IG-88

By Silver leader, in X-Wing

he's gotta be coming up right? now going off of all the things I've read on him his ship would be small, not medium. Heavy duty but weapon upgrades are the thing. But since IG-88 A,B,C and D are all essentially the same droid, PS would be the same, and the cost. just each one had a different ability. And further since it is a droid, his ships movements wouldn't be stressful on him, right? but at the same time he can't take EPT's. so this is my proposal.

Ship- IG-2000

1 ATK, 2 evade, 4 shield, 4 hull. (target lock, focus, barrel roll) Cannon, turret, crew, x2bomb, x2 missile, 2 modifications, system upgrade

(all pilots are PS 6 and cost 20 points)

(the 20 points com from the fact he requires equipment to be effectively fielded)

Pilot abilities

IG-88 A- Whenever IG-88 A receives damage he may also take on a stress token of a friendly ship at range 1-2. After receiving a crit you may receive a stress token and immediately flip it face down without resolving its effects.

IG-88 B- when attacking at Range 3 with your primary weapon roll one additional attack dice and change 1 blank result to a [crit] result. When defending at range 1 you may change one blank result to a focus result

IG-88 C- If you are target locked by an opponent you may receive a free focus token. If you are attacking a ship that has you target locked, you may spend that target lock on the enemy ship. After spending the opponents target lock, receive 2 stress tokens

IG-88 D- After the activation phase has ended IG-88 may raise the pilot skill of friendly ships at range 1-2 to PS 6 until the end of the turn. for each ship's PS increased this way IG-88 receives a stress token. (This ability can't be activated if IG-88 has more than 4 stress tokens.)

yes these sound OP but remember IG-88 is a droid, so no EPT's. And the things that stress him out are things related to it performing system actions, not piloting.

and here is how his dial will look

Blue: (blue maneuver removes 2 stress tokens) forward 1

Green moves: slight 1's, forward 2.

White moves: Hard-1's & 2's, slight 2's & 3's, forward 4

Red: none

it's fun to dream...

List idea:

IG-88 D: HLC + Fire control system =29

x4 academy tie fighters =48

Howlrunner: Stealth + determiniation =22

99 points.

Edited by Silver leader

Having two abilities on a pilot - droid or not - is out of character with previous examples. More to the point, saying "he doesn't have elite pilot talents" but then giving him two abilities doesn't really wash. Besides which, I see no reason he couldn't have an elite talent; if he's a good pilot, he's a good pilot - metal or otherwise.

As to his ship; the ship was a unique thing caled the IG-2000.

250px-IG-2000.jpg

It's 20 metres long, or twice the size of an X-wing. Which is not surprising if you think about it; he's a bounty hunter, his ship must have space for prisoners or retrieved cargo.

Supposedly two laser cannons and an ion cannon - which in X-wing terms means probably ATTK 2 and a cannon slot. There's no reference to the IG-2000 carrying missiles or bombs, though, unlike Fett's Slave 1.

Also, multiple versions of IG-88 don't fully make sense; only one of the IG-88s - IG88B was active as a bounty hunter for any meaningful length of time - the others were in hiding, planning the whole "droid revolution" shenanigans.

Pilot skill 6 seems about right; good, but Fett should pointedly be better (he won, after all).

As to the abilities themselves...hmm..

IG-88's advantages are logic, precision, and an ability to endure manouvres without the same regard to inertial stress as a biological. Raising other pilots pilot skill really doesn't make sense; he can't be doing it to other IGs (they're 6 already) and it's not like he's either a commander, a leader, or at all sociable or inspiring.

Receiving multiple stress tokens seems like it would put the ship largely out of commission for multiple turns unless he has a ridiculously forgiving manouvre dial.

Breaking enemy target locks is okay, but doing so should generally involve EW or wild manouvres (e.g. Expert handling). Spending enemy target locks is kind of unfair. If you want a similar ability, giving him the option to receive a target lock on anyone who target locks him (bearing in mind he can still only maintain one at once) might be good.

In terms of precision gunnery, B's rules are also really, really harsh. Even if it's limited to range 3 - compare mercenary copilot which only changes a hit to a crit (not a blank). This goes double for something which doesn't require an action to trigger, and especially if you're giving him a free attack dice into the bargain.

I think it would be cool to give him 2 cannon slots. Not balanced or a good idea, just cool.

I like the previous post on IG88 saying no stress, a pure white dial. The OP ideas are pretty much what post 2 said, too much.

I really, really hope they add a bunch of bounty hunters. It would make for a pretty sick game. Or even a 1v1v1... free for all.

It's not like he's either a commander, a leader, or at all sociable or inspiring.

