked navigator in my thinking - its not a card ive had a lot of experience with but i know it will make Fett even more elusive to attack and help him potentially get more free shots where he doesnt get fired back on so i will put it in my bag of tricks for testing for sure.

i agree Fett will likely be their primary target early on because there plan will be to just have shuttles left which is easier to deal with with their poor movement dial and lack of K-Turning.

I am loving how the Snowyshuttlepotamus has opened up a wide range of new squads to play - i really like coming up with different support ships for this support ship :)

Expert Handling is HUGE. The benefit is from it isn't from the Target Lock loss: that's just gravy. However, a Barrel Roll in a large-based ship is terrifying.

Picture this. The 1-forward tile is a 1 by 1/2 of a small base. That means you can add a + or - 1/2 to the forward distance you travel, as well as 2 to the left or right, for a small based ship.

On a LARGE base ship, which is 2x2 of a small base, you're adding + or - 3 (small base) to the left or right, and a whopping + or - 1.5 to the forward distance.

If you don't care to do the math, that's enough total distance to go from barely out of range to Range 1, if you catch the correct angle.

Added with Navigator on Boba Fett, and it becomes "Put your ship wherever the hell you want to."

DraconP - so on fett u would rather have expert handling + navigator over expert handling + rebel captive?

If i have rebel captive will they shoot at fett less often? im not sure.

I can see that with expert handling + navigator you have the ability to dodge many potential shots altogether by getting out of firing arcs taking the decision out of their hands right away :)

DraconP - so on fett u would rather have expert handling + navigator over expert handling + rebel captive?

If i have rebel captive will they shoot at fett less often? im not sure.

I can see that with expert handling + navigator you have the ability to dodge many potential shots altogether by getting out of firing arcs taking the decision out of their hands right away :)

I certainly prefer EH + Navigator to EH + Rebel Captive. And his PS is so high, you wait for everyone else to move, then decide where on the map you want to be. :)

Boba Fett (39)
Expert Handling (2)
Navigator (3)

Omicron Group Pilot (21)
Fire-Control System (2)
Gunner (5)
Engine Upgrade (4)

Omicron Group Pilot (21)
Darth Vader (3)

Total: 100

Fet is going to need some sort of defensive bump. I think either Rebel Captive or Recon are going to provide that. Expert handling is still very very good as long as you fly it well. One is needed.

DraconP - so on fett u would rather have expert handling + navigator over expert handling + rebel captive?

If i have rebel captive will they shoot at fett less often? im not sure.

I can see that with expert handling + navigator you have the ability to dodge many potential shots altogether by getting out of firing arcs taking the decision out of their hands right away :)

I certainly prefer EH + Navigator to EH + Rebel Captive. And his PS is so high, you wait for everyone else to move, then decide where on the map you want to be. :)

yeah for sure. as players have gotten better i think Fetts ability has become better. the ability to change ur selected move after seeing where their mid-low pilots are going is pretty amazing - i think fetts cost has (and does) chew into so many point it has deterred people from taking him in some ways.

  • Part of the challenge has been finding the right home for fett with a decent supporting cast - flying him with tie-fighters or even intercepters (those cannons made of fragile glass) doesnt seem as reliable as teaming him up with other more durable large based ships. Until the Shuttlebuss came along these complementary ships were hard to afford.
  • I have never played him myself and have in the past opted for the cheaper Bounty Hunters and giving them upgrades up to the same cost of fett.
  • Iv been wracking my brain trying to come up with a worthy complement for a squad that uses double shuttles, Omicron + Vader Crew (24pts) and Omicon/Capt. Yorr+FCS+Gunner+Boost (32-35pts).

Fet is going to need some sort of defensive bump. I think either Rebel Captive or Recon are going to provide that. Expert handling is still very very good as long as you fly it well. One is needed.

ok so rank these 3pt upgrades in order of preferrence for use on Fett with Expert Handling.

