Noob questions about face up damage cards. :s

By Hoosteen, in X-Wing Rules Questions

Hey guys! ^_^

I'm not really sure if FFG's rules are normally vague, or if I just REALLY over think them (Before X-Wing, I played Descent, and had to look up more than a few rules for clarification). I've only been playing for a little under a month, and I've got a few questions about the game, specifically about damage cards. I've read the rules (both in the books, and the ones I could find online) regarding inflicting damage. I understand regular damage and critical damage on the dice knocks off shields first, and evade cancels regular damage before critical damage. What confuses me is the critical damage. Assuming that all shields are gone (or weren't there to begin with), at what point does a "face-up damage card" actually count against hull value? I'll state the cards I'm confused on.

Have patience with me. I tried to search for these questions before posting this topic and couldn't find what I was looking for. Also, as stated above... I wouldn't doubt that I am severely overthinking the text on the cards. :unsure:

Munitions Failure

Immediately choose 1 of your secondary weapons Upgrade cards and discard it. Then flip this Damage card facedown.

When I read this, I think, "okay... I lose my secondary weapons, then, by flipping this card over, it counts as the damage against my ship." Correct?

Damaged Engine

Treat all turn maneuvers as red maneuvers.

I assume that this card doesn't count as a damage, since it's not turned over. Correct?

Weapon Malfunction (Structural Damage is basically the same.)

Reduce your primary weapon value by 1. Action: Roll 1 attack die. On (damage) result, flip this card facedown.

Does that mean if I roll a die, and get a damage, that I suffer TWO damage (one from the card being flipped, and an additional from my weapons exploding), or just one (when the card is turned over)? If the card gets turned over, does this ship still suffer from reduced weapons?

Minor Explosion
Immediately roll 1 attack die. On a (damage) result, suffer 1 damage. Then flip this card facedown.

Once again, with a positive roll, does it count as one damage (with the card being flipped) or two (flipped card + additional card)? Also, if there is NO damage on the die, does this mean that the card gets discarded as NO damage?

Damaged Cockpit

After the round in which you receive this card, treat your pilot skill value as '0'

Pilot skill is 0. Got it. Does the card (face up) still count as a damage?

Damaged Sensor Array

You cannot perform the actions listed in your action bar. Action: Roll 1 attack die. on a (damage) result, flip this card facedown.

This one really gets me. In the rulebook, during the "action" phase, it says that you can choose to "pass" and skip your action. SO, can you choose to skip your action, (the rolling of the die) and so keep the card face up? or are you required to roll it, then (as asked above a few times), you get charged with one or two damage? :huh:

Once again, sorry for the stupid questions. I just want to be 100% sure that I am clear on the rules before I go into some tournament with weird ideas... or cheat my wife out of winning.

Critical Damage cards always count as one Damage to the hull in addition to the extra effect.

Things that have a one off effect, like gain a stress or roll an Attack Dice an take an additional damage, flip over when they resolve leaving a normal damage card on the ship.

Edited by Rodent Mastermind

Rodent Mastermind has it right. Crits' effects are the "bonuses" (or excess damage,if you want to think of it that way) that they do. As soon as you draw a face up Critcal Damage card, you suffer the effect listed. Sometimes it's an instantaneous-type effect, and then you flip the card over. Either way, up or down, the Critical Damage card still counts as one damage.

The face up cards are simply to help you remember the damaged effects you just suffered.

Edited by rym

Munitions Failure

Immediately choose 1 of your secondary weapons Upgrade cards and discard it. Then flip this Damage card facedown.

When I read this, I think, "okay... I lose my secondary weapons, then, by flipping this card over, it counts as the damage against my ship." Correct?

Correct

Damaged Engine

Treat all turn maneuvers as red maneuvers.

I assume that this card doesn't count as a damage, since it's not turned over. Correct?

It still has the Damage icon at the bottom and counts as 1 damage, in addition it messes up your turns so you take stress

Weapon Malfunction (Structural Damage is basically the same.)

Reduce your primary weapon value by 1. Action: Roll 1 attack die. On (damage) result, flip this card facedown.

Does that mean if I roll a die, and get a damage, that I suffer TWO damage (one from the card being flipped, and an additional from my weapons exploding), or just one (when the card is turned over)? If the card gets turned over, does this ship still suffer from reduced weapons?

Nope, The way it works is it counts as 1 damage, in addition it lowers your red Attack Value on your ship by 1 (So an X-Wing would be Attack 2). If you want to return to 3 Attack you can perform an ACTION: to flip it over, once it's flipped over it no longer has the negative effect, just counts as 1 damage.

Minor Explosion

Immediately roll 1 attack die. On a (damage) result, suffer 1 damage. Then flip this card facedown.

Once again, with a positive roll, does it count as one damage (with the card being flipped) or two (flipped card + additional card)? Also, if there is NO damage on the die, does this mean that the card gets discarded as NO damage?

It would be the damage from this car flipped facedown, and the additional card if you rolled a hit.

Damaged Cockpit

After the round in which you receive this card, treat your pilot skill value as '0'

Pilot skill is 0. Got it. Does the card (face up) still count as a damage?

Yes. 1 damage

Damaged Sensor Array

You cannot perform the actions listed in your action bar. Action: Roll 1 attack die. on a (damage) result, flip this card facedown.

