Hey guys! ![]()
I'm not really sure if FFG's rules are normally vague, or if I just REALLY over think them (Before X-Wing, I played Descent, and had to look up more than a few rules for clarification). I've only been playing for a little under a month, and I've got a few questions about the game, specifically about damage cards. I've read the rules (both in the books, and the ones I could find online) regarding inflicting damage. I understand regular damage and critical damage on the dice knocks off shields first, and evade cancels regular damage before critical damage. What confuses me is the critical damage. Assuming that all shields are gone (or weren't there to begin with), at what point does a "face-up damage card" actually count against hull value? I'll state the cards I'm confused on.
Have patience with me. I tried to search for these questions before posting this topic and couldn't find what I was looking for. Also, as stated above... I wouldn't doubt that I am severely overthinking the text on the cards. ![]()
Munitions Failure
Immediately choose 1 of your secondary weapons Upgrade cards and discard it. Then flip this Damage card facedown.
When I read this, I think, "okay... I lose my secondary weapons, then, by flipping this card over, it counts as the damage against my ship." Correct?
Damaged Engine
Treat all turn maneuvers as red maneuvers.
I assume that this card doesn't count as a damage, since it's not turned over. Correct?
Weapon Malfunction (Structural Damage is basically the same.)
Reduce your primary weapon value by 1. Action: Roll 1 attack die. On (damage) result, flip this card facedown.
Does that mean if I roll a die, and get a damage, that I suffer TWO damage (one from the card being flipped, and an additional from my weapons exploding), or just one (when the card is turned over)? If the card gets turned over, does this ship still suffer from reduced weapons?
Minor Explosion
Immediately roll 1 attack die. On a (damage) result, suffer 1 damage. Then flip this card facedown.
Once again, with a positive roll, does it count as one damage (with the card being flipped) or two (flipped card + additional card)? Also, if there is NO damage on the die, does this mean that the card gets discarded as NO damage?
Damaged Cockpit
After the round in which you receive this card, treat your pilot skill value as '0'
Pilot skill is 0. Got it. Does the card (face up) still count as a damage?
Damaged Sensor Array
You cannot perform the actions listed in your action bar. Action: Roll 1 attack die. on a (damage) result, flip this card facedown.
This one really gets me. In the rulebook, during the "action" phase, it says that you can choose to "pass" and skip your action. SO, can you choose to skip your action, (the rolling of the die) and so keep the card face up? or are you required to roll it, then (as asked above a few times), you get charged with one or two damage? ![]()
Once again, sorry for the stupid questions. I just want to be 100% sure that I am clear on the rules before I go into some tournament with weird ideas... or cheat my wife out of winning.