I disagree. Assassin droids are plenty inspiring... ^_^

I'm hoping we get IG-88 piloting the Death Star.

I would like to see a "long ship" like the senators shuttle (1x2). This would be a fun way to start differentiating ships. We could also see a "wide" ship that is 2x1, again, different feel and different blind spots/arcs. I suggest the Arc-170 and the Kwing be wide and the Hwk would have made a great "long" ship, but there are certainly others.

As to IG-88... and bounty hunters in general... most of their ships are unique and heavily modified. They could go the YT route and give them a basic Pilot (or 2) and 2 uniques with improved stats but they aren't likely to draw a bunch of attention. If the game goes long enough we could see IG-88, I think there are more "generic" named bounty hunters that lead to more interesting ship options though.

I like the previous post on IG88 saying no stress, a pure white dial. The OP ideas are pretty much what post 2 said, too much.

I would still make Korrigan Red to prevent abuse, and you need some way for him to shed stress from external effects. Like criticals which change the dial/add stress or PtL and others in the future. So he needs some greens.

I like the previous post on IG88 saying no stress, a pure white dial. The OP ideas are pretty much what post 2 said, too much.

I would still make Korrigan Red to prevent abuse, and you need some way for him to shed stress from external effects. Like criticals which change the dial/add stress or PtL and others in the future. So he needs some greens.

I dunno, I like the idea of no stress, perhaps he doesn't K-turn or he gets that one for free.. but has an ability along the lines of "IG-88 does not know stress, all maneuvers are considered white. IG-88 can not use cards or abilities which inflict stress or be the target of enemy stress causing effects." He doesn't care about your imperial captive....

Of course I have just remembered it was focus, not stress, that the previous post had suggested.

I really, really support the idea of IG-2000 as being a new ship, I agree , we need more bounty hunters as well as smugglers, I just hope the folks that create the ships to this awesome game did the idea and share the same idea as the rest of us. who know we might see this happen. I personally want a squad with nothing but bounty hunters, preferably not all firespray ships even though I love the Firespray ship. I like variety, and a variety of bounty hunters would be epic

My ideas are not without warrant. IG-88 is a droid, which means he is completely new play style. I feel EPT's are meant for living breathing beings.

His 1 ATK and 2 DEF and all it's weapon upgrades come from this statement:

"The vessel was 20 meters long and had been specially designed for combat. While its mass was significantly greater than most starfighters, this was because the majority of the interior space was devoted to engines and weapon systems."

I would forgo the turret option for 2nd cannon slot if these 2 were upgrades:

Tri-cannon: cost 5, range 1-3 roll 3 attack dice. if the target is stressed you may reroll 1 blank result

Quad-cannon: cost 3 (requires Dual cannon equipped and target lock) spend your target lock to add 2 more attack dice to your roll. you may now reroll 3 blank results (the target does not have to be stressed to reroll).

and lack of stress:

"Because IG-88 had no reason to fear the gravitational effects of sudden maneuvers, the ship’s internal compensator were often disabled, this allowed the droid to perform such extreme aerobatics that would otherwise kill an organic pilot.".

Now while his abilities are a pain, and seem odd, its because they are droid abilities. IG-88 D for instance. Raising the pilot skill of nearby friendly ships to 6 is not meant to awe inspire, but of of him stressing his system to hack into friendly ships to increase performance.

Spending (hacking) an enemy ships own target lock against them isn't completely OP, higher skilled pilots can still use it.

see the theme i went with on him. All the IG-88's are meant to show the cold, calculated, cut throat robot. Who tries to out smart flesh and blood, by turning their own technology against them. To do what bounty hunters are known for, getting the job done.

Being that IG-88 is a droid, wouldn't an ion cannon/turret really give him a bad day if he were hit by it?

Maybe he gets a stress token when hit by an ion attack.

A robot pilot that takes no stress from red maneuvers would be a cool ability and in line with the idea of the pilot. It would be the reversed Tycho, can't take actions while stressed but could do red maneuvers while stressed.

Silver,

I don't think your cannon ideas are in line, power wise, with the existing cannons. Your version of IG-88 would be required in every list to be competitive.

I like the idea of Slicing (hacking in SW) but that kind of ability makes more sense if IG-88 were a crew card. Perhaps something along the lines of IG-88 may cancel the effect of one of your opponent's crew cards for one turn.

While being a pilot I think that he should have abilities that ignore stress, but also be unable to use focus, he is a machine his focus is always as good as it will ever get.

FFG just make him already please!

While being a pilot I think that he should have abilities that ignore stress, but also be unable to use focus, he is a machine his focus is always as good as it will ever get.

