AdMech Fleets

By Ale Golem, in Rogue Trader

Besides the Goliath and the light cruiser, the name escapes me at the moment, have there been any additional Mechanicus ships printed for Rogue Trader? I have an AdMech heavy game coming up and I’d like to sprinkle some of their ships throughout as salvage and prizes.

In BFK there's the Goliath as you said. In Into the Storm the Secutor and Lathe monitor cruisers are available.

I just (finally) got Hostile Acquisitons and there's the Omnissiah's Vigil, a cruiser, in there. Also the AdMech Explorators have used the Dauntless light cruiser, heavily modified probably.

...the light cruiser, the name escapes me at the moment...

In Into the Storm the Secutor...

The Secutor, that's the one I was thinking of. I must have missed the Lathe, I'll have to check again tonight and I'll leaf through Hostile Acquisitions as well. I guess the AdMech could just take any old ship, like the Dauntless, and Magos it up a bit.

The Secutor, that's the one I was thinking of. I must have missed the Lathe, I'll have to check again tonight and I'll leaf through Hostile Acquisitions as well. I guess the AdMech could just take any old ship, like the Dauntless, and Magos it up a bit.

In Battlefleet Gothic, The AdMech fleet uses mostly ordinary Navy hulls, but adds extra pieces of goody tech stuff. Like lances. Tons and tons of lances and Nova Cannons.

They can, but don't tend to. The Adeptus Mechanicus doesn't hold responsibility for policing space - the navy does - so in theory, as with space marines, they have no business maintaining war fleets per se.

Unlike the astartes, however, there's no specific prohibition against them doing so. Furthermore, both Explorator fleets and Titan legions in transit are infinitely valuable assets, so it's only expected that they should rate cruiser and light cruiser escorts.

The Admech being who and what they are, their cruisers are more like a 'light battlecruiser' - carrying a dorsal lances, upranged batteries and turret upgrades, without actually being quite as upgunned as a navy battlecruiser, or being physically larger like a grand cruiser.

The biggest things they use are the Ark Mechanicus. These things are battleship sized at the minimum . Some of the largest (such as the speranza in Pries ts of Mars ) are bloody humungous, verging on Furious Abyss/Phalanx sized - albeit admittedly not as a pure warship, though.

I just (finally) got Hostile Acquisitons...

I found a couple unique Inquisitor ships in there as well, I'll probably steal them and use them as "unique" AdMech designs. Maybe I'll even drop some hints as to where the STC for their plans are, it'd make for some interesting exploring of ancient abandoned ship yards.

They can, but don't tend to.

The biggest things they use are the Ark Mechanicus. These things are battleship sized at the minimum . Some of the largest (such as the speranza in Pries ts of Mars ) are bloody humungous, verging on Furious Abyss/Phalanx sized - albeit admittedly not as a pure warship, though.

Don't tend to what, keep their own fleets? I'd disagree with that, even if they don't police a particular sector they still have huge reserves of ships.

The Ark Mechanicus listed in Hostile Acquisitions is cruiser sized, far smaller than a battleship but still impressive.

They can, but don't tend to.

The biggest things they use are the Ark Mechanicus. These things are battleship sized at the minimum . Some of the largest (such as the speranza in Pries ts of Mars ) are bloody humungous, verging on Furious Abyss/Phalanx sized - albeit admittedly not as a pure warship, though.

Don't tend to what, keep their own fleets? I'd disagree with that, even if they don't police a particular sector they still have huge reserves of ships.

The Ark Mechanicus listed in Hostile Acquisitions is cruiser sized, far smaller than a battleship but still impressive.

There's a distinction between having ships and having a formal fleet.

The Mechanicus have a variety of voidships that exist for a variety of purposes. They don't necessarily have a formal fleet equivalent to a subsector Navy; that will vary based on the needs and... imperatives (desires is the wrong word for Tech-Priests) of the local Mechanicus at any given moment. Exploratory missions - whether performed by individual vessels or massed flotillas - are an ancient and proud Adeptus Mechanicus tradition, predating the Imperium and a vital element of the Quest for Knowledge.

The Mechanicus are decidedly informal and inconsistent about a lot of things, with huge amounts of variation between the forces and resources of different ruling Magi.

Oh, and the vessel in Hostile Acquisitions isn't an Ark Mechanicus. It's a cruiser containing Archaeotech, certainly, but an Ark Mechanicus is something far above and beyond that.

They can, but don't tend to.

