I was giving this advice to my players and they mentioned it may be useful to others because they seemed to like it. Real world examples and movies are great for using the narrative edge that we crave for this game. Here it goes!
I was giving this advice to my players and they mentioned it may be useful to others because they seemed to like it. Real world examples and movies are great for using the narrative edge that we crave for this game. Here it goes!
The obvious one - Han sneaking up on a trooper fails his sneaking roll, but gets a triumph AND despair. The trooper not only hears Han step on a twig, but suddenly the plot goes all higgldy-piggldy as the players have to chase down all these fleeing biker scouts. And then the triumph kicks in, because there's game changing allies at the end of the bike chase.
First let me just say that I appreciate everyone's kind words in the PM's! Dess, I think you make an excellent point as well!
Great examples! It does look like that I either will be sole GM or finding another group to play with, extra examples are always welcome and appreciated to keep sharp.
You know, something like this, posted in small blurbs (like one roll per) would make an excellent blog/whatchamacallit. Take a scene from the movies, and describe the rolls. Surely people would find that useful. These are some great examples, and I'm sure there are many, many more.
Do you typically, as GM, take over describing what the Threat and Advantage effects are, or do your players provide that?
Do you typically, as GM, take over describing what the Threat and Advantage effects are, or do your players provide that?
As per Jay Little's comments in the Order 66 podcast, I have been going with
GM has to have his fun somehow.
My group does a little of both. In the middle of combat they mostly take over. If there is a plot device going on that I need to happen, or if something else would guide them to the rest of the story then I will take over. If the players feel like they can jump in, then I say it's a good thing! Some players are more eventful than others, so sometimes I will jump in for those players that have great imaginations but have trouble expressing themselves.