No stress for the cost of no focus? I think that's a fair trade.

Having two abilities on a pilot - droid or not - is out of character with previous examples. More to the point, saying "he doesn't have elite pilot talents" but then giving him two abilities doesn't really wash. Besides which, I see no reason he couldn't have an elite talent; if he's a good pilot, he's a good pilot - metal or otherwise.

As to his ship; the ship was a unique thing caled the IG-2000.

It's 20 metres long, or twice the size of an X-wing. Which is not surprising if you think about it; he's a bounty hunter, his ship must have space for prisoners or retrieved cargo.

Supposedly two laser cannons and an ion cannon - which in X-wing terms means probably ATTK 2 and a cannon slot. There's no reference to the IG-2000 carrying missiles or bombs, though, unlike Fett's Slave 1.

Also, multiple versions of IG-88 don't fully make sense; only one of the IG-88s - IG88B was active as a bounty hunter for any meaningful length of time - the others were in hiding, planning the whole "droid revolution" shenanigans.

Pilot skill 6 seems about right; good, but Fett should pointedly be better (he won, after all).

As to the abilities themselves...hmm..

IG-88's advantages are logic, precision, and an ability to endure manouvres without the same regard to inertial stress as a biological. Raising other pilots pilot skill really doesn't make sense; he can't be doing it to other IGs (they're 6 already) and it's not like he's either a commander, a leader, or at all sociable or inspiring.

Receiving multiple stress tokens seems like it would put the ship largely out of commission for multiple turns unless he has a ridiculously forgiving manouvre dial.

Breaking enemy target locks is okay, but doing so should generally involve EW or wild manouvres (e.g. Expert handling). Spending enemy target locks is kind of unfair. If you want a similar ability, giving him the option to receive a target lock on anyone who target locks him (bearing in mind he can still only maintain one at once) might be good.

In terms of precision gunnery, B's rules are also really, really harsh. Even if it's limited to range 3 - compare mercenary copilot which only changes a hit to a crit (not a blank). This goes double for something which doesn't require an action to trigger, and especially if you're giving him a free attack dice into the bargain.

You want him to be ps6...large base...8hp....at least one cannon slot...etc, etc, for less than the cost of a Rookie pilot?

I don't think costing works how you think it works. ;)

And I think there's an assumption here that stress tokens are caused by strain on the PILOT - it could just as easily be pushing the ship itself to the edge of its capabilities.

Having two abilities on a pilot - droid or not - is out of character with previous examples. More to the point, saying "he doesn't have elite pilot talents" but then giving him two abilities doesn't really wash. Besides which, I see no reason he couldn't have an elite talent; if he's a good pilot, he's a good pilot - metal or otherwise.

As to his ship; the ship was a unique thing caled the IG-2000.

It's 20 metres long, or twice the size of an X-wing. Which is not surprising if you think about it; he's a bounty hunter, his ship must have space for prisoners or retrieved cargo.

Supposedly two laser cannons and an ion cannon - which in X-wing terms means probably ATTK 2 and a cannon slot. There's no reference to the IG-2000 carrying missiles or bombs, though, unlike Fett's Slave 1.

Also, multiple versions of IG-88 don't fully make sense; only one of the IG-88s - IG88B was active as a bounty hunter for any meaningful length of time - the others were in hiding, planning the whole "droid revolution" shenanigans.

Pilot skill 6 seems about right; good, but Fett should pointedly be better (he won, after all).

As to the abilities themselves...hmm..

IG-88's advantages are logic, precision, and an ability to endure manouvres without the same regard to inertial stress as a biological. Raising other pilots pilot skill really doesn't make sense; he can't be doing it to other IGs (they're 6 already) and it's not like he's either a commander, a leader, or at all sociable or inspiring.

Receiving multiple stress tokens seems like it would put the ship largely out of commission for multiple turns unless he has a ridiculously forgiving manouvre dial.

Breaking enemy target locks is okay, but doing so should generally involve EW or wild manouvres (e.g. Expert handling). Spending enemy target locks is kind of unfair. If you want a similar ability, giving him the option to receive a target lock on anyone who target locks him (bearing in mind he can still only maintain one at once) might be good.

In terms of precision gunnery, B's rules are also really, really harsh. Even if it's limited to range 3 - compare mercenary copilot which only changes a hit to a crit (not a blank). This goes double for something which doesn't require an action to trigger, and especially if you're giving him a free attack dice into the bargain.

You want him to be ps6...large base...8hp....at least one cannon slot...etc, etc, for less than the cost of a Rookie pilot?