The biggest things they use are the Ark Mechanicus. These things are battleship sized at the minimum . Some of the largest (such as the speranza in Pries ts of Mars ) are bloody humungous, verging on Furious Abyss/Phalanx sized - albeit admittedly not as a pure warship, though.

Don't tend to what, keep their own fleets? I'd disagree with that, even if they don't police a particular sector they still have huge reserves of ships.

The Ark Mechanicus listed in Hostile Acquisitions is cruiser sized, far smaller than a battleship but still impressive.

There's a distinction between having ships and having a formal fleet.

The Mechanicus have a variety of voidships that exist for a variety of purposes. They don't necessarily have a formal fleet equivalent to a subsector Navy; that will vary based on the needs and... imperatives (desires is the wrong word for Tech-Priests) of the local Mechanicus at any given moment. Exploratory missions - whether performed by individual vessels or massed flotillas - are an ancient and proud Adeptus Mechanicus tradition, predating the Imperium and a vital element of the Quest for Knowledge.

The Mechanicus are decidedly informal and inconsistent about a lot of things, with huge amounts of variation between the forces and resources of different ruling Magi.

Ah, so they have vast amount of resources and ships at their disposal but don't have a formal standing armada. I'd imagine they keep large numbers of ships in dry/spacedock, being dismantled and reassembled, out doing AdMechy things and standing ready to do whatever they happen to need of them.

The Admech fleet is also known as the explorator fleet. It's mandate has more in common with a Rogue trader than with a Naval armada. The difference is; the Admech explorators are not seeking profit per se but rather are most interested in recovering STC's and other "lost" technology. Their capabilities are impressive and easily the capability of a naval taskforce but that is not their mission.

BTW: for those who might be interested:

ARK MECHANICUS OMNISSIAH’S VICTORY

Over many millennia, a large number of starships of various

sizes, fitting no specific classification, have been seen bearing

the insignia of the Adeptus Mechanicus. Many of these ships

are incredibly ancient vessels, possibly recovered space hulks,

re-commissioned so as to examine their characteristics under

normal operation.

A notable few of these are the unimaginably vast, almost

mythical Ark Mechanicus vessels, said to endlessly ply the

stellar maine in the Quest for Knowledge. Led by a Venerated

Archmagos Explorator, they will follow up any lead that may

result in discovering a working Standard Template Construct,

the revered holy grail of the Cult Mechanicus. These vessels

are rarely encountered by others as they perform their

missions in the service of those who give life to these

behemoths of the stars. One such vessel is the Omnissiah’s

Victory, said to predate even the Great Crusade. While this

cannot be proven, it is known to have taken part in the

Noloptis Crusade as far back as M33. Some have suggested

that aspects of its design were lent to both the Retribution

battleship as well as the Victory battleship most commonly

encountered in Segmentum Tempestus. While the Adeptus

Mechanicus have not been forthcoming regarding the veracity

of this information, records exist of the Omnissiah’s Victory

spending a considerable amount of time in the vicinity of

Bakka and its surrounding forge worlds.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS

Battleship/12 20cm 45° 4 5+ (Prow 6+) 5

ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC

Port weapons battery 60cm 10 Left

Starboard weapons battery 60cm 10 Right

Port lance battery 60cm 2 Left

Starboard lance battery 60cm 2 Right

Dorsal lance battery 60cm 2 Left/Right/Front

Prow nova cannon 30–150cm 1 Front

Notes: Cannot use “Come To New Heading” special orders. The

profile for the Omnissiah’s Victory already reflects the rules for

Adeptus Mechanicus vessels. It is equipped with Repulsor Shields and

Augmented Weapon Relays as part of its point cost, and can take no

other refits from the Mechanicus Gifts table.

You may include the Omnissiah’s Victory in place of one battleship

in the Adeptus Mechanicus fleet if it totals 1000 points or greater. If

used, it must be the flagship and embark a Venerated Archmagos for

the cost listed in the fleet list.

The Omnissiah’s Victory cannot take any other refits except those

described in the notes for this vessel, though it can earn others

normally in a campaign. Only one Omnissiah’s Victory may ever be

used in a fleet that includes Adeptus Mechanicus vessels.