1) Navigator

2) Rebel Captive

3) Recon Specialist

i only have room for one.

Edited by The_Brown_Bomber

Fet is going to need some sort of defensive bump. I think either Rebel Captive or Recon are going to provide that. Expert handling is still very very good as long as you fly it well. One is needed.

ok so rank these 3pt upgrades in order of preferrence for use on Fett with Expert Handling.

1) Navigator

2) Rebel Captive

3) Recon Specialist

i only have room for one.

Considering that your other ships are both Shuttles, I'd actually and actively encourage your opponent to attack your Firespray first. It's the most survivable ship in the game, even before adding upgrades.

hhm. rebel captive would deter them somewhat but would they still go for fett early with rebel captive onboard?

i dont know. id have to test it.

Considering that your other ships are both Shuttles, I'd actually and actively encourage your opponent to attack your Firespray first. It's the most survivable ship in the game, even before adding upgrades.

This message brought to you by the Lambda Pilots Union. Keeping your precious cargo safe, in style.

Considering that your other ships are both Shuttles, I'd actually and actively encourage your opponent to attack your Firespray first. It's the most survivable ship in the game, even before adding upgrades.

This message brought to you by the Lambda Pilots Union. Keeping your precious cargo safe, in style.

And the letter V... for Vader...

ok so this would draw enemy fire. Either way my shuttles get protection - drawback is i gotta keep them close, at least early in the game. i know when im playing versus Chewbacca with DTF i usually just go for him directly. 2pts left over for maybe a seismic charge?

Boba Fett (39)
Expert Handling (2)
Draw Their Fire (1) ***

Omicron Group Pilot (21)
Fire-Control System (2)
Gunner (5)
Engine Upgrade (4)

Omicron Group Pilot (21)
Darth Vader (3)

Total: 98

I should point out that Expert Handling and Draw Their Fire are both Elite Upgrades. Sorry, can't have both. :)

I should point out that Expert Handling and Draw Their Fire are both Elite Upgrades. Sorry, can't have both. :)

oh yeah. oops. DTF was only an impusle so its getn scrapped already.

i have gone full-circle with my thinking on this squad.

for now im going to try out...

Bobba Fett + Swarm Tactics + Recon Specialist (44)

Omicon Group Pilot + FCS + Gunner + Engine Upgrade (32)

Omicron Group Pilot + Darth Vader (24)

Fett is enough of a threat to draw their attention early -swarm tactics might just be the carrot i need to take the early heat off those shuttles in the first few exchanges. i feel that if i make him too evasive with expert handling they might just totally ignore him - hard decision and one im still deliberating over.

Thoughts on these squads...

Squad A = 100pts

Bobba Fett + Swarm Tactics + Recon Specialist (44)

Omicon Group Pilot + FCS + Gunner + Engine Upgrade (32)

Omicron Group Pilot + Darth Vader (24)

Swarm gives me 8,8,2 PS in first 1-2 shots. The plan is to take something good out round 1-2 then boost and swing back around with Omicron gunship. Bobba Fett will likely be the biggest threat and he will stay within Vader's Doom Shuttle firing arc so the shuttle can offer repeated fire (stalling if it needs to) and buying time for the Omicon gunship to come back and hit the enemy flank.

Squad B = 100pts

Bobba Fett + Swarm Tactics + Recon Specialist (44)

Omicon Group Pilot + FCS + Gunner + Engine Upgrade (32)

2x Academy Pilot (24)

Here the plan is a little different with Academies drawing enemies into the firing arcs of my big ships and potentially getting to deny an action or two as blockers.