I don't think costing works how you think it works. ;)

And I think there's an assumption here that stress tokens are caused by strain on the PILOT - it could just as easily be pushing the ship itself to the edge of its capabilities.

The crit that gives a stress token is two of the 8 PILOT cards in the damage deck.

I picture the IG-2000 ship being on a medium base, after all he did hold captives on his ship, this is a theme for most bounty hunter ships. or maybe the ship can be as long as the HWK. as for abilities I'm down for whatever, I would be happy just to see IG-88 come to the table top. I just really hope FFG is paying attention to this in some fashion or another.

Having two abilities on a pilot - droid or not - is out of character with previous examples. More to the point, saying "he doesn't have elite pilot talents" but then giving him two abilities doesn't really wash. Besides which, I see no reason he couldn't have an elite talent; if he's a good pilot, he's a good pilot - metal or otherwise.

As to his ship; the ship was a unique thing caled the IG-2000.

It's 20 metres long, or twice the size of an X-wing. Which is not surprising if you think about it; he's a bounty hunter, his ship must have space for prisoners or retrieved cargo.

Supposedly two laser cannons and an ion cannon - which in X-wing terms means probably ATTK 2 and a cannon slot. There's no reference to the IG-2000 carrying missiles or bombs, though, unlike Fett's Slave 1.

Also, multiple versions of IG-88 don't fully make sense; only one of the IG-88s - IG88B was active as a bounty hunter for any meaningful length of time - the others were in hiding, planning the whole "droid revolution" shenanigans.

Pilot skill 6 seems about right; good, but Fett should pointedly be better (he won, after all).

As to the abilities themselves...hmm..

IG-88's advantages are logic, precision, and an ability to endure manouvres without the same regard to inertial stress as a biological. Raising other pilots pilot skill really doesn't make sense; he can't be doing it to other IGs (they're 6 already) and it's not like he's either a commander, a leader, or at all sociable or inspiring.

Receiving multiple stress tokens seems like it would put the ship largely out of commission for multiple turns unless he has a ridiculously forgiving manouvre dial.

Breaking enemy target locks is okay, but doing so should generally involve EW or wild manouvres (e.g. Expert handling). Spending enemy target locks is kind of unfair. If you want a similar ability, giving him the option to receive a target lock on anyone who target locks him (bearing in mind he can still only maintain one at once) might be good.

In terms of precision gunnery, B's rules are also really, really harsh. Even if it's limited to range 3 - compare mercenary copilot which only changes a hit to a crit (not a blank). This goes double for something which doesn't require an action to trigger, and especially if you're giving him a free attack dice into the bargain.

You want him to be ps6...large base...8hp....at least one cannon slot...etc, etc, for less than the cost of a Rookie pilot?

I don't think costing works how you think it works. ;)

And I think there's an assumption here that stress tokens are caused by strain on the PILOT - it could just as easily be pushing the ship itself to the edge of its capabilities.

The crit that gives a stress token is two of the 8 PILOT cards in the damage deck.

I wasn't talking about crits. He appeared to be talking about IG-88 being immune to stress during maneuvers.

In all fairness, with no atmosphere, what stress could come from maneuvers? It is all just running the engines as far as the ship is concerned, unless you are fighting a really strong gravity well.

In all fairness, with no atmosphere, what stress could come from maneuvers? It is all just running the engines as far as the ship is concerned, unless you are fighting a really strong gravity well.

A quick direction change can cause stress on the ship regardless of atmosphere/gravity. Inertia still exists in space.

In all fairness, with no atmosphere, what stress could come from maneuvers? It is all just running the engines as far as the ship is concerned, unless you are fighting a really strong gravity well.

A quick direction change can cause stress on the ship regardless of atmosphere/gravity. Inertia still exists in space.

I like it that he would not get stress from complex manuvers. I think He should get a stress marker for every two or three Ion tolkens.

I would like to see a new ability, If you wookiepedia the IG-2000 it will tell you that that ship has two claws in the front to ram or clamp or tear into other ships with, I think it would be cool to see a ramming attribute to the IG-2000 and maybe receive stress in doing so.....who knows. There are a lot of great ideas for having an IG-2000 ship going around in the forums.

Off topic, so I would hidden text this if I could.


There are inertial dampeners. So no, not really because of magic. However even if we ignore the space magic without air resistance adding additional pressure on the surfaces and frame I don't see inertia as a significant source of frame stress, at least not at the speeds that these ships move at.


However back to the topic, from my reading stress is an abstraction of both pilot fatigue and vehicle fatigue, which is why the dials are different. Given IG-88's droidness I think some stress reduction, or ignoring, is appropriate. (Provided he also gets no focus.)

Edited by Stelar 7