Something like this

Move: 5
Manoeuvre: +0 [Cannot perform Come To New Heading Manoeuvre Action]

Detect: +10

Hull Integrity: 110
Armour: 20 (24 on Armoured Prow)
Turret: 5
Space: 110 SP: 87 plus nova cannon, and prow
Weapons: 1 Prow Nova Cannon, 1x Dorsal, 3x Port 3x Starboard (inbuilt nova cannon and armoured prow, must provide space, power and SP for these components)

Edited by Amaimon

Something like this

Move: 5

Manoeuvre: +0 [Cannot perform Come To New Heading Manoeuvre Action]

Detect: +10

Hull Integrity: 110

Armour: 20 (24 on Armoured Prow)

Turret: 5

Space: 110 SP: 87 plus nova cannon, and prow

Weapons: 1 Prow Nova Cannon, 1x Dorsal, 3x Port 3x Starboard (inbuilt nova cannon and armoured prow, must provide space, power and SP for these components)

Since it's an Ark Mechanicus, I'd think about adding a couple rules like: must contain at least 1 archeotech component, and cannot have any component below (good) quality. It feels like these things should feel like the living embodiement of the Mechanicus, and just having a standard battleship hull feels a little underwhelming to me.

also might think about giving it heavier armor since its an ancient craft so it was built when they had better ways of making armor therefore making it tougher also its a battleship should have heavier armor than 20.

It has a 5+ armour, so 20 all round. Same as cruisers.

I think it should be higher than that like 23 all around its a battleship it should have heavier armor than a cruiser

How about 22 as a compromise. The Battleships are about twice the length of a Cruiser, so it must run into some diminishing returns as it gets that large. 20+ armour and a crapton of hull integrity and you'd have a fair BB.

that could work but you can get that much on a cruiser all with certain parts so to be honest 22 armor is not that impressive all i'm saying is that a BB should be able to take on multiple cruisers and be either even or on top.

Oh, I agree a Battleship should be able to kill Cruisers. That's why I'm thinking Armour isn't the solution. With RAW, it's pretty easy to overcome armour. Using Mathhammer and it becomes a bit more reasonable.

Battleships will need some rules to reflect their scale. So more Hull Integrity, much more, should be part of it. Another is the ability to downgrade critical hits (destroyed to damaged, damaged to unpowered, etc) due to how big the **** thing has to be and how much battleship you had to shoot through to get at those things.

My point is that it should be difficult to kill, and armour only goes so far.

very true and good points but in our games our frigate with 21 armor has been able to take a lot of hits for very little damage so more armor cant really hurt either not like there going to maneuver very much with there size

Armor 24 is the equivalent of 6+ armor in BFG. The Ark Mechanicus is only 5+/6+ (Prow) which is the same as a cruiser so armor 20/24 (Prow) is an accurate conversion. Additionally, The Ark has 12 hits vs a Lunar's 8 (In BFG). This Translates to a structural integrity of approx. 105 in RT. I would resist overpowering the Ark just based on the "It's a battleship!" Meme. By the time you get through arming this beast it will definitely kill a cruiser without too much problem! For Instance: The fact that the Ark should have 4 void shields mean that your average cruiser barrage would barely get it's attention! Captain Vandigrath's conversion is actually pretty accurate as far as I can see!

A ship with more than 100 Hull points make little sense under the current RT rules though, as loss of crew population and morale would kill it before it was even formally crippled.*

*this can be migitated, it it will remain a problem.

true but id say that a BB takes crew damage at a slower weight due to size and extra crew.

That's assuming that your ship is always at full hull integrity and crew population. On long-term campaigns you can very easily press-gang some Feral world to make up for lost crew, but restoring Hull Integrity can get trickier.

Also on vessels that size you should have a Crew Reclamation facility, and your Rogue Trader should be charismatic enough to Hold Fast any morale damage taken.

That's assuming that your ship is always at full hull integrity and crew population. On long-term campaigns you can very easily press-gang some Feral world to make up for lost crew, but restoring Hull Integrity can get trickier.

Technically, I was assuming it was a ship under Ad Mech jutistiction and, making sure to fill up at all civilized planets but even more importantly, seeing to the well-being of their Avatar of the Machine God, but you're correct that the assumption was unstated. My bad.

Also on vessels that size you should have a Crew Reclamation facility, and your Rogue Trader should be charismatic enough to Hold Fast any morale damage taken.

In y experience, the crew reclamation facility leads to mutinies exceedingly fast, unless combined with a Servitor Crew. I could see Ad Mech use both, but that has it's own draw backs, especially on a battleship.

Presumably though, those would be Best Quality Servitor Crew on the Ark Mechanicus, but even so.

PS: I hate the forum software. This is clearly mutual.

Edited by Tenebrae