This one really gets me. In the rulebook, during the "action" phase, it says that you can choose to "pass" and skip your action. SO, can you choose to skip your action, (the rolling of the die) and so keep the card face up? or are you required to roll it, then (as asked above a few times), you get charged with one or two damage? :huh:

OK lets say you have a X-Wing, it can Target Lock and Focus as they are listed on the action bar. You take this critical you have to imagine the X-Wing has nothing there. SO the only Action it could take are ones from Upgrades (like Daredevil) or the new one supplied by the Crit. SO when you get to the Perform Action step, you could take an action to attempt to fix this and get back the actions on your action bar.

Once again, sorry for the stupid questions. I just want to be 100% sure that I am clear on the rules before I go into some tournament with weird ideas... or cheat my wife out of winning.

When you get hit by an attack one of two things happen: you remove shield tokens from the ship OR you deal cards to it. Cards = hull damage and may be face up or face down and when the number of cards acquired equals (or exceeds) the ship's hull value it is destroyed. It doesn't matter if those cards are face up or down or even if the ship has shield tokens available (see Proton Bombs although R2D2 could regenerate shields after taking cards) because if you collect too many you go boom. When face up "Direct Hit" should count as two cards but it says two damage.

I will point out that there are a couple ways to actually get rid of cards. On of the Astromechs can get rid of face down damage cards. The Determination Elite Pilot Skill upgrade will let you DISCARD face up cards dealt to you that affect the pilot (as opposed to the ship) before they take effect; I have read stories about people getting upset after landing multiple crits on a ship with this upgrade but having them all affect the pilot and thus get discarded so that "damage" never stuck.

Holy cow.

My life has been forever changed.

You guys are awesome. Thanks Rodent for answering each individual question! And rym and Steven0 thanks for clarifying as well.

Since I started, the whole "does a face up damage card count as damage" question has haunted me.

This also explains why some of my games would last forever... Considering I had one Tie fighter with two damage cards, and three face up cards. :/

Just don't tell my wife...

Edited by Hoosteen

That's one tough TIE Fighter.

Of course if it had Determination (only a few could) and all of those face up cards had "pilot" effects on them they would not have stuck anyway.

Critical Damage cards always count as one Damage to the hull in addition to the extra effect.

Just to clarify, in the case of Direct Hit: You place the face-up Direct Hit next to the ship card, but the Direct Hit card itself, while face-up, counts as two damage to the hull (not one damage in addition to the extra effect of two damage). You do *not* draw an additional face-down card to represent the 2nd damage scored. The face-up Direct Hit card could be turned face-down due to R5 Astromech's ability, restoring one hull. If you drew that extra face-down card to count the 2nd damage you would be hosing yourself of the capability to restore hull damage.

Wow.. I'm just getting into this.. and this is a very old post.. but wow did it clarify things for me lol.. thanks guys.

Damaged Sensor Array

You cannot perform the actions listed in your action bar. Action: Roll 1 attack die. on a (damage) result, flip this card facedown.

These are the ones confusing me as well. I assume that if I roll the attack die, and it's blank or not a damage result, it stays face up for multiple turns until I roll the damage result during each rounds' Action phase? Do I re-roll the attack die during the next rounds' Action phase, repeating turn after turn until I resolve it by rolling a hit?

Correct.

2 hours ago, HooliganSW said:

Damaged Sensor Array

You cannot perform the actions listed in your action bar. Action: Roll 1 attack die. on a (damage) result, flip this card facedown.

These are the ones confusing me as well. I assume that if I roll the attack die, and it's blank or not a damage result, it stays face up for multiple turns until I roll the damage result during each rounds' Action phase? Do I re-roll the attack die during the next rounds' Action phase, repeating turn after turn until I resolve it by rolling a hit?

Yes, Damaged Sensor Array stays face-up and active until you manage to "fix" it by spending an action and rolling a [boom] or [kaboom].

You don't have to roll every round for this, by the way. If you have another card with an Action: header (e.g. Expert Handling) you can still do that instead.

Just 1 other note. Damage cards do not "reduce" your hull value. The yellow hull value is a static number which determines how many cards you can have before being destroyed. It is important because at least 1 card references your hull value. so if you have a ship with a hull of 6 and 3 damage cards, you do NOT have an effective hull of 3, you still have a hull of 6. You just can only take 3 more cards of damage before being destroyed.

28 minutes ago, xbeaker said:

Just 1 other note. Damage cards do not "reduce" your hull value. The yellow hull value is a static number which determines how many cards you can have before being destroyed. It is important because at least 1 card references your hull value. so if you have a ship with a hull of 6 and 3 damage cards, you do NOT have an effective hull of 3, you still have a hull of 6. You just can only take 3 more cards of damage before being destroyed.

Tell this to the FAQ on Darth Vader.

Of course you're correct in that "hull" never actually goes down which is why that FAQ really irks me.

2 hours ago, StevenO said:

Tell this to the FAQ on Darth Vader.

Of course you're correct in that "hull" never actually goes down which is why that FAQ really irks me.

It's almost as though FFG has a bad habit of using sloppy language when writing rules text or clarification.

4 hours ago, StevenO said:

Tell this to the FAQ on Darth Vader.

Of course you're correct in that "hull" never actually goes down which is why that FAQ really irks me.

You know, I've never really noticed that before. But you are right, that is very poor phrasing. But I guess having 1 hull left, vs 1 hull value is different enough.