Squad C = 99pts

Captain Yorr + FCS + Gunner + Engine Upgrade (35)

Sabre Squadron Pilot + PTL (24)

Sabre Squadron Pilot + PTL (24)

Backstabber (16)

I like the PS of this squad 6, 4, 4, 4. Its probably more skill reliant than the squads that use 2 or 3 large ships but its agility offered by the sabres would be lots of fun. All its ships are pretty independent of one another too so losing one early wouldnt be the end of the world. Same plan as Squad B - fighters bait the enemy into the path of the shuttle :)

Edited by The_Brown_Bomber

A) A fairly solid squad, but it has a major weakness, which is Fett. If Fett goes down quickly (certainly possible with concentrated fire and luck), this list will fall apart. I know I'd go after Fett, then Vader Shuttle (since he's already damaged by this point), then swing back and destroy the remaining doomcow. I'm still of the opinion that Navigator is the right way to go here, so you can selectively escape firing arcs.

B) This is a variant on a list I've had a lot of luck with. The TIEs are quite strong here, as they are low priority targets but able to land a hit or two a turn, chipping away while my heavy hitters destroy the enemy in detail. (Note, My Fett is currently Navigator + Expert Handling)

C) I'm worried that too much of this list is squishy and luck based. It's going to do very well some games and get torn apart others, even against the same list. Maybe turn one of the interceptors into a pair of Academies? Then you've got 5 ships and an interested force mixture.

SableG -

  • im starting to agree with you on the increased strength of ties paired with 2 big ships. They will fly under the radar.
  • this game reminds me a bit of chess - during certain stages of the game ur pieces have a different level of power - the goal is to get your resources working at optimal power before your opponent does.
  • A veiled threat is certainly more dangerous than an obvious one - by the time they realize its a threat its too late.
  • Yes i like the idea of varied threats - it opens up ur opponent to more indecision and they might just choose the wrong target.

Squad D = 99pts

Captain Yorr + FCS + Gunner + Engine Upgrade (35)

Sabre Squadron Pilot + PTL (24)

Backstabber (16)

Academy Pilot (12)

Academy Pilot (12)

Squad E = 100pts

Bobba Fett + Expert Handling + Rebel Operative (44)

Omicon Group Pilot + FCS + Gunner + Engine Upgrade (32)

Academy Pilot (12)

Academy Pilot (12)

i like both of these squads, D probably has more possible threats perhaps making it harder to decide what to take out first. Im going to do some testing tomorrow. im almost tempted to upgrade that Sabre to Turr Phennir to make it an even 100pt squad.

How about...

Squad F = 100pts

Captain Yorr + FCS + Gunner + Engine Upgrade (35)

Turr Phennir (25)

Backstabber (16)

Academy Pilot (12)

Academy Pilot (12)

Squad G = 100pts

Omicron Group Pilot + FCS + Gunner + Engine Upgrade (32)

Turr Phennir + PTL (28)

Backstabber (16)

Academy Pilot (12)

Academy Pilot (12)

Pretty similar i know one with Yorr, one with Turr + PTL.

Squad F has PS 7,6,4,2,2

Squad G has PS 7,6,2,2,2

Rather similar - i suppose Yorr is hitting at PS4 instead of Omicron at PS2 which might make a difference with all those rookies out there.

any thoughts?

Edited by The_Brown_Bomber

Boba Fett (39)Expert Handling (2)Navigator (3)Omicron Group Pilot (21)Fire-Control System (2)Gunner (5)Engine Upgrade (4)Omicron Group Pilot (21)Darth Vader (3)Total: 100

Call me crazy, I'd go hlc, adv, engine on an OGP vader on another, and fett eh

Boba Fett (39)Expert Handling (2)Navigator (3)Omicron Group Pilot (21)Fire-Control System (2)Gunner (5)Engine Upgrade (4)Omicron Group Pilot (21)Darth Vader (3)Total: 100

Call me crazy, I'd go hlc, adv, engine on an OGP vader on another, and fett eh

so something like...

Bobba Fett + Expert Handling (41)

Omicon Group Pilot + FCS + Gunner + Advanced Sensors + HLC + Engine Upgrade (32)

Omicron Group Pilot + Darth Vader (24)

Edited by The_Brown_Bomber