I present to you the following fleets.
5x Rebel Operative
+ Blaster Turret
[20 Each]
Although designed to be fairly trollish, having 5 ships that are fairly defensible with a 360* arc and 3 dice of damage can still be fairly potent. Pity that you'll need to choose between doing a red maneuver or attacking, but the sheer volume of attack dice you can throw around is staggering for a rebel fleet.
Kyle Katarn
+ Moldy Crow
+ Recon Specialist
+ Blaster Turret
[31]
3x Rebel Operative
+ Blaster Turret
+ Recon Specialist
[23 Each]
A significant improvement over the previous version, the four HWKs in this fleet have added a Recon Specialist, taking care of the seeming actionlessness that comes from blaster turret use. You now get to shoot and modify your dice together! Using four Rebel Operatives left me with 8 points in change, so I elected to add the safety net of Kyle Katarn in the Moldy Crow, who will only toss out focuses to allies who were forced to forgo their action on the turn in question.
Chewbacca
+ Gunner
+ Recon Specialist
+ Millennium Falcon Title
+ Push the Limit
[54]
2x Rebel Operative
+ Blaster Turret
+ Recon Specialist
[23 Each]
Firing arc? What's a Firing arc?